Difference between revisions of "Toughness"
(6 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
[[Category:Skills]] | [[Category:Skills]] | ||
− | + | {{lorebox|Pain can be controlled: the ordered mind disconnects it. The origins of the Pragna Techniques are lost, but their echoes are still used today. Pragna initiates learn to ignore pain, taking more injuries before they fall|Toughness Skill Description}} | |
− | '''Toughness''' increases maximum [[health]] and increases natural health recovery. | + | |
+ | '''Toughness''' is a [[skills|skill]] that increases maximum [[health]] and increases natural health recovery. Toughness may be trained at any fighter, Barbarian, or Warrior trainer. | ||
+ | |||
+ | == Availability == | ||
+ | Toughness is available in these ways: | ||
+ | *Racial bonus for [[Minotaur]]s | ||
+ | *Racial bonus for [[Dwarves]] | ||
+ | *Racial bonus for [[Half-Giants]] | ||
+ | * Granted to [[Barbarian]]s | ||
+ | * Granted to [[Warrior]]s |
Latest revision as of 22:42, 29 January 2018
“ | Pain can be controlled: the ordered mind disconnects it. The origins of the Pragna Techniques are lost, but their echoes are still used today. Pragna initiates learn to ignore pain, taking more injuries before they fall |
” |
- Toughness Skill Description
|
Toughness is a skill that increases maximum health and increases natural health recovery. Toughness may be trained at any fighter, Barbarian, or Warrior trainer.
Availability
Toughness is available in these ways:
- Racial bonus for Minotaurs
- Racial bonus for Dwarves
- Racial bonus for Half-Giants
- Granted to Barbarians
- Granted to Warriors