Power Swing
Requires: Hammer Mastery Skill (30)
"Weapon Power and Damage Debuff"
- Granted: Level 1
- Casting Time: 0.2 seconds
- Recycle Time: 20.0 seconds
- Generates Hate: Moderate
- Power User Requirements: Requires Hammer weapon in right hand. Forbids Great Hammer Mastery weapon in right hand. Forbids Throwing weapon in right hand.
- Mode Required: Combat Mode Only
- Requires Hit Roll: No
- Target and Range: Self/No target
- Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0).
- Duration: 10 seconds
- On Next Combat Swing Apply Power:
- Starting Power Rank: 12 (Neophyte)
- Casting Time: 0.8 seconds
- Generates Hate: No
- Target and Range: Monsters or Players (10 Units) - Can affect caster and group members.
- Applies Effect(s)
- Duration: 18.8 seconds
- Stackability: Cannot be stacked with other effects of type 'DamageDebuff' (0)
- Damage Dealt: -11% to -41% (at power ranks 10 to 40)
- Fighter-Barbarian (Granted Rank: Journeyman (20))
- Damage Dealt: + 50.4%
- Stamina Cost: 15
- Rogue-Barbarian (Granted Rank: Apprentice (10))
- Damage Dealt: + 38.2%
- Stamina Cost: 16.4
- Fighter-Crusader (Granted Rank: Proficient (30))
- Damage Dealt: + 62.6%
- Stamina Cost: 13.6
- Healer-Crusader (Granted Rank: Skilled (25))
- Damage Dealt: + 56.5%
- Stamina Cost: 14.3
- Healer-Prelate (Granted Rank: Journeyman (20))
- Damage Dealt: + 50.4%
- Stamina Cost: 15
- Fighter-Sentinel (Granted Rank: Grand Master (40))
- Damage Dealt: + 74.8%
- Stamina Cost: 12.2
- Fighter-Templar (Granted Rank: Adept (15))
- Damage Dealt: + 44.3%
- Stamina Cost: 15.7
- Fighter-Warrior (Granted Rank: Grand Master (40))
- Damage Dealt: + 74.8%
- Stamina Cost: 12.2
- All Other Fighters (Granted Rank: Apprentice (10))
- Damage Dealt: + 38.2%
- Stamina Cost: 16.4
- All Other Healers (Granted Rank: Apprentice (5))
- Damage Dealt: + 32.1%
- Stamina Cost: 17.1