Difference between revisions of "Attack Rating"

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[[Category:Game Mechanics]]
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#redirect [[Hit roll]]
[[Category:Formulas]]
 
'''Attack rating''', or ''ATR'', is one's ability to land a hit on a target versus its [[defense]].
 
== Formula ==
 
'''Attack Rating''' can be calculated using the following formulas <ref>[http://ubbforums.ubi.com/showflat.php?Cat=&Board=sbqanda&Number=588238&page=0&view=collapsed&sb=5&o=&fpart=all Confirmed Game Formulas]</ref>:
 
 
 
''(Note - Weapon Styles no longer have an ATR modifier)''
 
=== Melee ===
 
*<code>('''Dexterity''' or '''Strength''' depending on weapon type '''/'''2) + ('''[[Primary_and_Secondary_Skills|Primary Skill]] *''' 4) + ('''[[Primary_and_Secondary_Skills|Secondary Skill]] *''' 2) + ('''Attack Rating Magical Bonuses on Weapon(s) and Buffs''') * ('''Stance Modifier''') * ('''Special Attack Modifier''')
 
</code>
 
 
 
=== Spell ===
 
*<code>(7 '''* [[Primary_and_Secondary_Skills|Spell Focus Line]]''') + ('''Dexterity'''/2) + '''Attack Rating Magical Bonuses on Weapon(s)''' * '''[[Stances|Stance]]''' * '''[[Weapon Style]]'''</code>
 
== Hit-roll ==
 
Regardless of one's defense or attack rating, there is a five percent chance of success for every event. This is known as the hit roll.
 
== References ==
 
<references/>
 

Latest revision as of 11:19, 13 January 2010

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