Difference between revisions of "Saboteur"
m |
|||
(56 intermediate revisions by 21 users not shown) | |||
Line 1: | Line 1: | ||
− | + | [[Image:saboteur.jpg|right|Saboteur]] | |
− | [[Image:saboteur.jpg|right|Saboteur]]< | + | <center><font size=4>''Wrecker of Engines''</font></center> |
− | = | + | {{lorebox|Saboteurs can disable all the devices used in warfare, from spires to trebuchets. Their skills can halt an attack or leave a city wide open, and their mastery of stealth can carry them into or out of enemy holds unseen. |
− | ''Wrecker of Engines'' | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | Saboteurs can disable all the devices used in warfare, from spires to trebuchets. Their skills can halt an attack or leave a city wide open, and their mastery of stealth can carry them into or out of enemy holds unseen. | ||
− | |||
− | |||
− | + | Things break all the time, but they're never missed quite so much as when they break on a battlefield. A simple twig can turn a trebuchet or mangonel into a useless heap of wood, if you know which cogs to foul it with. That's what we Saboteurs are for. Armed with an engineer's knowledge and an assassin's cunning, we break things. One well-placed Saboteur can throw a City's defenders into disarray or blunt the offensive might of an attacker's bulwarks.|[[Saboteur Lore]]}} | |
− | + | {{header|Discipline Information}} | |
− | ''' | + | {| |
− | + | |valign=top| | |
− | + | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> | |
− | + | [[Image:DisciplineSaboteur.png|Saboteur Rune]] | |
− | + | '''<big>Available Races and Classes</big>'''</div> | |
− | | | + | *'''Base Classes''': [[Rogue]] |
− | ''' | + | *'''Prohibited Disciplines''': [[Artillerist]], [[Commander]], [[Wererat]] |
− | *''' | ||
− | |||
− | |||
− | |||
− | |||
− | * | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | '''Disciplines | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | |valign=top| | ||
+ | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> | ||
+ | '''<big>Discipline Effects</big>'''</div> | ||
+ | *''Grants Powers'' | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | |valign=top| | ||
+ | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> | ||
+ | '''<big>Discipline Dropper</big>'''</div> | ||
+ | *'''Name''': [[Kas'ravool the Insidious]]<br> | ||
+ | **'''Location''': [[Sevaath Mere]] - Spider-Haunted Grove | ||
+ | ***'''Coordinates''': {{map|67370|36710}} | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | |valign=top| | ||
+ | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> | ||
+ | '''<big>Trainer Locations</big>'''</div> | ||
+ | *Master Saboteur | ||
+ | **[[Aeldreth]] - Siege Tent - 69730 x 47790 | ||
|} | |} | ||
+ | {{header|Discipline Powers}} | ||
+ | {| | ||
+ | |valign=top| | ||
+ | '''With Catlike Tread '''<br> | ||
+ | [[Image:Catlike cam.png|Right|With Catlike Tread's Power Cameo]] | ||
+ | ''"Personal Invisibility and Untrackability"''<br> | ||
− | = | + | '''Granted''': Level 20<br> |
− | + | '''Power Rank''': 20 (Journeyman)<br> | |
− | + | '''Power Type''': Skill<br> | |
+ | '''Stamina Cost''': 50<br> | ||
+ | '''Casting Time''': 4 seconds<br> | ||
+ | '''Recycle Time''': 300 seconds<br> | ||
+ | '''Target and Range''': Self/No target<br> | ||
+ | '''Effect(s)''':<br> | ||
+ | *'''Track Immunity''' | ||
+ | **Cannot be detected by Track | ||
+ | *'''Invisibility''' | ||
+ | **Movement Rate: -20% to -0% (from power rank 20 to 40) | ||
+ | **Duration: 90 to 120 seconds (from power rank 20 to 40) | ||
+ | **Stack Category: Invisible<br> | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | |valign=top| | ||
+ | '''Infiltrate '''<br> | ||
+ | [[Image:Passwall cam.png|Right|Infiltrate's Power Cameo]] | ||
''"Teleport Self"''<br> | ''"Teleport Self"''<br> | ||
− | ''(You can only use this once a Sapper has pointed the way in)''<br> | + | ''(You can only use this once a [[Sapper]] has pointed the way in)''<br> |
'''Granted''': Level 20<br> | '''Granted''': Level 20<br> | ||
− | '''Power | + | '''Power Type''': Skill<br> |
− | |||
− | |||
− | |||
'''Stamina Cost''': 100<br> | '''Stamina Cost''': 100<br> | ||
− | '''Casting Time''': | + | '''Casting Time''': 21 seconds<br> |
− | '''Recycle Time''': | + | '''Recycle Time''': 60 seconds<br> |
− | + | '''Power User Requirements''': [[Sapper|Point The Way In]]<br> | |
− | '''Power User Requirements''': | ||
− | |||
− | |||
− | |||
'''Target and Range''': Self/No target<br> | '''Target and Range''': Self/No target<br> | ||
− | ''' | + | '''Effect(s)''': ''Channel breaks on Damage''<br> |
− | + | *'''Teleport''' | |
− | + | **Caster is teleported to ground selection | |
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | |valign=top| | ||
+ | '''Sabotage '''<br> | ||
+ | [[Image:Foul cam.png|Right|Sabotage's Power Cameo]] | ||
''"Spire Disable"''<br> | ''"Spire Disable"''<br> | ||
''(Shuts down a siege spire temporarily)''<br> | ''(Shuts down a siege spire temporarily)''<br> | ||
'''Granted''': Level 20<br> | '''Granted''': Level 20<br> | ||
− | '''Power | + | '''Power Type''': Skill<br> |
− | |||
− | |||
− | |||
'''Stamina Cost''': 75<br> | '''Stamina Cost''': 75<br> | ||
− | '''Casting Time''': | + | '''Casting Time''': 11 seconds<br> |
− | '''Recycle Time''': | + | '''Recycle Time''': 60 seconds<br> |
− | ''' | + | '''Requires Hit Roll''': No<br> |
− | |||
'''Mode Required''': Non-Combat Mode Only<br> | '''Mode Required''': Non-Combat Mode Only<br> | ||
− | |||
− | |||
'''Target and Range''': Buildings (20 Units)<br> | '''Target and Range''': Buildings (20 Units)<br> | ||
− | ''' | + | '''Effect(s)''': ''Channel breaks on Damage''<br> |
− | Target siege spire is shut down, and cannot apply its effects to those in city zone.<br> | + | *'''Disable Siege Spire''' |
− | + | **Target siege spire is shut down, and cannot apply its effects to those in city zone.<br> | |
− | ''' | + | **Duration: 2:00 minutes |
− | + | ! | |
− | + | ! | |
+ | ! | ||
+ | ! | ||
+ | |valign=top| | ||
+ | '''Foul The Works '''<br> | ||
+ | [[Image:Foul cam.png|Right|Foul The Works Power Cameo]] | ||
''"Siege Engine Disable"''<br> | ''"Siege Engine Disable"''<br> | ||
''(Affected siege engine ceases to attack temporarily)''<br> | ''(Affected siege engine ceases to attack temporarily)''<br> | ||
'''Granted''': Level 20<br> | '''Granted''': Level 20<br> | ||
− | '''Power | + | '''Power Type''': Skill<br> |
− | |||
− | |||
− | |||
'''Stamina Cost''': 50<br> | '''Stamina Cost''': 50<br> | ||
− | '''Casting Time''': | + | '''Casting Time''': 6 seconds<br> |
'''Recycle Time''': 30 seconds<br> | '''Recycle Time''': 30 seconds<br> | ||
− | |||
− | |||
− | |||
'''Requires Hit Roll''': No<br> | '''Requires Hit Roll''': No<br> | ||
− | '''Target and Range''': | + | '''Target and Range''': Siege Engines (20 Units)<br> |
− | + | '''Effect(s)''':<br> | |
− | ''' | + | *'''Disable Siege Engine''' |
− | *''' | + | **Target cannot attack |
− | * | + | **Target cannot cast spells or use powers |
− | *Target cannot attack | + | **'Duration: 3:00 minutes |
− | *Target cannot cast spells or use powers | + | |} |
− | *' | ||
− | |||
− | |||
− | |||
− | + | ||
− | + | ||
− | + | ||
− | + | [[Category:Disciplines]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Latest revision as of 19:48, 13 February 2022
“ | Saboteurs can disable all the devices used in warfare, from spires to trebuchets. Their skills can halt an attack or leave a city wide open, and their mastery of stealth can carry them into or out of enemy holds unseen. Things break all the time, but they're never missed quite so much as when they break on a battlefield. A simple twig can turn a trebuchet or mangonel into a useless heap of wood, if you know which cogs to foul it with. That's what we Saboteurs are for. Armed with an engineer's knowledge and an assassin's cunning, we break things. One well-placed Saboteur can throw a City's defenders into disarray or blunt the offensive might of an attacker's bulwarks. |
” |
Discipline Information |
|
Discipline Effects
|
Discipline Dropper
|
Trainer Locations
|
Discipline Powers |
With Catlike Tread Granted: Level 20
|
Infiltrate Granted: Level 20
|
Sabotage Granted: Level 20
|
Foul The Works Granted: Level 20
|