Difference between revisions of "Patch 23"

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[[Category:Patch History]]
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'''Patch 23''' was added to Shadowbane on August 1{{st}}, 2008.
== Changelog ==
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{{header|General Changes}}
 
 
=== [[Combat]] ===
 
 
 
*Adjusted all snares to scale between 11% to 60% movement speed debuff from PR-1 to PR-40 and have a duration of 7 to 15 seconds from PR-1 to PR-40.
 
*Adjusted all snares to scale between 11% to 60% movement speed debuff from PR-1 to PR-40 and have a duration of 7 to 15 seconds from PR-1 to PR-40.
*Disallowed the Power Block Immunity to be dispelled.
+
*Disallowed the [[Power Block]] Immunity to be dispelled.
 
+
*Retraining Attribute points at the Refiner no longer scale upwards per untrain.
=== Weapon Redistribution ===
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{{header|Weapon Skill Redistribution}}
 
 
*Increased many of the low-end (below 100%) weapons up to either 100% or 110% skill requirement along with adjusting their damage and weapon speeds to match already established weapons at those skill levels.
 
*Increased many of the low-end (below 100%) weapons up to either 100% or 110% skill requirement along with adjusting their damage and weapon speeds to match already established weapons at those skill levels.
 
*Each weapon category now has 25%, 50%, 75%, 100%, and 110% weapons.
 
*Each weapon category now has 25%, 50%, 75%, 100%, and 110% weapons.
*There is at least one weapon in each skill requirement per weapon category.
+
*There is at least one weapon in each skill requirement per weapon category.<
 
 
=== [[Weapons]] ===
 
 
 
==== [[Axes]] ====
 
 
 
*Added the [[Wyvern's Beak]] axe to the game. A 110% 1H Piercing Damage axe.
 
*Added the [[Wyvern's Beak]] axe to the game. A 110% 1H Piercing Damage axe.
 
*Added the [[Bonereaver]] axe to the game. A 110% 1H Slashing Damage axe.
 
*Added the [[Bonereaver]] axe to the game. A 110% 1H Slashing Damage axe.
Line 23: Line 14:
 
*Added the [[Rune Axe]] to the game. A 110% 2H Piercing Damage axe.
 
*Added the [[Rune Axe]] to the game. A 110% 2H Piercing Damage axe.
 
*Adjusted the [[Drake Axe]] to be Slashing Damage instead of Piercing Damage.
 
*Adjusted the [[Drake Axe]] to be Slashing Damage instead of Piercing Damage.
 
==== [[Bows]] ====
 
 
 
*Added the [[Fanged Bow]] to the game. A 110% bow.
 
*Added the [[Fanged Bow]] to the game. A 110% bow.
 
*Adjusted the [[War Bow]] to be a faster bow with less damage output per arrow.
 
*Adjusted the [[War Bow]] to be a faster bow with less damage output per arrow.
 
==== [[Crossbows]] ====
 
 
 
*Added the [[Dwarven War Crossbow]] to the game. A 100% Strength-based Dwarf-only crossbow.
 
*Added the [[Dwarven War Crossbow]] to the game. A 100% Strength-based Dwarf-only crossbow.
 
*Adjusted the [[Double Crossbow]] to be a faster bow with less damage output per bolt.
 
*Adjusted the [[Double Crossbow]] to be a faster bow with less damage output per bolt.
 
+
*Added the [[Death's Grasp]] dagger to the game. A 110% dagger.<
==== [[Daggers]] ====
 
 
*Added the [[Death's Grasp]] dagger to the game. A 110% dagger.
 
 
 
==== [[Hammer|Hammers]] ====
 
 
 
*Added the [[Skullthumper]] hammer to the game. A 110% 1H Crushing Damage hammer.
 
*Added the [[Skullthumper]] hammer to the game. A 110% 1H Crushing Damage hammer.
 
*Added the [[Skullcrusher]] hammer to the game. A 110% 1H Crushing Damage hammer.
 
*Added the [[Skullcrusher]] hammer to the game. A 110% 1H Crushing Damage hammer.
 
*Added the [[Righteous Hammer]] to the game. A 100% 2H Crushing Damage, Abjuration-based hammer for the [[Sentinel|Sentinel Class]].
 
*Added the [[Righteous Hammer]] to the game. A 100% 2H Crushing Damage, Abjuration-based hammer for the [[Sentinel|Sentinel Class]].
 
+
{{header|Weapon Refinements}}
==== [[Pole Arms]] ====
 
 
 
*Added the [[Scythe]] pole arm to the game. A 110% 2H Slashing Damage pole arm.
 
*Added the [[Scythe]] pole arm to the game. A 110% 2H Slashing Damage pole arm.
 
==== [[Staff|Staves and Wands]] ====
 
 
 
*All staves and wands except for the 25% staves have baked in enchantments. Additional enchantments may be stacked on top of these baked in enchantments when rolled in a player city.
 
*All staves and wands except for the 25% staves have baked in enchantments. Additional enchantments may be stacked on top of these baked in enchantments when rolled in a player city.
 
*The 50% staves and wands now have +5 Sorcery and +5 Warding baked in.
 
*The 50% staves and wands now have +5 Sorcery and +5 Warding baked in.
Line 61: Line 35:
 
*The [[Warlock Staff]] now has +15 Sorcery, +15 Warding, and +10 Warlockry baked in.
 
*The [[Warlock Staff]] now has +15 Sorcery, +15 Warding, and +10 Warlockry baked in.
 
*The [[Elder Staff]] is now a Wizardry-based staff and restricted to the [[Wizard|Wizard Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Wizardry.
 
*The [[Elder Staff]] is now a Wizardry-based staff and restricted to the [[Wizard|Wizard Class]]. The baked in stats are +15 Sorcery, +15 Warding, and +10 Wizardry.
*Added the [[Vashta|Vaashta staff]] to the game. A 100% 2H Crushing Damage staff.
+
*Added the [[Vaashta Staff]] to the game. A 100% 2H Crushing Damage staff.
*Added the [[Skrell staff]] to the game. A 100% 2H Crushing Damage staff.
+
*Added the [[Skrell Staff]] to the game. A 100% 2H Crushing Damage staff.
 
 
==== [[Swords]] ====
 
 
 
*Added the [[Reaver's Fang]] sword to the game. A 110% 1H Slashing Damage sword.
 
*Added the [[Reaver's Fang]] sword to the game. A 110% 1H Slashing Damage sword.
 
*Added the [[Rime Blade]] sword to the game. A 100% 1H Slashing Damage sword.
 
*Added the [[Rime Blade]] sword to the game. A 100% 1H Slashing Damage sword.
Line 71: Line 42:
 
*Added the [[Deathblade]] sword to the game. A 100% 1H Slashing Damage sword.
 
*Added the [[Deathblade]] sword to the game. A 100% 1H Slashing Damage sword.
 
*Adjusted the [[Swept Hilt Rapier]] and [[Scimitar]] swords to have Dexterity as their Primary Attribute and Strength as their Secondary Attribute.
 
*Adjusted the [[Swept Hilt Rapier]] and [[Scimitar]] swords to have Dexterity as their Primary Attribute and Strength as their Secondary Attribute.
 
==== [[Unarmed]] ====
 
 
 
*Adjusted the [[Rha'khanakar]] to 110%.
 
*Adjusted the [[Rha'khanakar]] to 110%.
 
+
*The [[Vorgrim Sword|Vorgrim Legionnaire's Sword]] and [[Vorgrim Axe|Vorgrim Legionnaire's Axe]] were adjusted to have +165 Attack Rating, +11 Damage, and -22% Weapon Speed.
==== [[Elite Weapons|Elite]] ====
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*The [[Vorgrim Dagger|Vorgrim Auxiliary's Dagger]] was adjusted to have +165 Attack Rating, +11 Damage, +6 Max Damage, and a Snare Proc that applies a 35% snare to the target.
+
*The [[Vorgrim Axe|Vorgrim Auxiliary's Bow]] was adjusted to Poison Damage from Piercing Damage, +165 Attack Rating, +11 Damage, and +12 Dexterity.
*The [[Vorgrim Legionnaire's Sword]] and [[Axe]] were adjusted to have +165 Attack Rating, +11 Damage, and -22% Weapon Speed.
+
*The [[Crimson Circle Staff|Staff of the Crimson Circle]] was adjusted to have -15% Attack Rating, +20% Power Damage, +100 Mana, and +25% Mana Recovery and is a 100% 2H staff.
*The [[Vorgrim Auxiliary's Dagger]] was adjusted to have +165 Attack Rating, +11 Damage, +6 Max Damage, and a Snare Proc that applies a 35% snare to the target.
+
*The [[Bellugh Nuathal Hammer]] was adjusted to have +15 Benediction, +15 Restoration, +12 Intelligence, and +12 Spirit.</UL>
*The [[Vorgrim Auxiliary's Bow]] was adjusted to Poison Damage from Piercing Damage, +165 Attack Rating, +11 Damage, and +12 Dexterity.
 
*The [[Staff of the Crimson Circle]] was adjusted to have -15% Attack Rating, +20% Power Damage, +100 Mana, and +25% Mana Recovery and is a 100% 2H staff.
 
*The [[Bellugh Nuathal Hammer]] was adjusted to have +15 Benediction, +15 Restoration, +12 Intelligence, and +12 Spirit.
 
 
 
==== [[Glass Weapon|Glass]] ====
 
 
 
*All Glass weapons continue to have a 100% skill requirement.
 
*All Glass weapons continue to have a 100% skill requirement.
*All Glass weapon damage types were changed to Bleeding Damage, with the exception of the [[Glass Crossbow]], which is Poison Damage.
+
*All Glass weapon damage types were changed to Bleeding Damage, with the exception of the [[Glass Bow]] and the [[Glass Crossbow]], which are Poison Damage.
 
*The [[Glass Tlanarion Long Sword]] was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc.
 
*The [[Glass Tlanarion Long Sword]] was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc.
 
*The [[Glass Throwing Hammer]] was adjusted to have +173 Attack Rating, +12 Damage, +7 Max Damage.
 
*The [[Glass Throwing Hammer]] was adjusted to have +173 Attack Rating, +12 Damage, +7 Max Damage.
*The [[Glass Throwing Dagger]] was adjusted to have +173 Attack Rating and a [[Vampyre Proc]].
+
*The [[Glass Throwing Dagger]] was adjusted to have +173 Attack Rating and a Vampyre Proc.
 
*The [[Glass Throwing Axe]] was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.
 
*The [[Glass Throwing Axe]] was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.
 
*The [[Glass Sword]] was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.
 
*The [[Glass Sword]] was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.
Line 104: Line 66:
 
*The [[Glass Crossbow]] was adjusted to be Poison Damage, have +173 Attack Rating, +12 Damage, and a Vampyre Proc. The Crossbow now shoots faster but deals less damage.
 
*The [[Glass Crossbow]] was adjusted to be Poison Damage, have +173 Attack Rating, +12 Damage, and a Vampyre Proc. The Crossbow now shoots faster but deals less damage.
 
*The [[Glass Cestas]] was adjusted to hav +173 Attack Rating and a Vampyre Proc.
 
*The [[Glass Cestas]] was adjusted to hav +173 Attack Rating and a Vampyre Proc.
*The [[Glass Bow]] was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc.
+
*The [[Glass Bow]] was adjusted to be Poison Damage, was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc.
 
*The [[Glass Axe]] was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.
 
*The [[Glass Axe]] was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.
 
+
{{header|Armor Changes}}
=== [[Armor]] ===
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*Adjusted the [[Necromancer#Class Armor|Death Sorcerer's]] baked in stats down to +1 Intelligence and +1 Necromancy per armor piece.
+
{{header|Class Changes}}
*Adjusted the [[Death Sorcerer's]] baked in stats down to +1 Intelligence and +1 Necromancy per armor piece.
 
 
 
=== [[Base Class]] ===
 
 
 
==== [[Mage]] ====
 
 
 
*Adjusted the Mage-based Health Bonus per level from 13 to 15.
 
*Adjusted the Mage-based Health Bonus per level from 13 to 15.
 
=== [[Prestige Class]] ===
 
 
==== [[Channeler]] ====
 
 
 
*Adjusted the Channeler's Health Bonus per level from 39 to 45.
 
*Adjusted the Channeler's Health Bonus per level from 39 to 45.
 
==== [[Fury]] ====
 
 
 
*Adjusted the Fury's Health Bonus per level from 39 to 45.
 
*Adjusted the Fury's Health Bonus per level from 39 to 45.
 
==== [[Necromancer]] ====
 
 
 
*Adjusted the Necromancer's Health Bonus per level from 39 to 45.
 
*Adjusted the Necromancer's Health Bonus per level from 39 to 45.
 
==== [[Priest]] ====
 
 
 
*"Banish the Darkness" can no longer be removed by "Dispel Debuff" powers.
 
*"Banish the Darkness" can no longer be removed by "Dispel Debuff" powers.
 
==== [[Ranger]] ====
 
 
 
*Fixed the Ranger power "Shred". The Defense Debuff effect was not applying to the target.
 
*Fixed the Ranger power "Shred". The Defense Debuff effect was not applying to the target.
 
==== [[Wizard]] ====
 
 
 
*Adjusted the Wizard's Health Bonus per level from 39 to 45.
 
*Adjusted the Wizard's Health Bonus per level from 39 to 45.
 
*Adjusted the recast time on "Sign of Disruption" from 5 seconds to 3 seconds.
 
*Adjusted the recast time on "Sign of Disruption" from 5 seconds to 3 seconds.
 
+
{{header|Discipline Changes}}
=== [[Disciplines]] ===
 
 
 
==== [[Gorgoi]] ====
 
 
 
*Disallowed the removal of the snare component applied while under the effects of the "Crimson Pact" power.
 
*Disallowed the removal of the snare component applied while under the effects of the "Crimson Pact" power.
 
==== [[Werewolf]] ====
 
 
 
*Removed the Attack Rating modifier from the weapon power "Rend the Throat".
 
*Removed the Attack Rating modifier from the weapon power "Rend the Throat".
 
+
{{header|City & Siege}}
=== [[City Building Guide|City]] / [[Sieging|Siege]] / [[Guild]] ===
 
 
 
*Added the Dexterity Suffix to the roll tables for rings on the Amazon, Elven, and Gwendannen Sages.
 
*Added the Dexterity Suffix to the roll tables for rings on the Amazon, Elven, and Gwendannen Sages.
 
*Removed the "Item Durability", "Item Value", and "See Invis" Suffixes from the NPC roll tables.
 
*Removed the "Item Durability", "Item Value", and "See Invis" Suffixes from the NPC roll tables.
Line 161: Line 88:
 
*Bumped all of the Infernal Weapons up to 110% as well as allowed them to be rolled on all Player City hirelings instead of keeping them restricted to the Nephilim hirelings.
 
*Bumped all of the Infernal Weapons up to 110% as well as allowed them to be rolled on all Player City hirelings instead of keeping them restricted to the Nephilim hirelings.
 
*Resource cost on 110% weapons lowered to 10 wormwood or galvor for 1-handed weapons and 20 wormwood or galvor for 2-handed weapons.
 
*Resource cost on 110% weapons lowered to 10 wormwood or galvor for 1-handed weapons and 20 wormwood or galvor for 2-handed weapons.
 
+
{{header|Resource System}}
=== [[Mines]] ===
 
 
 
*Adjusted the Pandemonium Mine output to no longer check distance.
 
*Adjusted the Pandemonium Mine output to no longer check distance.
 
+
{{Patch
=== Refining System ===
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|prever=Patch 22
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|nextver=Patch 24.3
*Retraining Attribute points no longer scale upwards per untrain.
+
}}
----
 
<center>
 
{| style="margin-center 10px; border: 1px #BBB solid; padding: 5px; background-color: #99FF99;"
 
|'''Previous Patch''': [[Patch 22]]<br>
 
'''Next Patch''':  ''To be announced''
 
|}
 
</center>
 

Latest revision as of 21:28, 15 January 2018

Patch 23 was added to Shadowbane on August 1st, 2008.

General Changes
  • Adjusted all snares to scale between 11% to 60% movement speed debuff from PR-1 to PR-40 and have a duration of 7 to 15 seconds from PR-1 to PR-40.
  • Disallowed the Power Block Immunity to be dispelled.
  • Retraining Attribute points at the Refiner no longer scale upwards per untrain.
Weapon Skill Redistribution
  • Increased many of the low-end (below 100%) weapons up to either 100% or 110% skill requirement along with adjusting their damage and weapon speeds to match already established weapons at those skill levels.
  • Each weapon category now has 25%, 50%, 75%, 100%, and 110% weapons.
  • There is at least one weapon in each skill requirement per weapon category.<
  • Added the Wyvern's Beak axe to the game. A 110% 1H Piercing Damage axe.
  • Added the Bonereaver axe to the game. A 110% 1H Slashing Damage axe.
  • Added the Death's Beak axe to the game. A 110% 1H Piercing Damage axe.
  • Added the Doomthorn axe to the game. A 110% 2H Piercing Damage axe.
  • Added the Rune Axe to the game. A 110% 2H Piercing Damage axe.
  • Adjusted the Drake Axe to be Slashing Damage instead of Piercing Damage.
  • Added the Fanged Bow to the game. A 110% bow.
  • Adjusted the War Bow to be a faster bow with less damage output per arrow.
  • Added the Dwarven War Crossbow to the game. A 100% Strength-based Dwarf-only crossbow.
  • Adjusted the Double Crossbow to be a faster bow with less damage output per bolt.
  • Added the Death's Grasp dagger to the game. A 110% dagger.<
  • Added the Skullthumper hammer to the game. A 110% 1H Crushing Damage hammer.
  • Added the Skullcrusher hammer to the game. A 110% 1H Crushing Damage hammer.
  • Added the Righteous Hammer to the game. A 100% 2H Crushing Damage, Abjuration-based hammer for the Sentinel Class.
Weapon Refinements
  • Added the Scythe pole arm to the game. A 110% 2H Slashing Damage pole arm.
  • All staves and wands except for the 25% staves have baked in enchantments. Additional enchantments may be stacked on top of these baked in enchantments when rolled in a player city.
  • The 50% staves and wands now have +5 Sorcery and +5 Warding baked in.
  • The 75% staves and wands now have +10 Sorcery and +10 Warding baked in.
  • The 100% staves and wands now have +15 Sorcery, +15 Warding, and either +10 Intelligence or +10 Focus (dependant on class-based weapons) baked in.
  • The 110% staves and wands now have +20 Sorcery, +20 Warding, and +10 Intelligence baked in.
  • The Bone Staff is now a Shadowmastery-based staff and restricted to the Assassin Class. The baked in stats are +15 Sorcery, +15 Warding, and +10 Shadowmastery.
  • The Long Staff is now a Bardsong-based staff and restricted to the Bard Class. The baked in stats are +15 Sorcery, +15 Warding, and +10 Bardsong.
  • The Crystal Staff has been added to the game and is a Channeling-based staff restricted to the Channeler Class. The baked in stats are +15 Sorcery, +15 Warding, and +10 Channeling.
  • The Druid Staff now has +15 Benediction, +15 Restoration, and +10 Nature Lore baked in.
  • The Warlock Staff now has +15 Sorcery, +15 Warding, and +10 Warlockry baked in.
  • The Elder Staff is now a Wizardry-based staff and restricted to the Wizard Class. The baked in stats are +15 Sorcery, +15 Warding, and +10 Wizardry.
  • Added the Vaashta Staff to the game. A 100% 2H Crushing Damage staff.
  • Added the Skrell Staff to the game. A 100% 2H Crushing Damage staff.
  • Added the Reaver's Fang sword to the game. A 110% 1H Slashing Damage sword.
  • Added the Rime Blade sword to the game. A 100% 1H Slashing Damage sword.
  • Added the Khan'arkh sword to the game. A 110% 1H Slashing Damage sword.
  • Added the Deathblade sword to the game. A 100% 1H Slashing Damage sword.
  • Adjusted the Swept Hilt Rapier and Scimitar swords to have Dexterity as their Primary Attribute and Strength as their Secondary Attribute.
  • Adjusted the Rha'khanakar to 110%.
  • The Vorgrim Legionnaire's Sword and Vorgrim Legionnaire's Axe were adjusted to have +165 Attack Rating, +11 Damage, and -22% Weapon Speed.
  • The Vorgrim Auxiliary's Dagger was adjusted to have +165 Attack Rating, +11 Damage, +6 Max Damage, and a Snare Proc that applies a 35% snare to the target.
  • The Vorgrim Auxiliary's Bow was adjusted to Poison Damage from Piercing Damage, +165 Attack Rating, +11 Damage, and +12 Dexterity.
  • The Staff of the Crimson Circle was adjusted to have -15% Attack Rating, +20% Power Damage, +100 Mana, and +25% Mana Recovery and is a 100% 2H staff.
  • The Bellugh Nuathal Hammer was adjusted to have +15 Benediction, +15 Restoration, +12 Intelligence, and +12 Spirit.</UL>
  • All Glass weapons continue to have a 100% skill requirement.
  • All Glass weapon damage types were changed to Bleeding Damage, with the exception of the Glass Bow and the Glass Crossbow, which are Poison Damage.
  • The Glass Tlanarion Long Sword was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc.
  • The Glass Throwing Hammer was adjusted to have +173 Attack Rating, +12 Damage, +7 Max Damage.
  • The Glass Throwing Dagger was adjusted to have +173 Attack Rating and a Vampyre Proc.
  • The Glass Throwing Axe was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.
  • The Glass Sword was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.
  • The Glass Staff was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.
  • The Glass Spear was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.
  • The Glass Pole Arm was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.
  • The Glass Long Blade was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.
  • The Glass Hammer was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.
  • The Glass Great Sword was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.
  • The Glass Great Hammer was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.
  • The Glass Great Axe was adjusted to have +173 Attack Rating, +12 Damage, +7 Max Damage.
  • The Glass Dagger was adjusted to have +173 Attack Rating and a Vampyre Proc.
  • The Glass Crossbow was adjusted to be Poison Damage, have +173 Attack Rating, +12 Damage, and a Vampyre Proc. The Crossbow now shoots faster but deals less damage.
  • The Glass Cestas was adjusted to hav +173 Attack Rating and a Vampyre Proc.
  • The Glass Bow was adjusted to be Poison Damage, was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc.
  • The Glass Axe was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.
Armor Changes
  • Adjusted the Death Sorcerer's baked in stats down to +1 Intelligence and +1 Necromancy per armor piece.
Class Changes
  • Adjusted the Mage-based Health Bonus per level from 13 to 15.
  • Adjusted the Channeler's Health Bonus per level from 39 to 45.
  • Adjusted the Fury's Health Bonus per level from 39 to 45.
  • Adjusted the Necromancer's Health Bonus per level from 39 to 45.
  • "Banish the Darkness" can no longer be removed by "Dispel Debuff" powers.
  • Fixed the Ranger power "Shred". The Defense Debuff effect was not applying to the target.
  • Adjusted the Wizard's Health Bonus per level from 39 to 45.
  • Adjusted the recast time on "Sign of Disruption" from 5 seconds to 3 seconds.
Discipline Changes
  • Disallowed the removal of the snare component applied while under the effects of the "Crimson Pact" power.
  • Removed the Attack Rating modifier from the weapon power "Rend the Throat".
City & Siege
  • Added the Dexterity Suffix to the roll tables for rings on the Amazon, Elven, and Gwendannen Sages.
  • Removed the "Item Durability", "Item Value", and "See Invis" Suffixes from the NPC roll tables.
  • Removed all negative enchantments from NPC roll tables. For example, you will no longer roll -20% Attack Rating and +20% Weapon Speed, better known as the "Poor" Prefix.
  • Bumped all of the Infernal Weapons up to 110% as well as allowed them to be rolled on all Player City hirelings instead of keeping them restricted to the Nephilim hirelings.
  • Resource cost on 110% weapons lowered to 10 wormwood or galvor for 1-handed weapons and 20 wormwood or galvor for 2-handed weapons.
Resource System
  • Adjusted the Pandemonium Mine output to no longer check distance.

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