Marvel (Draft)

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A marvel is a wonderous structure that heralds the end of the world.

Acquisition

All Marvels are equally massive undertakings. The process for starting one is very similar to the quest that is undertaken to secure a R8 realm.

First, you must get your hands on a rare item called Eldrich Plans. The drop rate is low, and the drop conditions are mysterious. If you find these plans, you potentially hold the fate of the world in your hands. Your concious may beg you to destroy them, or you may hope to sell them and change your life in the vain hope the buyer will never be able to construct it.

If you are the ruler of a realm, you may double click the Eldrich Plans to begin construction. Upon doing so, your tree of life is converted to a construction site. The entire server and external Discord community will be notified of this event, and your city will immediately be cursed by Nandramiel's Rebuke. While this effect is active, no spires may be activated, and all city assets are reduced to 50% of their normal health. Until construction is complete, you may place no banes. In fact, people who disagree with your actions are likely to try and bane you.

In order to complete the Marvel, you must rank it to rank 7. Each rank takes two full days, for a total of 14 days total construction time. The upgrade costs are extremely high, and each week that transpires during the Marvel's construction will require inordinate amounts of resources. Protesters are encouraged to go after the constructor's farmers to delay construction because each additional day will increase its overall cost.

If you manage to pass the hurdles above, you will enter the final phase. Your Marvel is complete, and for one week, you are free to enjoy the fruits of your labor before an inevitable apocalypse. Each guild charter has a different ending scenario, some more tragic than others.

List of Marvels

Confluence of the Wild (Amazon Temple)

  • Premise: The plans promise to free the Beast Lords from their prisons and allow the world to return to its wild state, before the interference of the All-Father.
  • Result: The freedom of the beast lords is a success, but beast lords seek to remove all traces of the True Gods' creation. In seven days, all man-made creations will disappear and the beasts of the forest will feast.
  • Revel Condition: All huntresses, rangers, druids, and furies are granted a +25% damage buff. Beasts of the forest (anything affected by Ranger's Charm) receive +100% damage and health.

Grand Perudial (Aracoix Kh'ree)

  • Premise: The lost plans describe a grand rune gate capable of transporting soldiers from the home world to Aerynth to complete the decades-old mission given to all Aracoix.
  • Result: When the rune gate is complete, it is powered up immediately. The invaders quickly overcome the magic that hindered them before and are very successful in their invasion. However, they are disgusted with the state of their descendants, and exterminate them alongside their earthbound foes.
  • Revel Condition: All Aracoix receive +25% damage and health. All runegates are flooded with high-level Aracoix mobs which drop top-tier equipment.

Altar of Ragnarok (Barbarian Clan)

  • Premise:
  • Result:
  • Revel Condition:

Kenaryn's Spear (Centaur Cohort)

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Demagogue's Podium (Church of the All-Father)

  • Premise:
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The Black Altar (Cult of the Scourge)

  • Premise:
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World Forge (Dwarfhold)

  • Premise:
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Sunrend (High Court)

  • Premise: The plans tell of a bow capable of destroying the Golden moon.
  • Result: Sunrend is complete, and the Elves eagerly fire it hoping to return to the Age of Twilight. This mythical bow does just as it was expected to, but the destruction of the golden moon rains down debris that will destroy the world in 7 days.
  • Revel Condition: All Elves receive +25% damage.

Colossus of Beregund (Mercenary Company)

  • Premise:
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  • Revel Condition:

Adamantium Mine (Military Legion)

  • Premise: The plans contain the ramblings of an old scribe who discovered a new mineral. This metal is harder than diamonds, and cuts through steel as if it were bread.
  • Result: When the forge is complete, the military legion uses their newfound technology to craft superior weapons. However, these weapons quickly fall into the wrong hands and create a chaotic crisis.
  • Revel Condition: Nation members receive +25% damage, but each time they die, the killer also gains this benefit.

Academy of Healing (Noble House)

  • Premise: The plans spell out a new research facility that can protect humans from all manner of disease.
  • Result: Trifling in matters they do not fully understand, the humans create a plague the likes of which the world has never seen. Sickness spreads throughout the land, but humans can abate the symptoms at least for a while. In seven days, all will die.
  • Revel Condition: All non-human races receive a -25% damage penalty.

Archbane (Ranger's Brotherhood)

  • Premise:
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  • Revel Condition:

Gilded Plinth (Temple of the Cleansing Flame)

  • Premise:
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Darkhouse of the Underking (Theive's Den)

  • Premise: The plans describe a strange building that works like a lighthouse in reverse, casting shade far and wide.
  • Result: The Darkhouse does exactly as it describes, but in so doing gives the Jackal Underking suprueme power. He causes the Silver Moon to Eclipse the Golden Moon, and steals the souls of all under its shadow.
  • Revel Condition: For seven days, all safe zones are removed, and all rogues receive +25% damage.

Void Singularity (Uholy Legion)

  • Premise:
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Sanctum of the Devourer (Virakt)

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Ley-Cursed Beacon (Wizard's Conclave)

  • Premise:
  • Result:
  • Revel Condition: