Version 1.0.9.9
Release notes for Shadowbane v1.0.9.9 which was launched on 8/19/2003
Contents
New Features
- Irekei architecture added: Irekei building deeds can be acquired from Builders
- New desert zone added with high-level hunting areas.
- All equipment breakage should result in a pop-up.
- Added a "/random" command: Using "/random #" will display results to all a number of 1-#.
- Buildings now display the guild crest of the guild that owns them.
- Bane circle and buildings should be protected for 1 hour after server resets.
- Patcher now has a button to launch SBConfig.exe to help solve any hardware issues before launching.
Stability & Performance Optimizations
- Character memory footprint reduction should reduce number of lag spikes and increase performance.
- Fixed hangs when reentering world after leaving world.
- Fixed client crash when leaving a world while standing at a ToL during a War Phase.
Balance Tweaks
- Racial/Factional stewards, guards, and trainers' salaries are now significantly higher. Remember to keep extra gold in those assets before the patch, so you don't lose them.
- 'Charm of Peace', 'Incantation of Pacification', 'Charm of Amnesia', and 'Incantation of Disorientation' are all now granted at Grand Master.
- 'Sign of Veshteroth', 'Charm of Confusion', and 'Chant of Confusion' now only takes 10 trains to Grand Master.
- 'Mystic Backlash', 'Leech the Will', and 'Consume the Will' now do significantly more damage (i.e. more mana is taken away).
- 'Mystic Bolt' now has a stamina drain component.
- 'Translocation' will now cast faster when trained.
- 'Ithriana's Love Song' should no longer work on siege engines.
- 'Plague' can no longer be cast on other players in safe zones.
- Buildings under construction are now stronger.
- Forge Masters have been granted 'Lore of the Forge', an item identification spell
- Gave Druid's 'Regrowth' spell a minor improvement in casting time.
- 'Ice Bolt', 'Fire Bolt', and 'Lightning Bolt': Debuff occurs after damage and added a 10 second timer.
- 'Indomitable Will' will now break the 'Fury of Wind' snare.
- Light Bard armor should now be available in-game
- Tailors and leatherworkers should start producing more boots with the Windlords enchantment.
- The Huntsman's hound has received a speed boost.
- There is now a minimum distance a bane circle can be placed near cities.
- Spear skill now granted to Wyrmslayers.
- Healer robes should now use the appropriate enchantments.
- Scout's 'Detect Hidden' now lasts longer and has an icon.
- Dexterity penalty reduced on Ranger and Warlock medium armor.
- Templars now get pole arm mastery.
- Warlock cloth armor should now use the appropriate enchantments.
- 'Wings of the Seraphim' cannot be interrupted and takes 4 seconds to cast.
Major Bug Fixes
- It is no longer possible to use the management window to destroy a ToL.
- A killer's guild and nation name now correctly appears on your KOS List.
- Some code added to prevent any problems occurring to ToLs.
- Banished city members should no longer get "/city" messages.
- Building damage and healing should be saved and restored after server restarts.
- Characters will no longer be able to repledge into a guild they have been banished from.
- Fixed a number of instances where the world map was not refreshing (crests, names, etc.).
- Fixed an exploit allowing for instantaneous logouts.
- If you delete a skins file, it is now possible to use characters once used with that skins file.
- Connectivity improved between login and game servers.
- KOS list performance has been improved.
- It will no longer be possible to heal buildings with gold during any phase of a siege if buildings are within a certain range of the ToL.
- Non-Inner Council (IC) members and former IC members should no longer be able to use the IC channel.
- Quitting your guild or going errant is no longer a means to avoid KOS lists.
- Removed the ability to equip items if you use buffs to reach statistic requirements.
- The "select group mate" hotkeys should now select the appropriately numbered group mate even if the HUD is closed or if changes are made in the group.
- ToLs that lose their fortress grid for any reason will have it restored when the server restarts.
- Various issues with deceased cities appearing on the world map and other ToL/government synchronization problems should now repair themselves when the server restarts. This includes non-existent ToLs that still act as spawn points.
- You should now be able to KOS an individual while they are offline.
- You will no longer be able to get around the weapon restrictions on backstab.
- A ToL grid will now be destroyed if its ToL is destroyed.
- Fixed the "/who" class and race filters.
- Fixed crackling on Audigy and SBLive! sound cards.
- Fortress grids will no longer endure after their parent ToL is destroyed.
- Getting 'track' from two different sources should no longer make the arrow spin wildly out of control.
- Interface skin information should save correctly after logging out.
- Management context menus' "X" button will no longer cause crashes.
- Group member damage will now float above their head as orange instead of yellow.
- Removing a KOS entry from an asset will immediately make the asset's guard stand down against people who are no longer subject to that asset's KOS. This includes the errant-flag KOS.
Minor & Cosmetic Bugs
- All maintenance dates should now be in DD/MM/YYYY format.
- Ability added to assign hotkeys to some windows you could not do so before.
- All "Condemn List" references in the interface are now consistent.
- City names will now be tested for uniqueness.
- 'Divine Cure' now has a sound effect.
- Fixed error message that appears when you fail to create a guild.
- Fixed minor graphical glitch on Templar chest plate.
- Fixed particle effect on 'Psychic Shout'.
- Fixed some building ceilings you could fly through.
- Fixed some floating buildings.
- Fixed sound bug with Ancient Wyrm.
- Fixed the stairs in the orc guard tower.
- Guild motto will now be checked for profanity during guild creation.
- Guildmasters are now notified when a potential guild member rejects their gracious invitation.
- Guildmasters are now notified when their invitation to sub-guilds to swear fealty is refused.
- If you put an inventory item into a full bank, the item will no longer disappear until your next login.
- Aracoix's description improved in Character Creation.
- Discipline runes description text improved to better explain what they do.
- 'Damage absorbers' descriptions now state they fade after taking damage.
- Males and females now have a different scale factor, so immensely strong females are no longer tiny.
- Particle effects and animations for the blade dance and whirlwind powers modified.
- Beardless dwarf vendors now have appropriate facial decorations.
- Removed some unusual lighter-than-air rocks.
- The limitation on guild name length is now checked client-side as well as server-side.
- The Runemaster of Tyver no longer speaks fondly of Homlen's grove instead of his own hamlet.
- There is now a confirmation window for naming your player city.
- Tower of the Undying has been freshly redecorated!
- Cure poison spell descriptions now also state they cure disease as well.
- You will no longer see loot messages after you have left your group.
- AoE spell descriptions now specify whether they affect group members or not.
- Fixed a graphical glitch with Manticores.
- Fixed a typo in the "trade successful" message box.
- Fixed an issue with power icons that would go permanently red when cast.
- Fixed error message that occurred when you tried to transfer your own asset to yourself.
- Fixed local map problems in the Barrowlands.
- Fixed particle on statue of St. Malorn
- Fixed problem resulting from two Friends List invitations being offered to you at one time.
- Fixed some bad weapon icons.
- Fixed some building local map icons.
- Fixed some collision issues with some buildings.
- Fixed some typos in the tutorial text.
- Fixed the description of 'Kenaryn's Mark' to point out that it's actually a defense buff.
- Fixed the stairs in the Necromancer's Tower and Stucco Villa.
- Lizardmen will now wear shields correctly.
- Minotaurs should no longer shake their heads when performing 2-handed weapon animations.
- Players should now get a confirmation window when dropping gold onto the ground.
- Removed reference to "TOL healing" from a guild HUD.
- Sound effect's amplitude and falloff is now based upon camera position, not character position.
- Text now centered correctly in "Place Asset" window.
- Minotaur description within character creation displays all of his skill bonuses.
- You should now be able to scroll down in the history section of your guild members.
- Your finger should no longer pass through the tiger claw blade when you wield it.
- Fixed a sorting error which would occasionally cause part of the trade window to be sorted under your inventory or other windows.
- Reduced the number of newbie town choices at character creation. You can still repledge to any of them once you're in game.
- Vendor gives you better feedback now if you have nothing to repair.
- Improved error message for when your inventory is full.
Recent Additions
- Decreased Stamina drain associated with 'Mystic Bolt'.
- Fixed a bug relating to Players getting Double Exp from using 'Mystic Bolt'.
- Fixed Client Crash related to Unequipping Items and Mousing Over items.
- The Particle Effects from 'Whirlwind Attack' and 'Blade Dance' were breaking the powers in such a way so that it seemed like they weren't doing damage when they were. These particle effects have been removed.
- Added powerstring for 'Whirlwind Attack'.
- Fixed serious "Mapcasting" exploit (ability to target the map and hit players at infinite range).
- Fixed "infinite stun" exploit.
- Fixed a mobile which, when players fought it, would spam the servers and any observers, seriously degrading gameplay.
- Sound effect's amplitude/falloff should be dependent on the camera position, not the character position.
- We have fixed 'Translocate' and 'Passwall' again.
- We have fixed an exploit that allowed you to instantaneously log off.
- We have fixed the experience formula so that if a player does not promote once their experience gets them to what should be level 12, they will only gain 1 exp per kill.
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