Difference between revisions of "Dagger Mastery"

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***<b>Attack Penalty:</b> -1% to -41% (from power rank 0 to 40)</UL><br>
 
***<b>Attack Penalty:</b> -1% to -41% (from power rank 0 to 40)</UL><br>
  
=== Thousand Cuts ===
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===[[Thousand Cuts]]===
''Requires: Dagger Mastery Skill ( 70 ) ''<br />''"Weapon Power and Bleeding Damage"''
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{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" align=right
 +
| '''This power will stack with:'''
 +
''[[Ranger#Shred|Shred]]''<br>
 +
''[[Werewolf#Rend_the_throat|Rend The Throat]]''<br>
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''[[Blood Horn#Blood_horns|Blood Horns]]''<br>
 +
|}
 +
''"Weapon Power and Bleeding Damage"''<br>
 +
''Requires: Dagger Mastery Skill (70)''<br>
 +
<UL>
 
* '''Granted:''' Level 1
 
* '''Granted:''' Level 1
 
* '''Casting Time: '''0.2 seconds
 
* '''Casting Time: '''0.2 seconds
 
* '''Recycle Time: '''20.0 seconds
 
* '''Recycle Time: '''20.0 seconds
 
* '''Generates Hate:''' Moderate
 
* '''Generates Hate:''' Moderate
* '''Power User Requirements:''' Requires Dagger weapon in right hand.
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* '''Power User Requirements:''' Requires [[Dagger weapon]] in right hand. Forbids [[Throwing weapon]] in right hand.
 
* '''Mode Required:''' Combat Mode Only
 
* '''Mode Required:''' Combat Mode Only
 
* '''Requires Hit Roll:''' No
 
* '''Requires Hit Roll:''' No
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* '''Duration:''' 10 seconds
 
* '''Duration:''' 10 seconds
 
* <font color="#0000ff">'''On Next Combat Swing Apply Power:'''</font>
 
* <font color="#0000ff">'''On Next Combat Swing Apply Power:'''</font>
** '''Starting Power Rank:''' 35 ( Expert)
+
** '''Casting Time: '''0.2 seconds
** '''Casting Time: '''0 seconds
 
 
** '''Generates Hate:''' No
 
** '''Generates Hate:''' No
 
** '''Target and Range:''' Monsters or Players (10 Units) -- Can affect caster and group members.
 
** '''Target and Range:''' Monsters or Players (10 Units) -- Can affect caster and group members.
* <font color="#0000ff">'''Inflicts damage over time (Every 5 seconds):'''</font>
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***<font color="#0000ff">'''Does damage over time (Every 5 seconds):'''</font>
** '''Duration:''' 60 seconds
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***'''Duration:''' 25 to 65 seconds (at power ranks 0 to 40)
** '''Stackability:''' Cannot be stacked with other effects of type 'Bleeding' (0)
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***'''Stackability:''' Cannot be stacked with other effects of type 'Bleeding' (0)
** Health Damage: 7- 17 points of Health
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***<b>Health Damage:</b> 7- 17 points of Health
** Flagged as 'Bleeding' damage
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***Flagged as 'Bleeding' damage</UL><br>
 +
 
 
== See Also ==
 
== See Also ==
 
*[[Dagger]]
 
*[[Dagger]]

Revision as of 22:47, 16 November 2009

The smallest blades, when used by true masters, can be as deadly as Drake's claws. The pinnacle of blade fighting, Dagger Mastery, teaches swiftness, balance, and anatomy: sliced arteries send the mightiest foes to certain doom.

Granted By

Dagger Mastery Powers

Murderer's Kiss

This power will stack with:

Pious Word of Binding
Blindness
Plague of Blindness
Glimpse of the Pit
Strike Blind
Claws of Blindness
Knavery

"Weapon Power and Attack Debuff"
Requires: Dagger Mastery Skill (30)

    • Granted: Level 1
    • Casting Time: 0.2 seconds
    • Recycle Time: 20.0 seconds
    • Generates Hate: Moderate
    • Power User Requirements: Requires Dagger weapon in right hand. Forbids Throwing weapon in right hand.
    • Mode Required: Combat Mode Only
    • Requires Hit Roll: No
    • Target and Range: Self/No target
    • Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
    • Duration: 10 seconds
    • On Next Combat Swing Apply Power:
      • Casting Time: 0.8 seconds
      • Generates Hate: No
      • Target and Range: Monsters or Players (10 Units) -- Can affect caster and group members.
    • Applies Effect(s):
        • Duration: 10 to 20 seconds (at power ranks 0 to 40)
        • Stackability: Cannot be stacked with other effects of type 'AttackValueDebuff' (0)
        • Attack Penalty: -1% to -41% (from power rank 0 to 40)

Grimtooth

"Weapon Power and Attack Speed Debuff"
Requires: Dagger Mastery Skill (40)

    • Granted: Level 1
    • Casting Time: 0.2 seconds
    • Recycle Time: 20.0 seconds
    • Generates Hate: Moderate
    • Power User Requirements: Requires Dagger weapon in right hand. Forbids Throwing weapon in right hand.
    • Mode Required: Combat Mode Only
    • Requires Hit Roll: No
    • Target and Range: Self/No target
    • Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
    • Duration: 10 seconds
    • On Next Combat Swing Apply Power:
      • Casting Time: 0.8 seconds
      • Generates Hate: No
      • Target and Range: Monsters or Players (10 Units) -- Can affect caster and group members.
      • Applies Effect(s):
        • Duration: 15 to 30.2 seconds (at power ranks 0 to 40)
        • Stackability: Cannot be stacked with other effects of type 'AttackSpeedDeBuff' (0)
        • Delay Between Attacks: +1% to +41% (from power rank 0 to 40)

Heart Seeker

"Weapon Power and Ignore Passive Defense"
Requires: Dagger Mastery Skill (50)

    • Granted: Level 1
    • Casting Time: 0.2 seconds
    • Recycle Time: 20.0 seconds
    • Generates Hate: Moderate
    • Power User Requirements: Requires Dagger weapon in right hand. Forbids Throwing weapon in right hand.
    • Mode Required: Combat Mode Only
    • Requires Hit Roll: No
    • Target and Range: Self/No target
    • Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
    • Duration: 10 seconds
    • On Next Combat Swing Apply Power:
      • Casting Time: 0.8 seconds
      • Generates Hate: No
      • Target and Range: Monsters or Players (10 Units) -- Can affect caster and group members.
      • Applies Effect(s):
        • Duration: 5 to 10 seconds (at power ranks 0 to 40)
        • Stackability:
          • Stack Category: NoPassiveDefense
          • Stack Rank: 0
          • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
        • Player's attacks bypass passive defense (target cannot Block, Dodge or Parry).

Torturer's Scalpel

This power will stack with:

Pious Word of Binding
Blindness
Plague of Blindness
Glimpse of the Pit
Strike Blind
Claws of Blindness
Knavery

"Weapon Power and Attack Debuff"
Requires: Dagger Mastery Skill (60)

    • Granted: Level 1
    • Casting Time: 0.2 seconds
    • Recycle Time: 20.0 seconds
    • Generates Hate: Moderate
    • Power User Requirements: Requires Dagger weapon in right hand. Forbids Throwing weapon in right hand.
    • Mode Required: Combat Mode Only
    • Requires Hit Roll: No
    • Target and Range: Self/No target
    • Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
    • Duration: 10 seconds
    • On Next Combat Swing Apply Power:
      • Casting Time: 0.8 seconds
      • Generates Hate: No
      • Target and Range: Monsters or Players (10 Units) -- Can affect caster and group members.
      • Applies Effect(s):
        • Duration: 5 to 10.2 seconds (at power ranks 0 to 40)
        • Stackability: Cannot be stacked with other effects of type 'AttackValueDebuff' (0)
        • Attack Penalty: -1% to -41% (from power rank 0 to 40)

Thousand Cuts

This power will stack with:

Shred
Rend The Throat
Blood Horns

"Weapon Power and Bleeding Damage"
Requires: Dagger Mastery Skill (70)

    • Granted: Level 1
    • Casting Time: 0.2 seconds
    • Recycle Time: 20.0 seconds
    • Generates Hate: Moderate
    • Power User Requirements: Requires Dagger weapon in right hand. Forbids Throwing weapon in right hand.
    • Mode Required: Combat Mode Only
    • Requires Hit Roll: No
    • Target and Range: Self/No target
    • Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
    • Duration: 10 seconds
    • On Next Combat Swing Apply Power:
      • Casting Time: 0.2 seconds
      • Generates Hate: No
      • Target and Range: Monsters or Players (10 Units) -- Can affect caster and group members.
        • Does damage over time (Every 5 seconds):
        • Duration: 25 to 65 seconds (at power ranks 0 to 40)
        • Stackability: Cannot be stacked with other effects of type 'Bleeding' (0)
        • Health Damage: 7- 17 points of Health
        • Flagged as 'Bleeding' damage

See Also