Difference between revisions of "Category:Weapon Class"
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− | == | + | {{lorebox|Once we smiths forged plowshares, but now there is only call for weapons. Whether you look to buy, sell, or repair a weapon, you've come to the right place|Smiths in Aerynth}} |
+ | |||
+ | '''Weapons''' come in many categories. Read on to learn more about their differences, advantages, and restrictions. | ||
+ | == List of Weapon Categories == | ||
===Melee=== | ===Melee=== | ||
:[[Axe Weapons|Axe]] | :[[Axe Weapons|Axe]] | ||
Line 5: | Line 8: | ||
:[[Hammer Weapons|Hammer]] | :[[Hammer Weapons|Hammer]] | ||
:[[Pole Arm Weapons|Pole Arm]] | :[[Pole Arm Weapons|Pole Arm]] | ||
− | :[[Spear Weapons| | + | :[[Spear Weapons|Spear]] |
:[[Staff Weapons|Staff]] | :[[Staff Weapons|Staff]] | ||
− | |||
:[[Sword Weapons|Sword]] | :[[Sword Weapons|Sword]] | ||
:[[Unarmed Weapons|Unarmed]] | :[[Unarmed Weapons|Unarmed]] | ||
Line 61: | Line 63: | ||
=====[[staff#staff|Staff]]===== | =====[[staff#staff|Staff]]===== | ||
− | ::Pros: | + | ::Pros: 3 stuns, 2 powerblocks, 1 attack speed debuff, and 1 Atr cut |
− | ::Cons: No def cut | + | ::Cons: No def cut and 150% expose |
− | =====[[ | + | =====[[Blade Mastery]]/[[Blade Weaving]]===== |
− | ::Pros: Access to | + | ::Pros: Access to Sword powers ( STR/Dex Debuff, Bleed, etc.), Stun, Power Block, Def Cut |
::Cons: None | ::Cons: None | ||
− | + | ==Ranged Weapon Skills== | |
− | == | ||
===Strength Based=== | ===Strength Based=== |
Latest revision as of 03:21, 14 September 2017
“ | Once we smiths forged plowshares, but now there is only call for weapons. Whether you look to buy, sell, or repair a weapon, you've come to the right place |
” |
- Smiths in Aerynth
|
Weapons come in many categories. Read on to learn more about their differences, advantages, and restrictions.
List of Weapon Categories
Melee
Ranged
Melee Weapon Skills
Strength Based
Sword
- 1 handed
- Pros: Relatively high DPS, snare power, a number of debuffs (Str/Dex debuff, physical damage debuff, attack speed debuff)
- Cons: No def cut, no stun, no powerblock
- 2 handed
- Pros: Relatively high DPS, passive defense blocking power, a number of debuffs (Str/Dex debuff, physical damage debuff, attack speed debuff)
- Cons: No def cut, no stun, no powerblock
Axe
- 1 handed
- Pros: Def cut, powerblock x2, physical damage debuff
- Cons: No stun
- 2 handed
- Pros: Def cut, stun, powerblock, physical damage debuff
- Cons: None
Hammer
- 1 handed
- Pros: Many stuns and powerblocks, stance knocking power, physical damage debuff
- Cons: No def cut
- 2 handed
- Pros: Many stuns and powerblocks, stance knocking power, stamina damaging weapon power
- Cons: No def cut
Spear
- Pros: Stun, powerblock, some debuffs (physical damage debuff), most toons using it gets access to Wyrmslayer rune, which grants an additional set of powers including a DoT and snare.
- Cons: No def cut
Pole Arm
- Pros: Relatively high damage, stun, powerblock, physical damage debuff
- Cons: None (One should take note though that the slashing expose on the Polearm is shorter than the one on the axe, and therefore PA is considered somewhat sub-par to axe)
Dexterity Based
Dagger
- Pros: Atk debuffs, exposes, bleeds, passive defense blocking power, healing debuff power
- Cons: No def cut, no stun, no powerblock
Unarmed
- Pros: Fastest attacks (procs), def cut, stun, powerblock
- Cons: No atr cut unless a toon is Irekei and has a Sundancer rune applied
Staff
- Pros: 3 stuns, 2 powerblocks, 1 attack speed debuff, and 1 Atr cut
- Cons: No def cut and 150% expose
Blade Mastery/Blade Weaving
- Pros: Access to Sword powers ( STR/Dex Debuff, Bleed, etc.), Stun, Power Block, Def Cut
- Cons: None
Ranged Weapon Skills
Strength Based
Throwing Hammer
- Pros: Somewhat faster than throwing axes, a ranged stun (3 sec duration), a ranged snare
- Cons: Can only be rolled with suboptimal enchantments, no def cut
Throwing Axe
- Pros: Relatively high DPS, ranged powerblock (9 seconds, this is widely considered very useful), a ranged snare
- Cons: Can only be rolled with suboptimal enchantments
Dexterity Based
Throwing Dagger
- Pros: Fast (procs), a ranged snare
- Cons: Can only be rolled with suboptimal enchantments, no def cut
Bow
- Pros: Overall good weapon powers, long range (150 units), can ground fliers
- Cons: No expose to it`s damage type, no stun, no powerblock
Crossbow
- Pros: Overall good weapon powers, long range (150+ units), a potential for high bursts of damage, can ground fliers
- Cons: No expose to it`s damage type, no stun, no powerblock, expensive powers
Pages in category "Weapon Class"
The following 14 pages are in this category, out of 14 total.