Difference between revisions of "Category:Skills"

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Skills can be filled with Training Points. These skills are expressed as percentages that do not cap at 100%.  
 
Skills can be filled with Training Points. These skills are expressed as percentages that do not cap at 100%.  
  
There are skills granted by discipline runes, classes, starting traits, or races. Every caster-type class has its own skill which improves the attack rating and damage of the class spells, and also grants new spells (e.g. Channelers have a skill called [[Channeling]]). Weapon skills improve attack rating and damage when one is wielding a weapon that focuses in that class; they also grant weapon powers (e.g. Sword-users use the skill [[Sword]]). Weapon Masteries grant weapon powers and improve attack rating (e.g. [[Sword Mastery]]). There are also skills granted to a race, mostly to improve race-defining spells (e.g. Vampires have a skill called [[Bloodcraft]]).
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There are skills granted by discipline runes, classes, [[Starting_Traits|starting traits]], or races. Every caster-type class has its own skill which improves the attack rating and damage of the class spells, and also grants new spells (e.g. Channelers have a skill called [[Channeling]]). Weapon skills improve attack rating and damage when one is wielding a weapon that focuses in that class; they also grant weapon powers (e.g. Sword-users use the skill [[Sword]]). Weapon Masteries grant weapon powers and improve attack rating (e.g. [[Sword Mastery]]). There are also skills granted to a race, mostly to improve race-defining spells (e.g. Vampires have a skill called [[Bloodcraft]]).
  
 
Skills have a maximum defined by the amount of Intelligence you have; when this is reached, the numerical amount of skill you have turns gold. When a piece of gear, buff or boon improves a skill, the greater amount is displayed in blue between brackets.
 
Skills have a maximum defined by the amount of Intelligence you have; when this is reached, the numerical amount of skill you have turns gold. When a piece of gear, buff or boon improves a skill, the greater amount is displayed in blue between brackets.

Revision as of 04:32, 17 November 2008

Skills can be filled with Training Points. These skills are expressed as percentages that do not cap at 100%.

There are skills granted by discipline runes, classes, starting traits, or races. Every caster-type class has its own skill which improves the attack rating and damage of the class spells, and also grants new spells (e.g. Channelers have a skill called Channeling). Weapon skills improve attack rating and damage when one is wielding a weapon that focuses in that class; they also grant weapon powers (e.g. Sword-users use the skill Sword). Weapon Masteries grant weapon powers and improve attack rating (e.g. Sword Mastery). There are also skills granted to a race, mostly to improve race-defining spells (e.g. Vampires have a skill called Bloodcraft).

Skills have a maximum defined by the amount of Intelligence you have; when this is reached, the numerical amount of skill you have turns gold. When a piece of gear, buff or boon improves a skill, the greater amount is displayed in blue between brackets.