Difference between revisions of "Raidstones"

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Expected System Go-Live: 1/19
 
 
 
''Raidstones'': R1-4 Raidstones
 
''Raidstones'': R1-4 Raidstones
Eligible to drop on any city regardless of TOL rank, limited to place between 7-11PM EST. Raidstones have relatively low HP. Attackers must protect stone for duration of raidstone timer to receive the reward. Raidstones take 30 minutes to roll on any sage, regardless of rank or race.  
+
Eligible to drop on any city regardless of TOL rank, limited to place between 8-11PM EST. Raidstones have relatively low HP. Attackers must protect stone for duration of Raidstone timer to receive the reward. Raidstones take 30 minutes to roll on any sage, regardless of rank or race.  
  
 
Raidstones are treated like a normal bane stone in regards to siege buffs and damage from [[Sanctifier]], [[Battle Magus]] and [[Artillerist]].  
 
Raidstones are treated like a normal bane stone in regards to siege buffs and damage from [[Sanctifier]], [[Battle Magus]] and [[Artillerist]].  
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'''Rank:''' R1
 
'''Rank:''' R1
  
'''Reward:''' 20% Warehouse tax
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*'''Cost:''' 1,000,000
 
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*'''Attacker Wins Reward:''' Warehouse Tax: 20% of Gold.
'''Duration''' - 60 minutes
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*'''Defender Reward:''' 500,000
 
+
*'''Duration''' - 60 minutes
'''Health:''' 20,000 hp
+
*'''Health:''' 20,000 hp
 
+
*''Event starts 10 minutes after the stone is dropped.''
''Event starts immediately.''
 
  
  
 
'''Rank:''' R2
 
'''Rank:''' R2
  
'''Reward:''' 30% Warehouse tax
+
*'''Cost:''' 2,200,000
 +
*'''Attacker Reward:''' Warehouse Tax: 30% of Gold
 +
*'''Defender Reward:''' 1,100,000
 +
*'''Duration''' - 30 minutes
 +
*'''Health:''' 30,000 hp
 +
*''Event starts 10 minutes after the stone is dropped.''
  
'''Duration''' - 30 minutes
 
  
'''Health:''' 30,000 hp
+
'''Rank:''' R3
  
''Event starts immediately.''
+
*'''Cost:''' 3,300,000
 
+
*'''Attacker Reward:''' Warehouse Tax: 10% of Gold, Walls & Baracks vulnerable during event & Raidstone Reimbursement Reward.
 
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*'''Defender Reward:''' 1,650,000
'''Rank:''' R3
+
*'''Duration''' - 30 minutes
 
+
*'''Health:''' 50,000 hp
'''Reward:''' 10% Warehouse tax + Walls & Barack's vulnerable during event.  
+
*''Event starts 30 minutes after the stone is dropped.''
 
 
'''Duration''' - 30 minutes
 
 
 
'''Health:''' 50,000 hp
 
 
 
''Event starts 30 minutes after the stone is dropped.''
 
  
  
 
'''Rank:''' R4
 
'''Rank:''' R4
  
'''Reward:''' 15% Warehouse tax + Walls & Barack's vulnerable during event.
+
*'''Cost:''' 4,400,000
 
+
*'''Attacker Reward:''' Warehouse Tax: 15% of Gold, Walls & Baracks vulnerable during event & Raidstone Reimbursement Reward
'''Duration''' - 60 minutes
+
*'''Defender Reward:''' 2,200,000
 +
*'''Duration''' - 30 minutes
 +
*'''Health:''' 75,000 hp
 +
*''Event starts 60 minutes after the stone is dropped.''
  
'''Health:''' 75,000 hp
 
  
''Event starts 60 minutes after the stone is dropped.''
+
'''Raidstone Reimbursement Reward:'''
 +
Attacker won Raidstones will also reward the defender a percentage of the stones cost based on damage the defender applied to the stone. The maximum rebate is 50% of the cost of the Raidstone. If the defenders take the stone down to 30%, defenders get 70%. Example, R2 Raidstone, Maximum rebate: 1,100,000. Defenders take the stone to 30% Health. In this situation, even if the attackers win, the defenders will get 770,000 for the damage they applied to the stone.

Latest revision as of 23:43, 27 October 2019

Raidstones: R1-4 Raidstones Eligible to drop on any city regardless of TOL rank, limited to place between 8-11PM EST. Raidstones have relatively low HP. Attackers must protect stone for duration of Raidstone timer to receive the reward. Raidstones take 30 minutes to roll on any sage, regardless of rank or race.

Raidstones are treated like a normal bane stone in regards to siege buffs and damage from Sanctifier, Battle Magus and Artillerist.

When the Raidstone is dropped, an alert sent to /nation and /guild when the stone is dropped and again when event starts. Raidstones can only be placed once per day per city.

Rank: R1

  • Cost: 1,000,000
  • Attacker Wins Reward: Warehouse Tax: 20% of Gold.
  • Defender Reward: 500,000
  • Duration - 60 minutes
  • Health: 20,000 hp
  • Event starts 10 minutes after the stone is dropped.


Rank: R2

  • Cost: 2,200,000
  • Attacker Reward: Warehouse Tax: 30% of Gold
  • Defender Reward: 1,100,000
  • Duration - 30 minutes
  • Health: 30,000 hp
  • Event starts 10 minutes after the stone is dropped.


Rank: R3

  • Cost: 3,300,000
  • Attacker Reward: Warehouse Tax: 10% of Gold, Walls & Baracks vulnerable during event & Raidstone Reimbursement Reward.
  • Defender Reward: 1,650,000
  • Duration - 30 minutes
  • Health: 50,000 hp
  • Event starts 30 minutes after the stone is dropped.


Rank: R4

  • Cost: 4,400,000
  • Attacker Reward: Warehouse Tax: 15% of Gold, Walls & Baracks vulnerable during event & Raidstone Reimbursement Reward
  • Defender Reward: 2,200,000
  • Duration - 30 minutes
  • Health: 75,000 hp
  • Event starts 60 minutes after the stone is dropped.


Raidstone Reimbursement Reward: Attacker won Raidstones will also reward the defender a percentage of the stones cost based on damage the defender applied to the stone. The maximum rebate is 50% of the cost of the Raidstone. If the defenders take the stone down to 30%, defenders get 70%. Example, R2 Raidstone, Maximum rebate: 1,100,000. Defenders take the stone to 30% Health. In this situation, even if the attackers win, the defenders will get 770,000 for the damage they applied to the stone.