Difference between revisions of "Druid Builds"
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− | + | Below, you will find a selection of user-created character templates for [[Druid]]s. Character templates are battle-tested methods for building your character, but do not guarantee success and depend mostly on one's style of play. | |
− | == | + | == Templates == |
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=== Universal Centaur Druid === | === Universal Centaur Druid === | ||
− | + | ''By Thetoad''<br> | |
− | + | This is not a specialized build but is good for many situations: farming, bane/mine (not nice for ninja claimers), heal support and GVG. | |
− | + | *'''Race:''' [[Centaur]] | |
− | + | *'''Base Class:''' [[Healer]] | |
− | + | *'''Prestige Class :''' [[Druid]] | |
− | + | *'''Start Runes:''' Tough as Nails, Wizard's Apprentice | |
− | '''Race:''' [[Centaur]] | + | *'''In-game Runes:''' +30 Int (before you need a +15 Int), +35 Con |
− | + | *'''Discipline Runes:''' [[Huntsman]] (for tracking) | |
− | '''Base Class :''' [[Healer]] | + | *'''Optional Disciplines:''' [[Traveler]], [[Rune Caster]], [[Darksworn]], [[Rat Catcher]], [[Enchanter]]<br> |
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− | '''Prestige Class :''' [[Druid]] | ||
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− | '''Start | ||
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− | Wizard's | ||
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− | ''' | ||
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− | +30 Int (before you need a +15 Int) | ||
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− | +35 Con | ||
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− | '''Discipline | ||
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− | [[Huntsman]] (tracking) | ||
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− | [[Traveler]] | ||
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− | [[Rune Caster]] | ||
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− | [[Darksworn]] | ||
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− | [[Rat Catcher]] | ||
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− | [[Enchanter]] | ||
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− | + | '''Reccomended Gear'''<br> | |
+ | '''Armor:''' Centaur LA 442 and Velvet Hood +10 Con +10 Int +30Hr<br> | ||
+ | '''Weapons:''' '''Gilded Scepter''' +10 Int +10 Int +30Mr (or +150 atr +10 int if you go for PvP against defense toons), '''Shield''' +30 light def +3passive def 95%<br> | ||
+ | '''Jewelry:''' 2 Lapis of Nature Lore Rings, 1 Lapis of Genius Collar (or Con/Int and resist(Mental/Light) for bane) | ||
− | EarthQuake 20 | + | '''Training Point Distribution''' |
+ | *Light Armor 100% | ||
+ | *Block 95% (or more if you have points left) | ||
+ | *Benediction 69% (for summon) | ||
+ | *Nature Lore 130% | ||
+ | *Benediction 74% (or more) | ||
+ | *Blessed Mending GM (40) | ||
+ | *Prayer of Mending GM | ||
+ | *Blessing of the Grove GM | ||
+ | *Braialla's Kiss 1 | ||
+ | *Raptor's Cloak 1 | ||
+ | *Call Lighting GM | ||
+ | *Hedge of Thorns GM | ||
+ | *Blight GM | ||
+ | *Grasp of Thorns GM | ||
+ | *EarthQuake 20 | ||
+ | *Oaken Flesh 14 | ||
+ | *Cloak of Thorns 1 (optional) | ||
+ | *Resist Venom 1 | ||
+ | *''Other points left for your discipline training'' | ||
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− | + | === Human PvP Druid === | |
− | + | ''By Rewen'' | |
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− | == Human PvP Druid == | ||
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<br> | <br> | ||
'''Race:''' [[Human]]<br> | '''Race:''' [[Human]]<br> | ||
− | '''Base Class :''' [[Healer]]<br> | + | '''Base Class:''' [[Healer]]<br> |
− | '''Prestige Class :''' [[Druid]]<br> | + | '''Prestige Class:''' [[Druid]]<br> |
− | '''Starting Runes :'''<br> | + | '''Starting Runes:'''<br> |
<br> | <br> | ||
Wizard's Apprentice<br> | Wizard's Apprentice<br> | ||
Brilliant Mind<br> | Brilliant Mind<br> | ||
− | Born of the | + | Born of the Irydnu<br> |
<br> | <br> | ||
− | '''In-game Rune :''' | + | '''In-game Rune:''' |
<br> | <br> | ||
+40 Int (Intelligence of the Gods)<br> | +40 Int (Intelligence of the Gods)<br> | ||
− | <br> | + | Rest into con, step up with runes as needed.<br /> |
+ | |||
'''Discipline Runes:''' | '''Discipline Runes:''' | ||
<br> | <br> | ||
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'''Training:''' | '''Training:''' | ||
<br> | <br> | ||
− | LA: | + | LA: 100%<br> |
− | Block: | + | Block: 100%<br> |
Benediction: 69%<br> | Benediction: 69%<br> | ||
− | Restoration: | + | Restoration: 100% (All leftover points)<br> |
Nature Lore: Gold<br> | Nature Lore: Gold<br> | ||
<br> | <br> | ||
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Raptor Cloak: 1<br> | Raptor Cloak: 1<br> | ||
Call Lighting: GM<br> | Call Lighting: GM<br> | ||
− | Hedge of | + | Hedge of Thorns: GM<br> |
Blight: GM<br> | Blight: GM<br> | ||
Grasp of Thorns: GM<br> | Grasp of Thorns: GM<br> | ||
− | + | Earthquake: 1<br> | |
Oaken Flesh: GM<br> | Oaken Flesh: GM<br> | ||
− | Cloak of Thorns: | + | Cloak of Thorns: 1<br> |
Resist Venom: 1<br> | Resist Venom: 1<br> | ||
<br> | <br> | ||
− | Sanctify the Fallen: 1<br> | + | Sanctify the Fallen: 1<br> |
− | Traveler Powers: 6<br> | + | Traveler Powers: 6 (optional)<br> |
− | Hunting Hound: 1<br> | + | Hunting Hound: 1 (for AoE target)<br> |
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+ | == External Links == | ||
+ | *[http://shadowbaneemulator.com/forum/viewforum.php?f=48 Shadowbane Emulator Druid Forum] | ||
+ | [[Category:Templates]] |
Latest revision as of 21:47, 19 January 2018
Below, you will find a selection of user-created character templates for Druids. Character templates are battle-tested methods for building your character, but do not guarantee success and depend mostly on one's style of play.
Templates
Universal Centaur Druid
By Thetoad
This is not a specialized build but is good for many situations: farming, bane/mine (not nice for ninja claimers), heal support and GVG.
- Race: Centaur
- Base Class: Healer
- Prestige Class : Druid
- Start Runes: Tough as Nails, Wizard's Apprentice
- In-game Runes: +30 Int (before you need a +15 Int), +35 Con
- Discipline Runes: Huntsman (for tracking)
- Optional Disciplines: Traveler, Rune Caster, Darksworn, Rat Catcher, Enchanter
Reccomended Gear
Armor: Centaur LA 442 and Velvet Hood +10 Con +10 Int +30Hr
Weapons: Gilded Scepter +10 Int +10 Int +30Mr (or +150 atr +10 int if you go for PvP against defense toons), Shield +30 light def +3passive def 95%
Jewelry: 2 Lapis of Nature Lore Rings, 1 Lapis of Genius Collar (or Con/Int and resist(Mental/Light) for bane)
Training Point Distribution
- Light Armor 100%
- Block 95% (or more if you have points left)
- Benediction 69% (for summon)
- Nature Lore 130%
- Benediction 74% (or more)
- Blessed Mending GM (40)
- Prayer of Mending GM
- Blessing of the Grove GM
- Braialla's Kiss 1
- Raptor's Cloak 1
- Call Lighting GM
- Hedge of Thorns GM
- Blight GM
- Grasp of Thorns GM
- EarthQuake 20
- Oaken Flesh 14
- Cloak of Thorns 1 (optional)
- Resist Venom 1
- Other points left for your discipline training
Human PvP Druid
By Rewen
Race: Human
Base Class: Healer
Prestige Class: Druid
Starting Runes:
Wizard's Apprentice
Brilliant Mind
Born of the Irydnu
In-game Rune:
+40 Int (Intelligence of the Gods)
Rest into con, step up with runes as needed.
Discipline Runes:
Gear:
2x Int + Nature Lore Rings
- (Exchange for Resist of Nature lore as appropriate)
Charmed of Nature Lore Amulet
Shield: +30 Resist +3 Passive Defense, or 30 Resist 15 Resist
Full resist 66% LA
ATR of Genius Gilded Scepter
Training:
LA: 100%
Block: 100%
Benediction: 69%
Restoration: 100% (All leftover points)
Nature Lore: Gold
Blessed Mending: GM
Prayer of Mending: 1
Blessing of the Grove: GM
Raptor Cloak: 1
Call Lighting: GM
Hedge of Thorns: GM
Blight: GM
Grasp of Thorns: GM
Earthquake: 1
Oaken Flesh: GM
Cloak of Thorns: 1
Resist Venom: 1
Sanctify the Fallen: 1
Traveler Powers: 6 (optional)
Hunting Hound: 1 (for AoE target)