Difference between revisions of "Parry"
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[[Category:Skills]][[Category:Passive Defense]] | [[Category:Skills]][[Category:Passive Defense]] | ||
− | '''Parry''' is one of the three passive defenses. Parry creates the chance for a player to cancel out meele attacks with their own weapon, being | + | '''Parry''' is one of the three passive defenses. Parry creates the chance for a player to cancel out meele attacks with their own weapon, being [[stun]]ned will negate its effect for the duration of the stun. Parry chance is increased if one wields two weapons. Parry is granted to the [[Fighter]] base class and the [[Thief]] prestige class, and thus parry can only be trained at fighter trainers, class trainers who offer their class to fighters, and Thief trainers. |
== Lore Description == | == Lore Description == | ||
''The line between offense and defense is as thin as a hair. Any melee weapon can also act as a shield, turning attacks on blade or haft. Such music springs from steel on steel!'' | ''The line between offense and defense is as thin as a hair. Any melee weapon can also act as a shield, turning attacks on blade or haft. Such music springs from steel on steel!'' |
Revision as of 00:11, 14 February 2008
Parry is one of the three passive defenses. Parry creates the chance for a player to cancel out meele attacks with their own weapon, being stunned will negate its effect for the duration of the stun. Parry chance is increased if one wields two weapons. Parry is granted to the Fighter base class and the Thief prestige class, and thus parry can only be trained at fighter trainers, class trainers who offer their class to fighters, and Thief trainers.
Lore Description
The line between offense and defense is as thin as a hair. Any melee weapon can also act as a shield, turning attacks on blade or haft. Such music springs from steel on steel!