Difference between revisions of "Crafting"
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Each item may have up to two enchantments: a prefix and a suffix. Specific enchantments sometimes are also restricted to specific categories of equipment. For instance, an enchantment found on a [[Shield]] will most likely not apply to a [[Bow]], but an enchantment found on a bow might be found on a [[Sword]]. The tables below organize these restrictions. | Each item may have up to two enchantments: a prefix and a suffix. Specific enchantments sometimes are also restricted to specific categories of equipment. For instance, an enchantment found on a [[Shield]] will most likely not apply to a [[Bow]], but an enchantment found on a bow might be found on a [[Sword]]. The tables below organize these restrictions. | ||
+ | |||
+ | A player can choose to use '''random rolling''' or '''formula rolling'''. With random rolling, a player only chooses the base item that is created; all magical effects are randomized. Formula rolling allows a player to choose the specific enchantments applied. | ||
+ | |||
+ | Depending on the base item and enchantments selected, an item will cost a specific amount of [[gold]] and resources (as listed below). Random rolling is typically cheaper than formula rolling but will take much more time to find an ideal item, and will never produce ''expansion-tier'' enchantments (see below). | ||
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+ | === Enchantment Tiers === | ||
+ | There are four tiers of enchantments: | ||
+ | * '''Tier 1''' is lowest tier of items which only ever cost gold to create. | ||
+ | * '''Tier 2''' is the next highest tier of items which cost gold and a single unity of Agate to create. | ||
+ | * '''Tier 3''', also known as "vanilla" gear is the highest tier of items that can be found when random rolling or on mob corpses. | ||
+ | * '''Tier 4''', also known as "expansion" gear is the best type of gear that players can craft. This tier also includes special base weapon items that cost Wormwood or Galvor. | ||
=== Special Resources === | === Special Resources === |
Revision as of 19:24, 27 September 2017
“ | The mystic arts are not forgotten here, good patron! Mystic talismans, powerful scrolls, and magical trinkets I have to sell, and will gladly buy any you might carry. |
” |
- Sage
|
Crafting or rolling is the process of using player-owned assets to create weapons, armor, and jewelry.
Contents
Item Crafting Basics
To craft an item, a player must have the necessary gold and/or resources available on the city's warehouse.
Time and Cost
Item crafting time varies based on the rank of the NPC and the building they reside in. However, if a player has Mithril () in their warehouse, rolling will consume one unit and become near-instant.
Item Crafting Enchantments
Type | Icon |
Cloth | ª |
Armor | n |
Shield | d |
Weapon | u |
Bow/Crossbow | f |
Amulet | _ |
Ring | ¢ |
Resource | Icon | Resource | Icon | Resource | Icon |
Adamant | Diamond | Orichalk | |||
Agate | Galvor | Quicksilver | |||
Antimony | Iron | Sulfur | |||
Azoth | Mandrake | Wormwood | |||
Bloodstone | Oak | Truesteel | |||
Bronzewood | Obsidian | ||||
Coal | Onyx |
The primary reason to use crafting is to obtain specific item enchantments.
Each item may have up to two enchantments: a prefix and a suffix. Specific enchantments sometimes are also restricted to specific categories of equipment. For instance, an enchantment found on a Shield will most likely not apply to a Bow, but an enchantment found on a bow might be found on a Sword. The tables below organize these restrictions.
A player can choose to use random rolling or formula rolling. With random rolling, a player only chooses the base item that is created; all magical effects are randomized. Formula rolling allows a player to choose the specific enchantments applied.
Depending on the base item and enchantments selected, an item will cost a specific amount of gold and resources (as listed below). Random rolling is typically cheaper than formula rolling but will take much more time to find an ideal item, and will never produce expansion-tier enchantments (see below).
Enchantment Tiers
There are four tiers of enchantments:
- Tier 1 is lowest tier of items which only ever cost gold to create.
- Tier 2 is the next highest tier of items which cost gold and a single unity of Agate to create.
- Tier 3, also known as "vanilla" gear is the highest tier of items that can be found when random rolling or on mob corpses.
- Tier 4, also known as "expansion" gear is the best type of gear that players can craft. This tier also includes special base weapon items that cost Wormwood or Galvor.
Special Resources
The following resources have special purposes.
- Mithril is only used to speed production time
- Agate is used only to craft tier 2 gear.
- Wormwood and Galvor are only used in the base cost for tier 4 weapons.
- Wood and Stone are only used for creating and maintaining a capital city.