Blood Horn

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Blood Horn


Blood Horn

Blessed of Morloch

Base Classes Available

Rogue

Races Available

Minotaurs

Classes Available

Barbarians
Doomsayers
Warriors

Bathed in the blood of their enemies and sanctified by Morloch himself, Blood Horns are the pinnacle of Minotaur might and savagery. Blood Horns are usually the chieftains of their tribe and are a bane to magic users.

More Blood Horn Lore

Discipline Effects

Grants Powers
Grants Dagger skill
Grants Dagger Mastery skill

Discipline Locations

Discipline Droppers

Discipline Droppers

  • Name: Taelmar the Spider
  • Microzone: Spider-Haunted Grove
  • Macrozone:
    • Aerynth: Essenng Wilds - 34853, 67113
    • Aerynth: Wilds of Harquen - 50469, 68649
    • Aerynth: Tyrranth Minor - 42859, 29380
    • Aerynth: Haroun Wildlands - 38181, 29481
    • Dalgoth: Wilds of Arvennus - 71205, 74793
    • Dalgoth: Emmeron Wilds - 28965, 62249
    • Vorringia: Valkos Wilds - 42533, 40745

Discipline Droppers

Discipline Droppers

Disciplines Trainers


Discipline Powers

Passwall (20)

requires Bow Skill (75)
"Personal Teleportation"

Granted: Level 20
Power Rank: 40
Teachers: None (skill cannot be trained)
Focus Skill: Shadowmastery
Mana Cost: 76
Casting Time: 6 seconds
Recycle Time: 300 seconds
Generates Hate: No
Power User Requirements: Player must not be moving when he activates this power. You must be hiding to use this power.
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: No
Target and Range: Self/No target
Applies Effect(s):

  • Player can teleport to any location on minimap


Backstab (20)

requires Sneak (1)
"Sneak Attack!"

Granted: Level 20
Power Rank: 0 ( Untrained)
Teachers: Master Black Mask (20)
Focus Skill: None
Stamina Cost: 20
Casting Time: 0.2 seconds
Recycle Time: 00.0 seconds
Generates Hate: Moderate
Power User Requirements: You must be sneaking to use this power. Forbids Archery weapon in right hand. Forbids Archery weapon in left hand. Forbids Throwing weapon in right hand.
Mode Required: Combat Mode Only
Requires Hit Roll: No
Target and Range: Self/No target
Applies Effect(s): From Power Ranks 0 to 20)

  • Duration: 10 seconds
  • Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
  • Attack Bonus: +60% to +80% (from power rank 0 to 20)
  • Damage Dealt: +80 to +240 (from power rank 0 to 20)