Difference between revisions of "Errant"

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When a player has no guild or nation, he is said to be Errant. The crest symbols will appear grey and the player will suffer certain penalties. His experience gain from PvE will be halved and he will get no experience from PvP. Errant characters are not bound to a city and will spawn at a randomly selected ruin everytime they enter the world or die. A guild that has not yet acquired a city or pledged fealty to a nation is know as an errant guild. The nation crest will appear grey.
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'''Errant''' is a patronage status. When a player has no [[guild]] or [[nation]], they are considered Errant, a potential enemy to anyone. The [[crest]] symbols will appear gray and the player may suffer 50% of normal experience gain from monsters and no experience gain from other players. Errant characters are not bound to a city and will spawn at a randomly selected [[ruins]] every time they enter the world, [[recall]], or die.
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A guild that has not yet acquired a city or pledged fealty to a nation is know as an errant guild, their nation crest will appear gray.

Revision as of 10:13, 26 July 2007

Errant is a patronage status. When a player has no guild or nation, they are considered Errant, a potential enemy to anyone. The crest symbols will appear gray and the player may suffer 50% of normal experience gain from monsters and no experience gain from other players. Errant characters are not bound to a city and will spawn at a randomly selected ruins every time they enter the world, recall, or die.

A guild that has not yet acquired a city or pledged fealty to a nation is know as an errant guild, their nation crest will appear gray.