Realm Charter

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Much like a guild, a realm ruler must first select a charter. Realm charters can only be obtained as a random drop from mobs on Maelstrom or Oblivion. There are benefits and drawbacks to each:

Realm Types

Belligerent Realm

Belligerent realms focus their efforts on war and siege, placing might above other goals.

  • +15% extra durability points for all structures city structures.
  • All structures take 10% longer to build.
  • All maintenance costs are 10% higher
  • A belligerent realm can tax other cities in their realm for 10% of the gold and resources on their warehouse.

Mercantile Realm

Mercantile Realms are focused on trade and commerce, putting wealth first.

  • All city assets have 15% fewer durability points.
  • All city assets build and rank 10% faster.
  • All city maintenance costs are reduced by 10%
  • A mercantile realm can tax other cities in their realm for 20% of the gold and resources on their warehouse.

Feudal Realm

Feudal Realms take a balanced approach to government.

  • No changes to asset cost, rank, or durability.
  • A feudal realm can tax other cities in their realm for 15% of the gold and resources on their warehouse.

Realm Run

Once a charter is selected, a guild or nation leader may double click it to begin what is known as the "realm run". The realm run is a ritual required before obtaining realm leadership. Once this process begins, a message is broadcast to everyone on the server. This could lead to interruption or canceling of the ritual.

For more information, see Realm and Rulership.