Difference between revisions of "Sapper"
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[[Image:Sapper.jpg|right|Sapper]] | [[Image:Sapper.jpg|right|Sapper]] | ||
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+ | <center><font size=4>''Bane of Stonework''</font></center> | ||
+ | {{lorebox|Anything that can be built can be brought down. Few know this better than Sappers, who use Dwarvish secrets of undermining and alchemy to weaken structures, tunnel under walls, or create deadly Blasting Powder. | ||
What an age is dawning! Old crowns breed new kingdoms, and the War of Realms will spill enough blood to glut even these Vampires everyone is screaming about. Work for soldiers, work aplenty. But all the soldiers in the world can't get to a defended Tree with siege spires, a well-built city, and a defending force who knows what they're doing. Oh sure, siege engines and hammers will crack that city, but time works against you. You think they'll let you sit there and pound those walls, especially if they've got trebuchets atop their towers? No, I daresay they won't! If you really want to win, what you need is an expert, someone who knows how to bring those walls down. You need to weaken the defenses in places there aren't bulwarks, to draw the enemy off balance. You need a Sapper like me. |[[Sapper Lore]]}} | What an age is dawning! Old crowns breed new kingdoms, and the War of Realms will spill enough blood to glut even these Vampires everyone is screaming about. Work for soldiers, work aplenty. But all the soldiers in the world can't get to a defended Tree with siege spires, a well-built city, and a defending force who knows what they're doing. Oh sure, siege engines and hammers will crack that city, but time works against you. You think they'll let you sit there and pound those walls, especially if they've got trebuchets atop their towers? No, I daresay they won't! If you really want to win, what you need is an expert, someone who knows how to bring those walls down. You need to weaken the defenses in places there aren't bulwarks, to draw the enemy off balance. You need a Sapper like me. |[[Sapper Lore]]}} | ||
− | + | {{header|Discipline Information}} | |
{| | {| | ||
|valign=top| | |valign=top| | ||
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> | ||
+ | [[Image:DisciplineSapper.png|Sapper Rune]] | ||
'''<big>Available Races and Classes</big>'''</div> | '''<big>Available Races and Classes</big>'''</div> | ||
*'''Base Classes''': [[Fighter]] | *'''Base Classes''': [[Fighter]] | ||
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<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> | ||
'''<big>Discipline Dropper</big>'''</div> | '''<big>Discipline Dropper</big>'''</div> | ||
− | *'''Name''': Mak'toth the Destroyer<br> | + | *'''Name''': [[Mak'toth the Destroyer]]<br> |
− | **'''Location''': [[ | + | **'''Location''': [[Doomhorn Skrae]] - Fallen Church |
+ | ***'''Coordinates''': {{map|54990|79355}} | ||
! | ! | ||
! | ! | ||
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'''<big>Trainer Locations</big>'''</div> | '''<big>Trainer Locations</big>'''</div> | ||
*Master Sapper | *Master Sapper | ||
− | **[[Aeldreth]] - Siege Tent | + | **[[Aeldreth]] - Siege Tent - 69740 x 47840 |
|} | |} | ||
− | + | {{header|Discipline Powers}} | |
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{| | {| | ||
|valign=top| | |valign=top| | ||
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*'''Open Gap''' | *'''Open Gap''' | ||
**Allows use of ''Point The Way In'' | **Allows use of ''Point The Way In'' | ||
− | ** | + | **Movement Rate: -20% |
**Attack Rating: -48% | **Attack Rating: -48% | ||
**Defense Rating: -48% | **Defense Rating: -48% | ||
− | ** | + | **Block, Dodge, Parry Rates: -100% |
**Affected cannot Fly | **Affected cannot Fly | ||
**Affected cannot become Invisible | **Affected cannot become Invisible | ||
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**''Allows use of Saboteur's [[Saboteur|Infiltrate]]'' | **''Allows use of Saboteur's [[Saboteur|Infiltrate]]'' | ||
**[[Siege Spire]] Effect Immunity | **[[Siege Spire]] Effect Immunity | ||
− | ** | + | **Movement Rate: -20% |
**Attack Rating: -48% | **Attack Rating: -48% | ||
**Defense Rating: -48% | **Defense Rating: -48% | ||
− | ** | + | **Block, Dodge, Parry Rates: -100% |
**Affected cannot Fly | **Affected cannot Fly | ||
**Affected cannot become Invisible | **Affected cannot become Invisible | ||
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'''Power Type''': Spell<br> | '''Power Type''': Spell<br> | ||
'''Stamina:''' 45 (at power ranks 0 to 40)<br> | '''Stamina:''' 45 (at power ranks 0 to 40)<br> | ||
− | '''Casting Time:''' | + | '''Casting Time:''' 3 seconds<br> |
− | '''Recycle Time:''' | + | '''Recycle Time:''' 120 seconds<br> |
'''Requires Hit Roll:''' No<br> | '''Requires Hit Roll:''' No<br> | ||
'''Target and Range:''' Player and Monster - Point Blank<br> | '''Target and Range:''' Player and Monster - Point Blank<br> | ||
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'''Max mob targets''': 7<br> | '''Max mob targets''': 7<br> | ||
'''Max player targets''': 7<br> | '''Max player targets''': 7<br> | ||
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'''Effect(s)''': | '''Effect(s)''': | ||
*'''Dispel Healing''' | *'''Dispel Healing''' |
Latest revision as of 16:39, 2 November 2019
“ | Anything that can be built can be brought down. Few know this better than Sappers, who use Dwarvish secrets of undermining and alchemy to weaken structures, tunnel under walls, or create deadly Blasting Powder. What an age is dawning! Old crowns breed new kingdoms, and the War of Realms will spill enough blood to glut even these Vampires everyone is screaming about. Work for soldiers, work aplenty. But all the soldiers in the world can't get to a defended Tree with siege spires, a well-built city, and a defending force who knows what they're doing. Oh sure, siege engines and hammers will crack that city, but time works against you. You think they'll let you sit there and pound those walls, especially if they've got trebuchets atop their towers? No, I daresay they won't! If you really want to win, what you need is an expert, someone who knows how to bring those walls down. You need to weaken the defenses in places there aren't bulwarks, to draw the enemy off balance. You need a Sapper like me. |
” |
Discipline Information |
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Discipline Effects
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Discipline Dropper
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Trainer Locations
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Discipline Powers |
Undermine Foundations Granted: Level 20
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Open a Gap Granted: Level 20
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Point The Way In Granted: Level 20
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Balefume Granted: Level 20
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