Difference between revisions of "Sapper"

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'''<big>Discipline Dropper</big>'''</div>
 
'''<big>Discipline Dropper</big>'''</div>
 
*'''Name''': [[Mak'toth the Destroyer]]<br>
 
*'''Name''': [[Mak'toth the Destroyer]]<br>
**'''Location''': [[Aurrochs Skrae]] - Fallen Church
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**'''Location''': [[Doomhorn Skrae]] - Fallen Church
***'''Coordinates''': {{map|58310|69880}}
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***'''Coordinates''': {{map|54990|79355}}
 
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Latest revision as of 16:39, 2 November 2019

Sapper
Bane of Stonework

Anything that can be built can be brought down. Few know this better than Sappers, who use Dwarvish secrets of undermining and alchemy to weaken structures, tunnel under walls, or create deadly Blasting Powder. What an age is dawning! Old crowns breed new kingdoms, and the War of Realms will spill enough blood to glut even these Vampires everyone is screaming about. Work for soldiers, work aplenty. But all the soldiers in the world can't get to a defended Tree with siege spires, a well-built city, and a defending force who knows what they're doing. Oh sure, siege engines and hammers will crack that city, but time works against you. You think they'll let you sit there and pound those walls, especially if they've got trebuchets atop their towers? No, I daresay they won't! If you really want to win, what you need is an expert, someone who knows how to bring those walls down. You need to weaken the defenses in places there aren't bulwarks, to draw the enemy off balance. You need a Sapper like me.

Discipline Information

Sapper Rune

Available Races and Classes
Discipline Effects
  • Grants Powers
Discipline Dropper
Trainer Locations
  • Master Sapper
Discipline Powers

Undermine Foundations
Undermine Foundations Power Cameo "Single Target Siege Damage Debuff"

Granted: Level 20
Power Type: Skill
Stamina Cost: 40
Casting Time: 6 seconds
Recycle Time: 60 seconds
Requires Hit Roll: No
Target and Range: Buildings only (50 Units)
Effect(s):

  • Undermine
    • Siege Resistance: -30
    • Duration: 1200 seconds
    • Dispel Tags: Effect, Debuff

Open a Gap
Open a Gap's Power Cameo "Cast this first, then cast "Point The Way In"
on a Saboteur to allow them to Infiltrate a city's walls"

Granted: Level 20
Power Type: Spell
Stamina Cost: 100
Casting Time: 90 seconds
Recycle Time: 340 seconds
Mode Required: Non-Combat Mode Only
Target and Range: Self
Effect(s):

  • Open Gap
    • Allows use of Point The Way In
    • Movement Rate: -20%
    • Attack Rating: -48%
    • Defense Rating: -48%
    • Block, Dodge, Parry Rates: -100%
    • Affected cannot Fly
    • Affected cannot become Invisible
    • Affected cannot become Invulnerable
    • Duration: 120 seconds
    • Stack Category: Stance

Point The Way In
Point The Way In's Power Cameo "Grants Spire Effect Immunity"

Granted: Level 20
Power Type: Spell
Stamina Cost: 30
Casting Time: 35 seconds
Recycle Time: 52 seconds
Power User Requirements: Open a Gap
Mode Required: Non-Combat Mode Only
Target and Range: Players Only (50 Units)
Effect(s):

  • Open Gap
    • Allows use of Saboteur's Infiltrate
    • Siege Spire Effect Immunity
    • Movement Rate: -20%
    • Attack Rating: -48%
    • Defense Rating: -48%
    • Block, Dodge, Parry Rates: -100%
    • Affected cannot Fly
    • Affected cannot become Invisible
    • Affected cannot become Invulnerable
    • Duration: 60 seconds
    • Stack Category: Stance

Balefume
Balefume's Power Cameo "Point Blank Area of Effect Healing Dispel"

Granted: Level 20
Power Type: Spell
Stamina: 45 (at power ranks 0 to 40)
Casting Time: 3 seconds
Recycle Time: 120 seconds
Requires Hit Roll: No
Target and Range: Player and Monster - Point Blank
Area of Effect: 30 Units
Max mob targets: 7
Max player targets: 7
Effect(s):

  • Dispel Healing
    • Removes effect with "Healing" dispel tag