Difference between revisions of "Circle Swing"
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*<B>Recycle Time:</B> 30.0 seconds | *<B>Recycle Time:</B> 30.0 seconds | ||
*<B>Generates Hate:</B> Moderate | *<B>Generates Hate:</B> Moderate | ||
− | *<B>Power User Requirements:</B> Requires [[Hammer weapon]] in right hand | + | *<B>Power User Requirements:</B> Requires [[Hammer weapon]] in right hand |
*<B>Mode Required:</B> Combat Mode Only | *<B>Mode Required:</B> Combat Mode Only | ||
*<B>Requires Hit Roll:</B> No | *<B>Requires Hit Roll:</B> No | ||
*<B>Target and Range:</B> Self/No target | *<B>Target and Range:</B> Self/No target | ||
− | *<B>Stackability:</B> Cannot be stacked with other effects of type 'WeaponMove' (0) | + | *<B>Stackability:</B> Cannot be stacked with other effects of type 'WeaponMove' (0) |
*<B>Duration:</B> 10 seconds | *<B>Duration:</B> 10 seconds | ||
*<FONT color=#0000ff><B>On Next Combat Swing Apply Power:</B></FONT> | *<FONT color=#0000ff><B>On Next Combat Swing Apply Power:</B></FONT> | ||
**<b>Casting Time:</b> 0.2 seconds | **<b>Casting Time:</b> 0.2 seconds | ||
**<b>Generates Hate:</b> No | **<b>Generates Hate:</b> No | ||
− | **<b>Target and Range:</b> Monsters or Players (10 Units) -- Can affect caster and group members | + | **<b>Target and Range:</b> Monsters or Players (10 Units) -- Can affect caster and group members |
**<b><FONT color=#0000ff>Removes Effect</FONT>:</b> | **<b><FONT color=#0000ff>Removes Effect</FONT>:</b> | ||
− | ***Removes | + | ***Removes 'Stance' effects</UL> |
<br> | <br> | ||
*<B>Fighter-Barbarian</B> ''(Granted Rank: Journeyman (20))'' | *<B>Fighter-Barbarian</B> ''(Granted Rank: Journeyman (20))'' | ||
− | + | **Damage Dealt: +17% | |
− | * | + | **Stamina Cost: 9.9 |
− | *Damage Dealt: + | ||
− | * | ||
*<B>Rogue-Barbarian</B> ''(Granted Rank: Apprentice(10))'' | *<B>Rogue-Barbarian</B> ''(Granted Rank: Apprentice(10))'' | ||
− | + | **Damage Dealt: + 13% | |
− | * | + | **Stamina Cost: 10.9 |
− | *Damage Dealt: + | ||
− | * | ||
*<B>Fighter-Crusader</B> ''(Granted Rank: Proficient (30))'' | *<B>Fighter-Crusader</B> ''(Granted Rank: Proficient (30))'' | ||
− | + | **Damage Dealt: + 22% | |
− | * | + | **Stamina Cost: 8.9 |
− | *Damage Dealt: + | ||
− | * | ||
*<B>Healer-Crusader</B> ''(Granted Rank: Skilled (25))'' | *<B>Healer-Crusader</B> ''(Granted Rank: Skilled (25))'' | ||
− | + | **Damage Dealt: + 19% | |
− | * | + | **Stamina Cost: 9.4 |
− | *Damage Dealt: + | ||
− | * | ||
*<B>Healer-Prelate</B> ''(Granted Rank: Journeyman (20))'' | *<B>Healer-Prelate</B> ''(Granted Rank: Journeyman (20))'' | ||
− | + | **Damage Dealt: + 17% | |
− | * | + | **Stamina Cost: 9.9 |
− | *Damage Dealt: + | ||
− | * | ||
*<B>Fighter-Sentinel</B> ''(Granted Rank: Grand Master (40))'' | *<B>Fighter-Sentinel</B> ''(Granted Rank: Grand Master (40))'' | ||
− | + | **Damage Dealt: + 25% | |
− | * | + | **Stamina Cost: 7.9 |
− | *Damage Dealt: + | ||
− | * | ||
*<B>Fighter-Templar</B> ''(Granted Rank: Adept (15))'' | *<B>Fighter-Templar</B> ''(Granted Rank: Adept (15))'' | ||
− | + | **Damage Dealt: + 15% | |
− | * | + | **Stamina Cost: 10.4 |
− | *Damage Dealt: + | ||
− | * | ||
*<B>Fighter-Warrior</B> ''(Granted Rank: Grand Master (40))'' | *<B>Fighter-Warrior</B> ''(Granted Rank: Grand Master (40))'' | ||
− | + | **Damage Dealt: + 25% | |
− | * | + | **Stamina Cost: 7.9 |
− | *Damage Dealt: + | ||
− | * | ||
*<B>All Other Fighters</B> ''(Granted Rank: Apprentice (10))'' | *<B>All Other Fighters</B> ''(Granted Rank: Apprentice (10))'' | ||
− | + | **Damage Dealt: + 13% | |
− | * | + | **Stamina Cost: 10.9 |
− | *Damage Dealt: + | ||
− | * | ||
*<B>All Other Healers</B> ''(Granted Rank: Beginner (5))'' | *<B>All Other Healers</B> ''(Granted Rank: Beginner (5))'' | ||
− | + | **Damage Dealt: + 11% | |
− | * | + | **Stamina Cost: 11.4 |
− | *Damage Dealt: + | ||
− | * | ||
== See Also == | == See Also == | ||
[[Hammer]]<br> | [[Hammer]]<br> | ||
[[Hammer Mastery]]<br> | [[Hammer Mastery]]<br> | ||
− | [[Great Hammer Mastery]] | + | [[Great Hammer Mastery]]<br> |
+ | [[Throwing]] |
Latest revision as of 00:01, 4 August 2011
"Weapon Power and Stance Removal"
Requires: Hammer Skill (60)
- Granted: Level 1
- Casting Time: 0.2 seconds
- Recycle Time: 30.0 seconds
- Generates Hate: Moderate
- Power User Requirements: Requires Hammer weapon in right hand
- Mode Required: Combat Mode Only
- Requires Hit Roll: No
- Target and Range: Self/No target
- Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
- Duration: 10 seconds
- On Next Combat Swing Apply Power:
- Casting Time: 0.2 seconds
- Generates Hate: No
- Target and Range: Monsters or Players (10 Units) -- Can affect caster and group members
- Removes Effect:
- Removes 'Stance' effects
- Fighter-Barbarian (Granted Rank: Journeyman (20))
- Damage Dealt: +17%
- Stamina Cost: 9.9
- Rogue-Barbarian (Granted Rank: Apprentice(10))
- Damage Dealt: + 13%
- Stamina Cost: 10.9
- Fighter-Crusader (Granted Rank: Proficient (30))
- Damage Dealt: + 22%
- Stamina Cost: 8.9
- Healer-Crusader (Granted Rank: Skilled (25))
- Damage Dealt: + 19%
- Stamina Cost: 9.4
- Healer-Prelate (Granted Rank: Journeyman (20))
- Damage Dealt: + 17%
- Stamina Cost: 9.9
- Fighter-Sentinel (Granted Rank: Grand Master (40))
- Damage Dealt: + 25%
- Stamina Cost: 7.9
- Fighter-Templar (Granted Rank: Adept (15))
- Damage Dealt: + 15%
- Stamina Cost: 10.4
- Fighter-Warrior (Granted Rank: Grand Master (40))
- Damage Dealt: + 25%
- Stamina Cost: 7.9
- All Other Fighters (Granted Rank: Apprentice (10))
- Damage Dealt: + 13%
- Stamina Cost: 10.9
- All Other Healers (Granted Rank: Beginner (5))
- Damage Dealt: + 11%
- Stamina Cost: 11.4