Difference between revisions of "Sword Mastery"

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**<b>Target and Range:</b> Monsters or Players (10 Units) -- Can affect caster and group members.
 
**<b>Target and Range:</b> Monsters or Players (10 Units) -- Can affect caster and group members.
 
**<b><FONT color=#0000ff>Applies Effect(s):</FONT></b>
 
**<b><FONT color=#0000ff>Applies Effect(s):</FONT></b>
***<b>Duration:</b> 8.9 seconds
+
***<b>Duration:</b> 30 seconds
***<b>Stackability:</b> Cannot be stacked with other effects of type 'AttackValueDebuff' (0)
+
***<b>Stackability:
***<b>Attack Penalty:</b> -31%
+
****<b>Stack Category:</b> Snare
 +
****<b>Stack Rank:</b> 0
 +
****<b>Stack Rule:</b> Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 +
****<b>Movement Rate:</b> -11% to -60% (from power rank 0 to 40)

Revision as of 01:18, 16 August 2009

Masters know that a sword is more than a point and an edge. In a master's hands a sword becomes an extension of the mind, moving to attack or defense without thought, finding the gaps in any defense, cleaving flesh and steel alike.

Races, Classes, and Runes

Skill granted by:

Sword Mastery Powers

Steel Fang

Requires: Sword Mastery Skill (30)
"Weapon Power and Attack Debuff"

This power will stack with:

Sacred Word of Binding

  • Granted: Level 1
  • Casting Time: 0.2 seconds
  • Recycle Time: 20.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Requires Sword weapon in right hand. Forbids Great Sword Mastery weapon in right hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
  • Duration: 10 seconds
  • On Next Combat Swing Apply Power:
    • Starting Power Rank: 10 (Apprentice)
    • Casting Time: 0.8 seconds
    • Generates Hate: No
    • Target and Range: Monsters or Players (10 Units) -- Can affect caster and group members.
    • Applies Effect(s):
      • Duration: 18.8 seconds
      • Stackability: Cannot be stacked with other effects of type 'AttackValueDebuff' (0)
      • Attack Penalty: -11%

Riposte

Requires: Sword Mastery Skill (40)
"Weapon Power and Exposes to Bludgeons"

This power will stack with:

Find The Weakness
Find The Weakness

  • Granted: Level 1
  • Casting Time: 0.2 seconds
  • Recycle Time: 20.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Requires Sword weapon in right hand. Forbids Great Sword Mastery weapon in right hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
  • Duration: 10 seconds
  • On Next Combat Swing Apply Power:
    • Starting Power Rank: 10 (Apprentice)
    • Casting Time: 0.8 seconds
    • Generates Hate: No
    • Target and Range: Monsters or Players (10 Units) -- Can affect caster and group members.
    • Applies Effect(s):
      • Duration: 9.9 seconds
      • Stackability: Cannot be stacked with other effects of type 'BluntResistanceDebuff' (0)
      • Crushing Resistance: -11

Tendon Cutter

Requires: Sword Mastery Skill (50)
"Weapon Power and Attack Speed Debuff"

  • Granted: Level 1
  • Casting Time: 0.2 seconds
  • Recycle Time: 20.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Requires Sword weapon in right hand. Forbids Great Sword Mastery weapon in right hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
  • Duration: 10 seconds
  • On Next Combat Swing Apply Power:
    • Starting Power Rank: 15 ( Adept)
    • Casting Time: 0.8 seconds
    • Generates Hate: No
    • Target and Range: Monsters or Players (10 Units) -- Can affect caster and group members.
    • Applies Effect(s):
      • Duration: 13.75 seconds
      • Stackability: Cannot be stacked with other effects of type 'AttackSpeedDeBuff' (0)
      • Delay Between Attacks: + 16%

Crimson Kiss

Requires: Sword Mastery Skill (60)
"Weapon Power and Exposes to Piercing"

This power will stack with:

Find The Weakness
Find The Weakness

  • Granted: Level 1
  • Casting Time: 0.2 seconds
  • Recycle Time: 20.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Requires Sword weapon in right hand. Forbids Great Sword Mastery weapon in right hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
  • Duration: 10 seconds
  • On Next Combat Swing Apply Power:
    • Starting Power Rank: 15 (Adept)
    • Casting Time: 0.8 seconds
    • Generates Hate: No
    • Target and Range: Monsters or Players (10 Units) -- Can affect caster and group members.
    • Applies Effect(s):
      • Duration: 6.95 seconds
      • Stackability: Cannot be stacked with other effects of type 'PierceResistanceDebuff' (0)
      • Piercing Resistance: -16

Reign of Steel

Requires: Sword Mastery Skill (70)
"Weapon Power and Snare"

  • Granted: Level 1
  • Casting Time: 0.2 seconds
  • Recycle Time: 20.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Requires Sword weapon in right hand. Forbids Great Sword Mastery weapon in right hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
  • Duration: 10 seconds
  • On Next Combat Swing Apply Power:
    • Starting Power Rank: 30 (Proficient)
    • Casting Time: 0.8 seconds
    • Generates Hate: No
    • Target and Range: Monsters or Players (10 Units) -- Can affect caster and group members.
    • Applies Effect(s):
      • Duration: 30 seconds
      • Stackability:
        • <b>Stack Category: Snare
        • Stack Rank: 0
        • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
        • Movement Rate: -11% to -60% (from power rank 0 to 40)