Vital Shot
"Weapon Power and Snare"
Requires: Archery Skill (40)
- Granted: Level 1
- Casting Time: 0.2 seconds
- Recycle Time: 20.0 seconds
- Generates Hate: Moderate
- Power User Requirements: Player must not be moving when he activates this power. Requires Crossbow weapon in right hand.
- Mode Required: Combat Mode Only
- Requires Hit Roll: No
- Target and Range: Self/No target
- Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
- Duration: 10 seconds
- On Next Combat Swing Apply Power:
- Casting Time: 0.8 seconds
- Generates Hate: No
- Target and Range: Monsters or Players (150 Units) -- Can affect caster and group members.
- Applies Effect(s): (From Power Ranks 20 to 20)
- Duration: 7 to 15 seconds (at power ranks 0 to 40)
- Stackability: Cannot be stacked with other effects of type 'Snare' (0)
- Movement Rate: -6% to -25% (from power rank 0 to 40)
- Fighter-Huntress (Granted Rank: Adept (15))
- Attack Bonus: + 44.3%
- Damage Dealt: + 30%
- Stamina Cost: 26.25
- Duration: 13.75
- Rogue-Huntress (Granted Rank: Apprentice (10))
- Attack Bonus: + 38.2%
- Damage Dealt: + 26%
- Stamina Cost: 27.5
- Duration: 12.5
- Fighter-Ranger (Granted Rank: Journeyman (20))
- Attack Bonus: + 50.4%
- Damage Dealt: + 34%
- Stamina Cost: 25
- Duration: 15
- Rogue-Ranger (Granted Rank: Adept (15))
- Attack Bonus: + 44.3%
- Damage Dealt: + 30%
- Stamina Cost: 26.25
- Duration: 13.75
- Rogue-Thief (Granted Rank: Grand Master (40))
- Attack Bonus: + 74.8%
- Damage Dealt: + 50%
- Stamina Cost: 20
- Duration: 20
- Fighter-Warrior (Granted Rank: Grand Master (40))
- Attack Bonus: + 74.8%
- Damage Dealt: + 50%
- Stamina Cost: 20
- Duration: 20
- All Other Fighters (Granted Rank: Apprentice (10))
- Attack Bonus: + 38.2%
- Damage Dealt: + 26%
- Stamina Cost: 27.5
- Duration: 12.5
- All Other Rogues (Granted Rank: Grand Master (5))
- Attack Bonus: + 32.1%
- Damage Dealt: + 22%
- Stamina Cost: 28.75
- Duration: 11.25