Difference between revisions of "Fury Builds"

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[[Category:Templates]]
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Below, you will find a selection of user-created character templates for [[Bard]]s. Character templates are battle-tested methods for building your character, but do not guarantee success and depend mostly on one's style of play.  
These are some templates I ran across. They are unedited from the original posts, so may contain errors. Use them only as a basic guide.<br /><br />
+
== Templates ==
 +
=== Irekei Fury Template ===
 +
''By Capitulation''
  
~PKedU<br /><br />
+
'''Starting Runes'''<br>
 +
*[[Irekei]]
 +
*[[Mage]]
 +
*[[Fury]]
 +
*Brilliant Mind
 +
*Warlord's Page
 +
*Tough as Nails
  
== irekei fury template By Capitulation ==
+
'''In-Game Runes'''<br>
 +
*[[Blood Prophet]]
 +
*[[Runecaster]]
 +
*Amazing Constitution
 +
*Legendary Constitution
 +
*Legendary Intelligence
  
From [http://ubbforums.ubi.com/showflat.php?Cat=&Board=sb_fury&Number=2676803&page=9&view=collapsed&sb=5&o=&fpart=1 here].<br /><br />
+
'''Stats at Level 75'''<br>
 +
*[[Con]] 135
 +
*[[Int]] 155
 +
*[[Spi]] 43
 +
*[[Dex]] Minimum
 +
*[[Str]] Minimum
  
Irekei<br />
+
'''Focus Skills'''<br>
Fury<br />
+
*Stormcalling: 150%
Starting Runes: Brilliant Mind, Warlord's Page, Tough as Nails<br />
+
*Sorcery: 56%
Disciplines: Blood Prophet, Runecaster<br /><br />
+
*Warding: 54%
 
+
*Flamecalling: Minimum
Stats(at 75):<br />
 
Con - 135(+15/35 con)<br />
 
Int - 155(+35 int)<br />
 
Spi - 43<br />
 
 
 
Foci:<br />
 
Stormcalling: 150%<br />
 
Sorcery: 56%<br />
 
Warding: 54%<br />
 
Flamecalling: 68%(base)<br /><br />
 
 
 
Powers:<br />
 
Call the Sky's Fury: 9 (for AoE)<br />
 
Fury of Ice: 40<br />
 
Strike Blind: 40<br />
 
Stun: 40<br />
 
Shielding: 1<br />
 
Flesh Ward: 40<br />
 
Storm Ward: 40<br />
 
Call Storm: 40<br />
 
Call the Blizzard: 40<br />
 
Awaken the Fury: 30<br />
 
Draw Nature's Fury: 40<br />
 
Nyth Rune: 20<br />
 
River of Life: 20<br />
 
Fury of Wind: 40<br />
 
Break Enchantment: 1<br />
 
Leech of Blood: 1<br />
 
Inflict Poison: 40<br />
 
Blood Fire: 20<br /><br />
 
  
== BW Elf Fury (Duel throwing dag) By krazo ==
+
'''Powers and Abilities'''<br>
 +
*Call the Sky's Fury: 9 Points
 +
*Fury of Ice: 40 Points
 +
*Strike Blind: 40 Points
 +
*Stun: 40 Points
 +
*Shielding: 1 Point
 +
*Flesh Ward: 40 Points
 +
*Storm Ward: 40 Points
 +
*Call Storm: 40 Points
 +
*Call the Blizzard: 40 Points
 +
*Awaken the Fury: 30 Points
 +
*Draw Nature's Fury: 40 Points
 +
*Nyth Rune: 20 Points
 +
*River of Life: 20 Points
 +
*Fury of Wind: 40 Points
 +
*Break Enchantment: 1 Point
 +
*Leech of Blood: 1 Point
 +
*Inflict Poison: 40 Points
 +
*Blood Fire: 20 Points
  
from [http://ubbforums.ubi.com/showthreaded.php?Cat=&Board=sb_fury&Number=2865339&page=0&view=collapsed&sb=5&o=365&vc=1 Here]<br /><br />
+
=== Proccing BW Elf Fury ===
 +
By Krazo ''(original source deleted when Ubi forums were taken offline)''<br>
  
<font class="post style9"> Here's my template as I wrote it down on my comp as I was planning it. This is what I would suggest you test out, Roma. I'd love Eastre's tweaks. it's not perfect but I found it to be ridiculously good.<br /><br />
+
'''Author's Comments'''<br>
 +
Here's my template as I wrote it down on my comp as I was planning it. This is what I would suggest you test out, Roma. I'd love Eastre's tweaks. It's not perfect but I found it to be ridiculously good. Have fun. You'll be able to proc on people for 3000's fully buffed and you'll be nuking for over 1400 consistently. I'm sure you can make your own modifications to the template and come up with something better; feel free. Pls give me feed back on what you guys think. This is hands down the best fury around to build. Strategy: Kill people and don't die. The buffbots are there because I plan my characters around available buffs. On Vindi, you can't get these buffs, but it's still effective. On ARAC, you should have the buffs and you will dominate.
  
 
Elven fury<br />
 
Elven fury<br />
 
Warlord's Page, Healthy As An Ox, Tough As Nails, Bladeweaver<br /><br />
 
Warlord's Page, Healthy As An Ox, Tough As Nails, Bladeweaver<br /><br />
  
130 con<br />
+
130 Con<br />
160 int<br />
+
160 Int<br />
56? spi<br />
+
56? Spi<br />
  
 
Max Stormcalling 130<br />
 
Max Stormcalling 130<br />
Line 75: Line 83:
 
GM Ice Debuff 40<br />
 
GM Ice Debuff 40<br />
 
GM Stun 40<br />
 
GM Stun 40<br />
1 root 1<br />
+
1 Root 1<br />
1 str/dex debuff 1<br />
+
1 Str/Dex debuff 1<br />
1 int/spi debuff 1<br /><br />
+
1 Int/Spi debuff 1<br /><br />
 
Total: 650. Numbers aren't exact from the game, so you may have to untrain warding a little to get them exactly right.<br />
 
Total: 650. Numbers aren't exact from the game, so you may have to untrain warding a little to get them exactly right.<br />
  
Ethereal of power ammy<br />
+
Ethereal of Power Ammy<br />
Ethereal of serentiy ring<br />
+
Ethereal of Serenity Ring<br />
Intractable of stormcalling ring<br />
+
Intractable of Stormcalling Ring<br />
 
 
Dual peerless of frykka balanced daggers.<br />
 
  
Runed of genius hood.<br />
+
Dual Peerless of Frykka Balanced Daggers.<br />
All +4 +4 +2 infernal cloth and +4 +4 infernal cloth windies.<br /><br />
 
  
Buffbots: priest (alac, mr and UDH), doomie (VoP), assassin (poison procs), necro (60 holy and PCR)<br /><br />
+
Runed of Genius Hood.<br />
 +
All +4 +4 +2 Infernal cloth and +4 +4 Infernal cloth Windies.<br /><br />
  
Strategy: Kill people and don't die. <br /><br />
+
Buffbots: Priest (alac, mr and UDH), Doomie (VoP), Assassin (poison procs), Necro (60 holy and PCR)
 +
=== PeekaChew's Proccing Fury "The Minun" ===
 +
By PeekaChew ''(original source deleted when Ubi forums were taken offline)''
  
The buffbots are there because I plan my characters around available buffs. On vindi, you can't get these buffs, but it's still effective. On ARAC, you should have the buffs and you will dominate.
+
At creation: <br />
</font><br /><br />
 
 
 
== PeekaChew's Proccing Fury "The Minun"  By PeekaChew ==
 
 
 
from [http://ubbforums.ubi.com/showflat.php?Cat=&Board=sb_fury&Number=2744349 Here]<br /><br />
 
 
 
<font class="post style9">At creation : <br />
 
 
Elf<br />  
 
Elf<br />  
Wizards Apprentice<br />  
+
Wizard's Apprentice<br />  
 
Precise<br />  
 
Precise<br />  
Scion of the Dar Khelegeur<br /><br />  
+
[[Starting_Traits#Scion_of_the_Dar_Khelegur|Scion of the Dar Khelegur]]<br /><br />  
  
In game Stat Runes Taken:<br />  
+
In Game Stat Runes taken:<br />  
Legendary Int (or Godly Depending on what you can find)<br /><br />  
+
Legendary Int (or Godly, depending on what you can find)<br /><br />  
  
End game Stats should look like:<br />  
+
End Game Stats should look like:<br />  
 
185 Int<br />  
 
185 Int<br />  
 
89 Spi<br />  
 
89 Spi<br />  
 
65 Con<br /><br />  
 
65 Con<br /><br />  
  
Skill Percentages should look like:<br /><br />  
+
Skill Percentages should look like:<br />
  
 
Warding 58 %<br />  
 
Warding 58 %<br />  
Line 128: Line 129:
 
Strike Blind 40<br />  
 
Strike Blind 40<br />  
 
Fury of Ice 13<br />  
 
Fury of Ice 13<br />  
Awaken the Fury(farming utility extraordinaire)<br />  
+
Awaken the Fury (farming utility extraordinaire)<br />  
 
Nyth Rune 20<br />  
 
Nyth Rune 20<br />  
 
Consecrate Weapon 18<br />  
 
Consecrate Weapon 18<br />  
 
Hex of the Storm 40<br />  
 
Hex of the Storm 40<br />  
 
Call storm 40<br />  
 
Call storm 40<br />  
Draw Natures Fury 40<br />  
+
Draw Nature's Fury 40<br />  
 
Feint 1 train<br />  
 
Feint 1 train<br />  
 
Fury of the Wind 40<br />  
 
Fury of the Wind 40<br />  
 
Call Blizzard 40<br />  
 
Call Blizzard 40<br />  
Remove Hex 40(This spell is really nasty for those hard to hit rogues cast this a couple of times and youll have no problems hitting them, it also can dispel grounding shot)<br /><br />  
+
Remove Hex 40 (This spell is really nasty for those hard to hit rogues; cast this a couple of times and you'll have no problems hitting them. It also can dispel grounding shot.)<br /><br />  
  
Disc Runes:<br />  
+
Discipline Runes:<br />  
Bladeweaver, Runecaster and undeadhunter<br /><br />  
+
Bladeweaver, Runecaster and Undead Hunter<br /><br />  
  
 +
Equipment: 24 Int everything 165 ATR staff with 12 Int. Archmage's of Mastermind hood and robe. CC gloves. 40 stam Windies. Two Peerless of Thunderbolts Balanced Daggers.
 +
=== Archmage Fury Template ===
 +
By Roma_Fireheart ''(original source deleted when Ubi forums were taken offline)''<br>
  
Equipment: 24 Int everything 165 ATR staff with 12 int. Archmages of Mastermind hood and robe. CC gloves. 40 stam windies. Two Peerless of Thunderbolts balanced daggers.<br /><br />
+
'''Author's Comments'''<br>
 +
The biggest misconception is that you need a farming template & a pvp template; you don't. You just need a well built & played fury. This fury isn't meant to be a mine burner, but I have 1 train in it to get the job done when needed or as back up when the wizards miss with theirs. This is an Ice Line Fury, meaning I focus more of my points to boost Cold Damage spells rather than Lightning.
  
Comments: Have fun youll be able to proc on people for 3000's fully buffed and youll be nuking for over 1400 consistently. I'm sure you can make your own modifications to the template and come up with something better feel free. Pls give me feed back on what you guys think. This is hands down the best fury around to build.
+
I'm debating on refining Ward from Harm down and GMing Storm Ward or Ice Ward to protect the guild from my aoes. Refining it will open up 40 trains which can also be used for Traveler, and to take Nyth Rune to 20. Reason I want to refine is that before the patch, it was needed to reach 800 or so defense to make use of Blind & Fury of Winds Attack Rating Debuff so that people can't hit you easily afterwards.  Now that Shielding gives 400 Defense rather than 250, it basically adds Ward From Harm to it. With Ward From Harm I have roughly 1027 Defense in Ostance, not bad for a Mage. So it's up to you; I'm still debating it.
</font><br /><br />
 
  
== Archmage Fury Template By Roma_Fireheart ==
+
Featherwands are Sorcery Based, so the 60% in Sorcery that unlocks Blind & Recall will help boost your defense up a little more as well. You can also use Runed of Genius Robe & Hood as well as Lapis of Stormcalling Rings/Amulet. Or Archmage of Genius Robe & Hood and use the extra trains from Ward from Harm to train up Stun. If you do, go with a 27 train stun, it has a 7 second stun and 21 second Imunity, allowing you to cast at least 2 debuffs, (Fury of Wind/DNF) then go off to casting the rest, by the time you get all the debuffs off, literally, the stun immunity will be off and you can stun for another 7 seconds. This can be done with each fury in the group against a different target; 3 furies can lock down 3 to 6 other targets if done right and in unison. Meaning, each fury takes a target, and casts fury of wind/dnf while the other fury casts Hex of the Storm or Ice Fury & Poison, then they all cast the aoes at once; it hurts.
  
from [http://ubbforums.ubi.com/showflat.php?Cat=&Board=sb_fury&Number=2863944&page=2&view=collapsed&sb=5&o=&fpart=1 Here]<br /><br />
+
This is the template I currently use for Roma, updated version. I'll post a few others as well as soon as I can find some time to properly level/refine them down.
  
This is the template I currently use for Roma, updated version. I'll post a few others as well as soon as I can find some time to properly level/refine them down.<br /><br />
+
'''Template'''<br>
 
+
Elf<br />
<font class="post style9">Elf<br />
 
 
Mage<br />
 
Mage<br />
 
-5 Str<br />
 
-5 Str<br />
Line 160: Line 163:
 
-5 Con<br />
 
-5 Con<br />
 
Brilliant Mind<br />
 
Brilliant Mind<br />
Wizards Apprentice<br />
+
Wizard's Apprentice<br />
 
Scion of the Dar Khelegur<br /><br />
 
Scion of the Dar Khelegur<br /><br />
  
Line 173: Line 176:
 
Runecaster<br />
 
Runecaster<br />
 
Battle Magus<br />
 
Battle Magus<br />
- Traveler - Optional but not recommended for this template<br /><br />
+
- Traveler - Optional but not recommended for this template.<br /><br />
 
 
 
 
This is an Ice Line Fury, meaning I focus more of my points to boost Cold Damage spells rather than Lightning.<br /><br />
 
  
 
Powers:<br />
 
Powers:<br />
 
Fury of Ice - GM<br />
 
Fury of Ice - GM<br />
 
Hex of the Ice Fury - GM<br />
 
Hex of the Ice Fury - GM<br />
Draw Natures Fury - GM<br />
+
Draw Nature's Fury - GM<br />
 
Fury of Wind - GM<br />
 
Fury of Wind - GM<br />
 
Inflict Poison - GM<br />
 
Inflict Poison - GM<br />
Line 188: Line 188:
 
Call the Sky's Fury - 9 (Enough to unlock Call Storm)<br />
 
Call the Sky's Fury - 9 (Enough to unlock Call Storm)<br />
 
Blind - GM<br />
 
Blind - GM<br />
Stun - 1 Train (to interupt)<br />
+
Stun - 1 Train (to interrupt)<br />
 
Root - 1 Train<br />
 
Root - 1 Train<br />
 
Ward from Harm - GM<br />
 
Ward from Harm - GM<br />
Line 195: Line 195:
 
Elemental Ward - GM (only need 20 Trains)<br />
 
Elemental Ward - GM (only need 20 Trains)<br />
 
Awaken the Fury - 1 train (for emergencies to transfer life to mana)<br />
 
Awaken the Fury - 1 train (for emergencies to transfer life to mana)<br />
Purify - 1 train (to help buffers & group mates when they're oom)<br />
+
Purify - 1 train (to help buffers & group mates when they're OOM)<br />
 
Chant of Frenzy - 1 train (helps sometimes...)<br /><br />
 
Chant of Frenzy - 1 train (helps sometimes...)<br /><br />
  
Line 208: Line 208:
 
Battle Magus -<br />
 
Battle Magus -<br />
 
: Demolish Spell - 1<br />
 
: Demolish Spell - 1<br />
- This fury isnt meant to be a mine burner, but I have 1 train in it to get the job done when needed or as back up when the wizards miss with theirs.<br /><br />
 
 
 
I'm debating on refining Ward from Harm down and GMing Storm Ward or Ice Ward to protect the guild from my aoes. Refining it will open up 40 trains which can also be used for Traveler, and to take Nyth Rune to 20. Reason I want to refine is that before the patch, it was needed to reach 800 or so defense to make use of Blind & Fury of Winds Attack Rating Debuff, so people can't hit you easily afterwards, but now that Shielding gives 400 Defense rather than 250, it basically adds Ward From Harm to it. With Ward From Harm I have roughly 1027 Defense in Ostance, not bad for a mage. So it's up to you, im still debating it.<br /><br />
 
 
Here are some screenshots, note the buffs are just priest & potion int/spi buffs.<br /><br />
 
 
My gear - Runed of the Mastermind Hood & Robe, Hematite of Stormcalling Rings & Amulet, Avatar's Of Stormcalling Feather Wand.<br /><br />
 
Featherwands are Sorcery Based, so the 60% in Sorcery that unlocks Blind & Recall will help boost your defense up alittle more as well. You can also use Runed of Genius Robe & Hood as well as Lapis of Stormcalling Rings/Amulet. Or Archmage of Genius Robe & Hood and use the extra trains from Ward from Harm to train up Stun. If you do, go with a 27 train stun, it has a 7 second stun and 21 second Imunity, allowing you to cast atleast 2 debuffs, (Fury of Wind/DNF) then go off to casting the rest, by the time you get all the debuffs off, literally, the stun immunity will be off and you can stun for another 7 seconds. This can be done with each fury in the group agaisnt a different target, 3 furies can lock down 3 to 6 other targets if done right and in unison. Meaning, each fury takes a target, and casts fury of wind/dnf while the other fury casts Hex of the Storm or Ice Fury & Poison, then they all cast the aoes at once, it hurts.<br /><br />
 
 
The biggest misconception is that you need a farming template & a pvp template, you dont. You just need a well built & played fury.<br /><br />
 
  
 
Focus Lines:<br />
 
Focus Lines:<br />
Line 224: Line 213:
 
Sorcery - 60% for Astral Tether & Blind<br />
 
Sorcery - 60% for Astral Tether & Blind<br />
 
Warding - 53% for Flesh Ward<br />
 
Warding - 53% for Flesh Ward<br />
Yes, our focus lines are too spread out.<br /></font>
+
(Yes, our focus lines are too spread out)
 +
 
 +
My gear - Runed of the Mastermind Hood & Robe, Hematite of Stormcalling Rings & Amulet, Avatar's Of Stormcalling Feather Wand.
 +
== External Links ==
 +
*[http://shadowbaneemulator.com/forum/viewforum.php?f=49 Shadowbane Emulator Fury Forum]
 +
[[Category:Templates]]

Latest revision as of 03:07, 26 February 2021

Below, you will find a selection of user-created character templates for Bards. Character templates are battle-tested methods for building your character, but do not guarantee success and depend mostly on one's style of play.

Templates

Irekei Fury Template

By Capitulation

Starting Runes

In-Game Runes

Stats at Level 75

Focus Skills

  • Stormcalling: 150%
  • Sorcery: 56%
  • Warding: 54%
  • Flamecalling: Minimum

Powers and Abilities

  • Call the Sky's Fury: 9 Points
  • Fury of Ice: 40 Points
  • Strike Blind: 40 Points
  • Stun: 40 Points
  • Shielding: 1 Point
  • Flesh Ward: 40 Points
  • Storm Ward: 40 Points
  • Call Storm: 40 Points
  • Call the Blizzard: 40 Points
  • Awaken the Fury: 30 Points
  • Draw Nature's Fury: 40 Points
  • Nyth Rune: 20 Points
  • River of Life: 20 Points
  • Fury of Wind: 40 Points
  • Break Enchantment: 1 Point
  • Leech of Blood: 1 Point
  • Inflict Poison: 40 Points
  • Blood Fire: 20 Points

Proccing BW Elf Fury

By Krazo (original source deleted when Ubi forums were taken offline)

Author's Comments
Here's my template as I wrote it down on my comp as I was planning it. This is what I would suggest you test out, Roma. I'd love Eastre's tweaks. It's not perfect but I found it to be ridiculously good. Have fun. You'll be able to proc on people for 3000's fully buffed and you'll be nuking for over 1400 consistently. I'm sure you can make your own modifications to the template and come up with something better; feel free. Pls give me feed back on what you guys think. This is hands down the best fury around to build. Strategy: Kill people and don't die. The buffbots are there because I plan my characters around available buffs. On Vindi, you can't get these buffs, but it's still effective. On ARAC, you should have the buffs and you will dominate.

Elven fury
Warlord's Page, Healthy As An Ox, Tough As Nails, Bladeweaver

130 Con
160 Int
56? Spi

Max Stormcalling 130
100 Warding 60
56 Sorcery 16
70 Dagger 30
GM Elemental DA 20
GM Ice Nuke 40
GM Blind 40
GM Shielding 40
1 Blizzard 1
9 Lightning Nuke 9
1 Lightning AOE 1
GM Inflict Poison 40
GM Fury of Wind 40
GM DNF 40
JM RC Heal 20
GM Storm Ward 40
GM Ice Debuff 40
GM Stun 40
1 Root 1
1 Str/Dex debuff 1
1 Int/Spi debuff 1

Total: 650. Numbers aren't exact from the game, so you may have to untrain warding a little to get them exactly right.

Ethereal of Power Ammy
Ethereal of Serenity Ring
Intractable of Stormcalling Ring

Dual Peerless of Frykka Balanced Daggers.

Runed of Genius Hood.
All +4 +4 +2 Infernal cloth and +4 +4 Infernal cloth Windies.

Buffbots: Priest (alac, mr and UDH), Doomie (VoP), Assassin (poison procs), Necro (60 holy and PCR)

PeekaChew's Proccing Fury "The Minun"

By PeekaChew (original source deleted when Ubi forums were taken offline)

At creation:
Elf
Wizard's Apprentice
Precise
Scion of the Dar Khelegur

In Game Stat Runes taken:
Legendary Int (or Godly, depending on what you can find)

End Game Stats should look like:
185 Int
89 Spi
65 Con

Skill Percentages should look like:

Warding 58 %
Dagger 70 %
Storm Calling 140 %
Sorcery 56 %

Train Allocation should look like:
Stun 40
Call the Sky's Fury 40
Inflict Poison 40
Fleshward 40
Strike Blind 40
Fury of Ice 13
Awaken the Fury (farming utility extraordinaire)
Nyth Rune 20
Consecrate Weapon 18
Hex of the Storm 40
Call storm 40
Draw Nature's Fury 40
Feint 1 train
Fury of the Wind 40
Call Blizzard 40
Remove Hex 40 (This spell is really nasty for those hard to hit rogues; cast this a couple of times and you'll have no problems hitting them. It also can dispel grounding shot.)

Discipline Runes:
Bladeweaver, Runecaster and Undead Hunter

Equipment: 24 Int everything 165 ATR staff with 12 Int. Archmage's of Mastermind hood and robe. CC gloves. 40 stam Windies. Two Peerless of Thunderbolts Balanced Daggers.

Archmage Fury Template

By Roma_Fireheart (original source deleted when Ubi forums were taken offline)

Author's Comments
The biggest misconception is that you need a farming template & a pvp template; you don't. You just need a well built & played fury. This fury isn't meant to be a mine burner, but I have 1 train in it to get the job done when needed or as back up when the wizards miss with theirs. This is an Ice Line Fury, meaning I focus more of my points to boost Cold Damage spells rather than Lightning.

I'm debating on refining Ward from Harm down and GMing Storm Ward or Ice Ward to protect the guild from my aoes. Refining it will open up 40 trains which can also be used for Traveler, and to take Nyth Rune to 20. Reason I want to refine is that before the patch, it was needed to reach 800 or so defense to make use of Blind & Fury of Winds Attack Rating Debuff so that people can't hit you easily afterwards. Now that Shielding gives 400 Defense rather than 250, it basically adds Ward From Harm to it. With Ward From Harm I have roughly 1027 Defense in Ostance, not bad for a Mage. So it's up to you; I'm still debating it.

Featherwands are Sorcery Based, so the 60% in Sorcery that unlocks Blind & Recall will help boost your defense up a little more as well. You can also use Runed of Genius Robe & Hood as well as Lapis of Stormcalling Rings/Amulet. Or Archmage of Genius Robe & Hood and use the extra trains from Ward from Harm to train up Stun. If you do, go with a 27 train stun, it has a 7 second stun and 21 second Imunity, allowing you to cast at least 2 debuffs, (Fury of Wind/DNF) then go off to casting the rest, by the time you get all the debuffs off, literally, the stun immunity will be off and you can stun for another 7 seconds. This can be done with each fury in the group against a different target; 3 furies can lock down 3 to 6 other targets if done right and in unison. Meaning, each fury takes a target, and casts fury of wind/dnf while the other fury casts Hex of the Storm or Ice Fury & Poison, then they all cast the aoes at once; it hurts.

This is the template I currently use for Roma, updated version. I'll post a few others as well as soon as I can find some time to properly level/refine them down.

Template
Elf
Mage
-5 Str
-5 Dex
-5 Con
Brilliant Mind
Wizard's Apprentice
Scion of the Dar Khelegur

At 75 :
Con 61
Int 190
Spirit 95

Runes:
Intelligence of the Gods
Archmage
Runecaster
Battle Magus
- Traveler - Optional but not recommended for this template.

Powers:
Fury of Ice - GM
Hex of the Ice Fury - GM
Draw Nature's Fury - GM
Fury of Wind - GM
Inflict Poison - GM
Call Blizzard - GM
Call Storm - GM
Call the Sky's Fury - 9 (Enough to unlock Call Storm)
Blind - GM
Stun - 1 Train (to interrupt)
Root - 1 Train
Ward from Harm - GM
Shielding - GM
Flesh Ward - GM
Elemental Ward - GM (only need 20 Trains)
Awaken the Fury - 1 train (for emergencies to transfer life to mana)
Purify - 1 train (to help buffers & group mates when they're OOM)
Chant of Frenzy - 1 train (helps sometimes...)

Disc Powers:
Archmage -

Litany of Will - 20
Chant of Mastery - 1

Runecaster -

Nyth Rune - 1

Battle Magus -

Demolish Spell - 1

Focus Lines:
Stormcalling 169% Base - I took it farther than usual, until it costs 3 trains for 1%.
Sorcery - 60% for Astral Tether & Blind
Warding - 53% for Flesh Ward
(Yes, our focus lines are too spread out)

My gear - Runed of the Mastermind Hood & Robe, Hematite of Stormcalling Rings & Amulet, Avatar's Of Stormcalling Feather Wand.

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