Difference between revisions of "Aerynth Runegate System"

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*[[Dalgoth Runegate System]]
 
*[[Dalgoth Runegate System]]
 
*[[Vorringia Runegate System]]
 
*[[Vorringia Runegate System]]
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=== [[Patch_1#World|1/14/2004]] ===
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* The mainland Runegates on the Aerynth mapset now follow the paradigm seen on Dalgoth and Vorringia, where one specific Runegate is tied to one element.

Revision as of 09:36, 26 October 2012

This entry is incomplete. If you have any useful information to contribute, you may do so by clicking "edit" at the top of this page.

Aerynth Runegate Map

The following information will aid would-be travelers in Aerynth. For more details, be sure to enlarge the runegate map.

Indefinite Gates

All runegates will have three gates open perpetually:

  • Chaos Gate, which is multi-colored and leads to Maelstrom's "Maelstrom's Eye" gate.
  • Death Gate, which is black and leads to Oblivion's "Doomgate".
  • Law Gate, which is white and leads to Khar Th'Sekt.
  • Forbidden Isle can be accessed from any gate by using the gate-opening power used to reach it (for example, using "Open Water Gate" on the Sigil Stone runegate leads to The Forbidden Isle).

Traveler Guide

To open a gate with Traveler powers, simply select the gate and cast the power. A new gate will swirl open, allowing anyone to pass through. Traveler-opened gates close after a short time.

  • Graven Rock (Earth)
  • Ring of Kauro (Fire)
  • Dovaal's Gate (Air)
  • Sigil Stone (Water)
  • Haedan's Stone (Spirit)
  • The Forbidden Gate (Use Spirit from Haedan's Stone or Law from Khar Th'Sekt)

See Also

1/14/2004

  • The mainland Runegates on the Aerynth mapset now follow the paradigm seen on Dalgoth and Vorringia, where one specific Runegate is tied to one element.