Difference between revisions of "Hit Roll"

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#redirect [[Defense]]
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[[Category:Game Mechanics]]
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[[Category:Formulas]]
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[[Category:Combat]]
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'''Hit roll''' is the formula used to determine the success of an attack. Each time an attack is made on an enemy player, an internal calculation will take place to determine if the attack misses or not. The term "hit roll" is a holdover from tabletop role playing games, where dice were rolled to determine if an attack was successful.
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== How the hit roll is calculated ==
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There are two ratings which are checked when an attack is made, '''attack''' and '''defense'''. Having more attack rating then the enemy's defense will increase the chance to hit, and having more defense rating than an attacker's attack rating will lower their chances of hitting you. The hit roll will never drop below five percent hit chance, so it is impossible to become invulnerable with high defense.
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Defense and Meele attack rating are displayed on the character info screen, while spell hit rating is found when hovering over the spell's cameo.
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=== Attack rating ===
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Attack rating or ''ATR'', is the number given to most offensive abilities that determines the chance to hit successfully. As a player accumulates attack rating, it becomes harder for their attacks to miss. Attack rating can be increased by training focus skills and equipping certain weapons. An attack or spell with no hit rating will '''always hit'''.
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Attack rating can be calculated using the following formulas:
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*'''Spell Attack Rating''' = <code>('''Dexterity''' or '''Strength''' depending on weapon type '''/'''2) + ('''[[Primary_and_Secondary_Skills|Primary Skill]] *''' 4) + ('''[[Primary_and_Secondary_Skills|Secondary Skill]] *''' 2) + ('''Attack Rating Magical Bonuses on Weapon(s) and Buffs''') * ('''Stance Modifier''') * ('''Special Attack Modifier''')
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</code>
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*'''Meele/Ranged Attack Rating''' = <code>(7 '''* [[Skill|Focus Skill of Weapon Used]]''') + ('''Dexterity'''/2) + '''Attack Rating Magical Bonuses on Weapon(s)''' * '''[[Stances|Stance]]''' * '''[[Weapon Style]]'''</code>
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=== Defense Rating ===
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Defense rating or ''DEF'', is the opposite of attack rating. It determines one's resilience to any effects that depend on an attack rating for success. As a player accumulates defense rating, it becomes harder for attacks to hit them.
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Defense can be calculated using the following formula:
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*'''Defense''' = <code>(('''Dexterity'''*2) + ('''Total Armor Defense'''*('''Armor Skill''' * .03)) + ('''Shield Armor''' * ('''shield skill''' * .03)) + (('''Primary Weapon Skill''' + '''Secondary Weapon Skill''')/2)) * (1. '''Stance Modification''')</code>

Revision as of 11:18, 13 January 2010

Hit roll is the formula used to determine the success of an attack. Each time an attack is made on an enemy player, an internal calculation will take place to determine if the attack misses or not. The term "hit roll" is a holdover from tabletop role playing games, where dice were rolled to determine if an attack was successful.

How the hit roll is calculated

There are two ratings which are checked when an attack is made, attack and defense. Having more attack rating then the enemy's defense will increase the chance to hit, and having more defense rating than an attacker's attack rating will lower their chances of hitting you. The hit roll will never drop below five percent hit chance, so it is impossible to become invulnerable with high defense.

Defense and Meele attack rating are displayed on the character info screen, while spell hit rating is found when hovering over the spell's cameo.

Attack rating

Attack rating or ATR, is the number given to most offensive abilities that determines the chance to hit successfully. As a player accumulates attack rating, it becomes harder for their attacks to miss. Attack rating can be increased by training focus skills and equipping certain weapons. An attack or spell with no hit rating will always hit.

Attack rating can be calculated using the following formulas:

  • Spell Attack Rating = (Dexterity or Strength depending on weapon type /2) + (Primary Skill * 4) + (Secondary Skill * 2) + (Attack Rating Magical Bonuses on Weapon(s) and Buffs) * (Stance Modifier) * (Special Attack Modifier)

Defense Rating

Defense rating or DEF, is the opposite of attack rating. It determines one's resilience to any effects that depend on an attack rating for success. As a player accumulates defense rating, it becomes harder for attacks to hit them.

Defense can be calculated using the following formula:

  • Defense = ((Dexterity*2) + (Total Armor Defense*(Armor Skill * .03)) + (Shield Armor * (shield skill * .03)) + ((Primary Weapon Skill + Secondary Weapon Skill)/2)) * (1. Stance Modification)