Difference between revisions of "Toughness"
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"''Pain can be controlled: the ordered mind disconnects it. The origins of the Pragna Techniques are lost, but their echoes are still used today. Pragna initiates learn to ignore pain, taking more injuries before they fall.''"<br><br> | "''Pain can be controlled: the ordered mind disconnects it. The origins of the Pragna Techniques are lost, but their echoes are still used today. Pragna initiates learn to ignore pain, taking more injuries before they fall.''"<br><br> | ||
− | '''Toughness''' increases maximum [[health]] and increases natural health recovery. Toughness may be trained at any fighter, Barbarian, or Warrior trainer. | + | '''Toughness''' is a [[skill]] that increases maximum [[health]] and increases natural health recovery. Toughness may be trained at any fighter, Barbarian, or Warrior trainer. |
== Availability == | == Availability == |
Revision as of 20:58, 5 March 2008
"Pain can be controlled: the ordered mind disconnects it. The origins of the Pragna Techniques are lost, but their echoes are still used today. Pragna initiates learn to ignore pain, taking more injuries before they fall."
Toughness is a skill that increases maximum health and increases natural health recovery. Toughness may be trained at any fighter, Barbarian, or Warrior trainer.
Availability
Toughness is available in these ways:
- Racial bonus for Minotaurs
- Racial bonus for Dwarves
- Racial bonus for Half-Giants
- Granted to Barbarians
- Granted to Warriors