Difference between revisions of "Cloth"
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| <center>+20% Stamina Recovery</center> | | <center>+20% Stamina Recovery</center> | ||
| <center>[[Minotaur]] only</center> | | <center>[[Minotaur]] only</center> | ||
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=== Fiend Skullcap (Nephilim) === | === Fiend Skullcap (Nephilim) === | ||
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| <center>+20% Mana Recovery</center> | | <center>+20% Mana Recovery</center> | ||
| <center>[[Nephilim]] only</center> | | <center>[[Nephilim]] only</center> | ||
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<br> | <br> | ||
=== Skyfarer's Hat (Aracoix) === | === Skyfarer's Hat (Aracoix) === |
Revision as of 16:29, 20 January 2014
Cloth is a type of armor with no skill requirement and no innate resistances. Most characters begin play with a basic set of cloth armor and all classes have the ability to wear it.
Contents
Unrestricted Cloth Armor
TBA
Racial Sets
Archmage (Elf)
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Racial Sets
Bull's Crown (Minotaur)
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Fiend Skullcap (Nephilim)
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Skyfarer's Hat (Aracoix)
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Class Sets
Channeler
Aeromancer
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Geomancer
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Hydromancer
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Pyromancer
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Doomsayer
Doomsayer's Robe
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Fury
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Necromancer
Death Sorcerer's
Slot | Defense | Weight | Additional |
Hood | 10 | 1 | Intelligence +1 Necromancy +1 |
Tunic | 46 | 4 | Intelligence +1 Necromancy +1 |
Sleeves | 15 | 1 | Intelligence +1 Necromancy +1 |
Breeches | 25 | 2 | Intelligence +1 Necromancy +1 |
Gloves | 10 | 1 | Intelligence +1 Necromancy +1 |
Boots | 10 | 1 | Intelligence +1 Necromancy +1 |
Total | 116 | 10 | Intelligence +6 Necromancy +6 |