Difference between revisions of "Category:Skills"

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Skills can be filled with Training Points. These skills are expressed into percentages but don't cap at 100%. There are skills granted by discipline runes, by a classes or by races. Every caster type class has its own skill which improves attack rating and damage of their class spells, and also grants new spells. (e.g. Channelers have a skill called [[Channeling]]) Weapon skills improve attack rating and damage when you are wielding a weapon that focuses in that class, they also grant weapon powers. (e.g. Sword-users use the skill [[Sword]]) Weapon Masteries grant weapon powers and improve attack rating. (e.g. [[Sword Mastery]]) There are also skills granted by a race, mostly to improve race defining spells. (e.g. Vampires have a skill called [[Bloodcraft]])
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Skills can be filled with Training Points. These skills are expressed as percentages that do not cap at 100%.  
  
Skills have a maximum defined by the amount of Intelligence you have, when this happens, the amount of skill you have turns gold. When a piece of gear, buff or boon improves a skill, the greater amount is displayed in blue between brackets.
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There are skills granted by discipline runes, by classes, or to races. Every caster-type class has its own skill which improves the attack rating and damage of the class spells, and also grants new spells (e.g. Channelers have a skill called [[Channeling]]). Weapon skills improve attack rating and damage when one is wielding a weapon that focuses in that class; they also grant weapon powers (e.g. Sword-users use the skill [[Sword]]). Weapon Masteries grant weapon powers and improve attack rating (e.g. [[Sword Mastery]]). There are also skills granted to a race, mostly to improve race-defining spells (e.g. Vampires have a skill called [[Bloodcraft]]).
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Skills have a maximum defined by the amount of Intelligence you have; when this is reached, the numerical amount of skill you have turns gold. When a piece of gear, buff or boon improves a skill, the greater amount is displayed in blue between brackets.

Revision as of 21:41, 16 June 2008

Skills can be filled with Training Points. These skills are expressed as percentages that do not cap at 100%.

There are skills granted by discipline runes, by classes, or to races. Every caster-type class has its own skill which improves the attack rating and damage of the class spells, and also grants new spells (e.g. Channelers have a skill called Channeling). Weapon skills improve attack rating and damage when one is wielding a weapon that focuses in that class; they also grant weapon powers (e.g. Sword-users use the skill Sword). Weapon Masteries grant weapon powers and improve attack rating (e.g. Sword Mastery). There are also skills granted to a race, mostly to improve race-defining spells (e.g. Vampires have a skill called Bloodcraft).

Skills have a maximum defined by the amount of Intelligence you have; when this is reached, the numerical amount of skill you have turns gold. When a piece of gear, buff or boon improves a skill, the greater amount is displayed in blue between brackets.