Difference between revisions of "Blood Prophet"
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[[Image:bloodprophet.jpg|right|Blood Prophet]] | [[Image:bloodprophet.jpg|right|Blood Prophet]] | ||
==The Blood Prophet== | ==The Blood Prophet== |
Revision as of 19:24, 18 August 2005
Contents
The Blood Prophet
Races Available |
Classes Available |
Purified by trials of ordeal and long vision quests, some Irekei come to hear the voice of the dragon. The Irekei call them "Khanarch'alarl," or Blood Prophets. By embracing dragon magic, these magi learn to use their powers to heal and provide for their tribes.
More Blood Prophet Lore
Discipline Effects
Grants: Powers
Grants: Flamecalling Skill
Discipline Locations
Discipline Droppers |
Disciplines Trainers |
Discipline Powers
Sooth the Flames
Single Target Dispel Fire
Granted: Level 20
Power Rank: 20 ( Journeyman)
Focus Skill: Flame Calling
Mana Cost: 56
Casting Time: 2 seconds
Recycle Time: 0.0 seconds
Power User Requirements: Must not be moving
Requires Hit Roll: No
Target and Range: Monsters or Players (100 Units)
Removes Effect
- Removes "Fire" Effect.
Pass through Fire
Single Target Fire Resistance Buff
Granted: Level 20
Power Rank: 0 ( Untrained)
Focus Skill: Flame Calling
Mana Cost: 36 to 56 (at power ranks 0 to 20)
Casting Time: 4 seconds
Recycle Time: 0.0 seconds
Power User Requirements: Must not be moving
Requires Hit Roll: No
Target and Range: Players Only (50 Units) -- Can affect caster and group members.
Effects:
- Duration: 300 to 600 seconds (at power ranks 0 to 20)
- Stackability: Cannot be stacked with other effects of type 'ResistanceBuff' (0)
- Fire Resistance: + 10 to 30 (from power rank 0 to 20)
River of Life
Single Target Heal Over Time (Irekei only)
Granted: Level 20
Focus Skill: Flame Calling
Mana Cost: 33 to 42.2 (at power ranks 0 to 20)
Casting Time: 4 seconds
Recycle Time: 0.0 seconds
Power User Requirements: Player must not be moving when he activates this power.
Requires Hit Roll: No
Target and Range: Players (Irekei) Only (100 Units)
Healing
- Health Replenishment: 7- 12 to 9- 16 points (from power rank 0 to 20) points of Health
Removes Effect
- Removes "Bleeding" Effect.
Bloodfire
Single Target Fire and Stamina Damage Over Time
Granted: Level 25
Focus Skill: Flame Calling
Mana Cost: 45 to 56.6 (at power ranks 0 to 20)
Casting Time: 4 seconds
Recycle Time: 0.0 seconds
Power User Requirements: Must not be moving.
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: Yes
Target and Range: Monsters or Players (120 Units)
Duration: 30 seconds
Stackability: Can be stacked with any spell other than itself.
- Does damage over time (Every 5 seconds):
- Health Damage: 4- 16 to 5- 20 points (from power rank 0 to 20) points of Health
- Flagged as 'Fire' damage
- Stamina Damage: 1- 4 to 1- 5 points (from power rank 0 to 20) points of Stamina
- Flagged as 'Fire' damage
- Health Damage: 4- 16 to 5- 20 points (from power rank 0 to 20) points of Health
- Direct Damage
- Health Damage: 4- 16 to 5- 20 points (from power rank 0 to 20) points of Health
- Flagged as 'Fire' damage
- Stamina Damage: 1- 4 to 1- 5 points (from power rank 0 to 20) points of Stamina
- Flagged as 'Fire' damage
- Health Damage: 4- 16 to 5- 20 points (from power rank 0 to 20) points of Health
Flame Trance
Personal Health Recovery Buff
Granted: Level 30
Focus Skill: Flame Calling
Mana Cost: 57 to 77 (at power ranks 0 to 20)
Casting Time: 4 seconds
Recycle Time: 0.0 seconds
Power User Requirements: Must not be moving
Requires Hit Roll: No
Target and Range: Self/No target
Applies Effect(s):
Duration: 120 to 240 seconds (at power ranks 0 to 20)
Stackability: Cannot be stacked with other effects of type 'RecoveryHealthBuff' (0)
Effects:
- Health Recovery Rate: + 30% to 90% (from power rank 0 to 20)