Difference between revisions of "Toughness"

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[[Category:Skills]]
 
[[Category:Skills]]
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{{lorebox|Pain can be controlled: the ordered mind disconnects it. The origins of the Pragna Techniques are lost, but their echoes are still used today. Pragna initiates learn to ignore pain, taking more injuries before they fall|Toughness Skill Description}}
  
"Pain can be controlled: the ordered mind disconnects it.
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'''Toughness''' is a [[skills|skill]] that increases maximum [[health]] and increases natural health recovery. Toughness may be trained at any fighter, Barbarian, or Warrior trainer.
The origins of the Pragna Techniques are lost, but their echoes are still used today.  Pragna initiates learn to ignore pain, taking more injuries before they fall."
 
  
 
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== Availability ==
The more training spent in Toughness, the less damage the player takes when struck in combat by any form of attack.
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Toughness is available in these ways:
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*Racial bonus for [[Minotaur]]s
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*Racial bonus for [[Dwarves]]
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*Racial bonus for [[Half-Giants]]
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* Granted to [[Barbarian]]s
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* Granted to [[Warrior]]s

Latest revision as of 22:42, 29 January 2018

Pain can be controlled: the ordered mind disconnects it. The origins of the Pragna Techniques are lost, but their echoes are still used today. Pragna initiates learn to ignore pain, taking more injuries before they fall

- Toughness Skill Description

Toughness is a skill that increases maximum health and increases natural health recovery. Toughness may be trained at any fighter, Barbarian, or Warrior trainer.

Availability

Toughness is available in these ways: