Difference between revisions of "Category:Skills"

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Skills can be filled with Training Points. These skills are expressed into percentages but don't cap at 100%. There are skills granted by discipline runes, by a classes or by races. Every caster type class has its own skill which improves attack rating and damage of their class spells, and also grants new spells. (e.g. Channelers have a skill called [[Channeling]]) Weapon skills improve attack rating and damage when you are wielding a weapon that focuses in that class, they also grant weapon powers. (e.g. Sword-users use the skill [[Sword]]) Weapon Masteries grant weapon powers and improve attack rating. (e.g. [[Sword Mastery]]) There are also skills granted by a race, mostly to improve race defining spells. (e.g. Vampires have a skill called [[Bloodcraft]])
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'''Skills''' or ''focus skills'' are areas of [[Training Point|training]] that unlocks more advanced [[powers]] and [[skills]]. Training a skill also affects a player's [[Hit Roll|hit chance]] with weapons and spells that are based on that skill, and plays a minor role in [[damage]] as well.
  
Skills have a maximum defined by the amount of Intelligence you have, when this happens, the amount of skill you have turns gold. When a piece of gear, buff or boon improves a skill, the greater amount is displayed in blue between brackets.
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== Availability ==
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Skills can come from [[Starting_Traits|starting traits]], [[Races|races]], [[Prestige Class|classes]], [[Disciplines|disciplines]], and [[Mastery Rune|mastery runes]]. Note that just because a skill is available to your class, it does not mean it will be very effective; each class receives weapon powers at a specific rank. Mastery lines such as Throwing or Axe Mastery require 80% in a primary [[skills]] before being eligible to be trained.
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== Mechanics ==
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Unlike [[power]]s, skills do not have a hard cap. There is a "soft cap" which determined by the player's [[intelligence]] score. Training a skill to the soft cap is called "golding" that skill, because the number turns gold in the skills window.

Latest revision as of 10:28, 22 October 2019

Skills or focus skills are areas of training that unlocks more advanced powers and skills. Training a skill also affects a player's hit chance with weapons and spells that are based on that skill, and plays a minor role in damage as well.

Availability

Skills can come from starting traits, races, classes, disciplines, and mastery runes. Note that just because a skill is available to your class, it does not mean it will be very effective; each class receives weapon powers at a specific rank. Mastery lines such as Throwing or Axe Mastery require 80% in a primary skills before being eligible to be trained.

Mechanics

Unlike powers, skills do not have a hard cap. There is a "soft cap" which determined by the player's intelligence score. Training a skill to the soft cap is called "golding" that skill, because the number turns gold in the skills window.