Difference between revisions of "Dagger Mastery"

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****'''Stack Rank''': 0
 
****'''Stack Rank''': 0
 
****'''Stack Rule''': Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
****'''Stack Rule''': Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
***Player's attacks bypass passive defense (target cannot Block, Dodge or Parry).</UL>
+
***Player's attacks bypass passive defense (target cannot Block, Dodge or Parry).</UL><br>
  
 
=== Torturer's Scalpel ===
 
=== Torturer's Scalpel ===

Revision as of 22:27, 16 November 2009

The smallest blades, when used by true masters, can be as deadly as Drake's claws. The pinnacle of blade fighting, Dagger Mastery, teaches swiftness, balance, and anatomy: sliced arteries send the mightiest foes to certain doom.

Granted By

Dagger Mastery Powers

Murderer's Kiss

Requires: Dagger Mastery Skill ( 30 )
"Weapon Power and Attack Debuff"

  • Granted: Level 1
  • Casting Time: 0.2 seconds
  • Recycle Time: 20.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Requires Dagger weapon in right hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
  • Duration: 10 seconds
  • On Next Combat Swing Apply Power:
    • Starting Power Rank: 15 ( Adept)
    • Casting Time: 0.8 seconds
    • Generates Hate: No
    • Target and Range: Monsters or Players (10 Units) -- Can affect caster and group members.
  • Applies Effect(s):
    • Duration: 13.75 seconds
    • Stackability: Cannot be stacked with other effects of type 'AttackValueDebuff' (0)
    • Attack Penalty: -16%

Grimtooth

Requires: Dagger Mastery Skill ( 40 )
"Weapon Power and Attack Speed Debuff"

  • Granted: Level 1
  • Casting Time: 0.2 seconds
  • Recycle Time: 20.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Requires Dagger weapon in right hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
  • Duration: 10 seconds
  • On Next Combat Swing Apply Power:
    • Starting Power Rank: 10 ( Apprentice)
    • Casting Time: 0.8 seconds
    • Generates Hate: No
    • Target and Range: Monsters or Players (10 Units) -- Can affect caster and group members.
    • Applies Effect(s):
  • Duration: 18.8 seconds
    • Stackability: Cannot be stacked with other effects of type 'AttackSpeedDeBuff' (0)
    • Delay Between Attacks: + 11%

Heart Seeker

"Weapon Power and Ignore Passive Defense"
Requires: Dagger Mastery Skill (50)

    • Granted: Level 1
    • Casting Time: 0.2 seconds
    • Recycle Time: 20.0 seconds
    • Generates Hate: Moderate
    • Power User Requirements: Requires Dagger weapon in right hand. Forbids Throwing weapon in right hand.
    • Mode Required: Combat Mode Only
    • Requires Hit Roll: No
    • Target and Range: Self/No target
    • Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
    • Duration: 10 seconds
    • On Next Combat Swing Apply Power:
      • Casting Time: 0.8 seconds
      • Generates Hate: No
      • Target and Range: Monsters or Players (10 Units) -- Can affect caster and group members.
      • Applies Effect(s):
        • Duration: 5 to 10 seconds (at power ranks 0 to 40)
        • Stackability:
          • Stack Category: NoPassiveDefense
          • Stack Rank: 0
          • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
        • Player's attacks bypass passive defense (target cannot Block, Dodge or Parry).

Torturer's Scalpel

Requires: Dagger Mastery Skill ( 60 )
"Weapon Power and Attack Debuff"

  • Granted: Level 1
  • Casting Time: 0.2 seconds
  • Recycle Time: 20.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Requires Dagger weapon in right hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
  • Duration: 10 seconds
  • On Next Combat Swing Apply Power:
    • Starting Power Rank: 25 ( Skilled)
    • Casting Time: 0.8 seconds
    • Generates Hate: No
    • Target and Range: Monsters or Players (10 Units) -- Can affect caster and group members.
  • Applies Effect(s):
    • Duration: 8.25 seconds
    • Stackability: Cannot be stacked with other effects of type 'AttackValueDebuff' (0)
    • Attack Penalty: -26%

Thousand Cuts

Requires: Dagger Mastery Skill ( 70 )
"Weapon Power and Bleeding Damage"

  • Granted: Level 1
  • Casting Time: 0.2 seconds
  • Recycle Time: 20.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Requires Dagger weapon in right hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
  • Duration: 10 seconds
  • On Next Combat Swing Apply Power:
    • Starting Power Rank: 35 ( Expert)
    • Casting Time: 0 seconds
    • Generates Hate: No
    • Target and Range: Monsters or Players (10 Units) -- Can affect caster and group members.
  • Inflicts damage over time (Every 5 seconds):
    • Duration: 60 seconds
    • Stackability: Cannot be stacked with other effects of type 'Bleeding' (0)
    • Health Damage: 7- 17 points of Health
    • Flagged as 'Bleeding' damage

See Also