Difference between revisions of "Staff"

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'''Target and Range''': Self/No target<br>
 
'''Target and Range''': Self/No target<br>
 
'''Stackability''': Cannot be stacked with other effects of type 'WeaponMove' (0)<br>
 
'''Stackability''': Cannot be stacked with other effects of type 'WeaponMove' (0)<br>
    * Duration: 10 seconds
+
'''Duration''': 10 seconds<br>
    * On Next Combat Swing Apply Power:
+
'''On Next Combat Swing Apply Power''':<br>
                + Starting Power Rank: 4 ( Beginner)
+
*'''Starting Power Rank''': 4 ( Beginner)<br>
                + Casting Time: 0 seconds
+
**'''Casting Time''': 0 seconds<br>
                + Generates Hate: No
+
**'''Generates Hate: No<br>
                + Target and Range: Monsters or Players (10 Units) -- Can affect caster and group members.
+
**'''Target and Range: Monsters or Players (10 Units) -- Can affect caster and group members.<br>
                + Removes Effect
+
**'''Removes Effect<br>
                      # Removes "Flight" Effect.
+
***'''Removes "Flight" Effect.<br>
                + Applies Effect(s):
+
*'''Applies Effect(s):<br>
                      # Duration: 6 seconds
+
**'''Duration: 6 seconds<br>
                      # Stackability: Cannot be stacked with other effects of type 'NoStun' (2)
+
**'''Stackability: Cannot be stacked with other effects of type 'NoStun' (2)<br>
                      # Cannot be stunned  
+
**'''Cannot be stunned<br>
                 + Applies Effect(s):
+
                 + Applies Effect(s):<br>
                       # Duration: 2 seconds
+
                       # Duration: 2 seconds<br>
                       # Stackability: Cannot be stacked with other effects of type 'Stun' (0)
+
                       # Stackability: Cannot be stacked with other effects of type 'Stun' (0)<br>
                       # Target cannot move.
+
                       # Target cannot move.<br>
                       # Target is stunned.  
+
                       # Target is stunned.<br>
  
 
      
 
      

Revision as of 15:59, 18 February 2009

Easy to craft and wield, staves are often dismissed as peasant and wizard weapons. Their humble origins belie their power: a trained user can crack bones with a well-timed strike, and an ankle sweep can topple any opponent.

Races, Classes, and Runes

Skill granted by:

Staff Powers

Bruise

Requires: Staff Skill ( 30 ) "Weapon Power Boost"

Granted: Level 1
Casting Time: 0.2 seconds
Recycle Time: 20.0 seconds
Generates Hate: Moderate
Power User Requirements: Requires Staff weapon in right hand.
Mode Required: Combat Mode Only
Requires Hit Roll: No
Target and Range: Self/No target
Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
Duration: 10 seconds


Bludgeon

Requires: Staff Skill ( 45 ) "Weapon Power and Stun"

Granted: Level 1
Casting Time: 0.2 seconds
Recycle Time: 20.0 seconds
Generates Hate: Moderate
Power User Requirements: Requires Staff weapon in right hand.
Mode Required: Combat Mode Only
Requires Hit Roll: No
Target and Range: Self/No target
Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
Duration: 10 seconds
On Next Combat Swing Apply Power:

  • Starting Power Rank: 4 ( Beginner)
    • Casting Time: 0 seconds
    • Generates Hate: No
    • Target and Range: Monsters or Players (10 Units) -- Can affect caster and group members.
    • Removes Effect
      • Removes "Flight" Effect.
  • Applies Effect(s):
    • Duration: 6 seconds
    • Stackability: Cannot be stacked with other effects of type 'NoStun' (2)
    • Cannot be stunned
               + Applies Effect(s):
# Duration: 2 seconds
# Stackability: Cannot be stacked with other effects of type 'Stun' (0)
# Target cannot move.
# Target is stunned.


Upswing

Requires: Staff Skill ( 60 ) "Weapon Power and Hate Reducer"

   * Granted: Level 1
   * Casting Time: 0.2 seconds
   * Recycle Time: 20.0 seconds
   * Reduces Hate
   * Power User Requirements: Requires Staff weapon in right hand.
   * Mode Required: Combat Mode Only
   * Requires Hit Roll: No
   * Target and Range: Self/No target
   * Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
   * Duration: 10 seconds
   * On Next Combat Swing Apply Power:
               + Starting Power Rank: 12 ( Neophyte)
               + Casting Time: 0.2 seconds
               + Reduces Hate
               + Target and Range: Monsters or Players (120 Units) -- Can affect caster and group members. 


Overhead Swing

Requires: Staff Skill ( 75 ) "Weapon Power and Taunt"

   * Granted: Level 1
   * Casting Time: 0.2 seconds
   * Recycle Time: 20.0 seconds
   * Generates Hate: High
   * Power User Requirements: Requires Staff weapon in right hand.
   * Mode Required: Combat Mode Only
   * Requires Hit Roll: No
   * Target and Range: Self/No target
   * Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
   * Duration: 10 seconds
   * On Next Combat Swing Apply Power:
               + Starting Power Rank: 16 ( Adept)
               + Casting Time: 0.2 seconds
               + Generates Hate: High
               + Target and Range: Monsters or Players (120 Units) -- Can affect caster and group members.
               + Applies Effect(s):
                       No effect (has unnaturally high hate modifier) 


Teeth Rattler

Requires: Staff Skill ( 90 ) "Weapon Power and Stun"

   * Granted: Level 1
   * Casting Time: 0.2 seconds
   * Recycle Time: 20.0 seconds
   * Generates Hate: Moderate
   * Power User Requirements: Requires Staff weapon in right hand.
   * Mode Required: Combat Mode Only
   * Requires Hit Roll: No
   * Target and Range: Self/No target
   * Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
   * Duration: 10 seconds
   * On Next Combat Swing Apply Power:
               + Starting Power Rank: 10 ( Apprentice)
               + Casting Time: 0 seconds
               + Generates Hate: No
               + Target and Range: Monsters or Players (10 Units) -- Can affect caster and group members.
               + Removes Effect
                     # Removes "Flight" Effect.
               + Applies Effect(s):
                     # Duration: 6.8 seconds
                     # Stackability: Cannot be stacked with other effects of type 'NoStun' (2)
                     # Cannot be stunned 
               + Applies Effect(s):
                     # Duration: 2.3 seconds
                     # Stackability: Cannot be stacked with other effects of type 'Stun' (0)
                     # Target cannot move.
                     # Target is stunned.