Difference between revisions of "Category:Skills"

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Skills can be filled with Training Points. These skills are expressed into percentages but don't cap at 100%. There are skills granted by discipline runes, by a classes or by races. Every caster type class has its own skill which improves attack rating and damage of their class spells, and also grants new spells. (e.g. Channelers have a skill called [[Channeling]]) Weapon skills improve attack rating and damage when you are wielding a weapon that focuses in that class, they also grant weapon powers. (e.g. Sword-users use the skill [[Sword]]) Weapon Masteries grant weapon powers and improve attack rating. (e.g. [[Sword Mastery]]) There are also skills granted by a race, mostly to improve race defining spells. (e.g. Vampires have a skill called [[Bloodcraft]])
 
Skills can be filled with Training Points. These skills are expressed into percentages but don't cap at 100%. There are skills granted by discipline runes, by a classes or by races. Every caster type class has its own skill which improves attack rating and damage of their class spells, and also grants new spells. (e.g. Channelers have a skill called [[Channeling]]) Weapon skills improve attack rating and damage when you are wielding a weapon that focuses in that class, they also grant weapon powers. (e.g. Sword-users use the skill [[Sword]]) Weapon Masteries grant weapon powers and improve attack rating. (e.g. [[Sword Mastery]]) There are also skills granted by a race, mostly to improve race defining spells. (e.g. Vampires have a skill called [[Bloodcraft]])
  
 
Skills have a maximum defined by the amount of Intelligence you have, when this happens, the amount of skill you have turns gold. When a piece of gear, buff or boon improves a skill, the greater amount is displayed in blue between brackets.
 
Skills have a maximum defined by the amount of Intelligence you have, when this happens, the amount of skill you have turns gold. When a piece of gear, buff or boon improves a skill, the greater amount is displayed in blue between brackets.

Revision as of 10:19, 27 January 2008

zelacelboze Skills can be filled with Training Points. These skills are expressed into percentages but don't cap at 100%. There are skills granted by discipline runes, by a classes or by races. Every caster type class has its own skill which improves attack rating and damage of their class spells, and also grants new spells. (e.g. Channelers have a skill called Channeling) Weapon skills improve attack rating and damage when you are wielding a weapon that focuses in that class, they also grant weapon powers. (e.g. Sword-users use the skill Sword) Weapon Masteries grant weapon powers and improve attack rating. (e.g. Sword Mastery) There are also skills granted by a race, mostly to improve race defining spells. (e.g. Vampires have a skill called Bloodcraft)

Skills have a maximum defined by the amount of Intelligence you have, when this happens, the amount of skill you have turns gold. When a piece of gear, buff or boon improves a skill, the greater amount is displayed in blue between brackets.