User:WyvernsFang
Revision as of 19:48, 2 June 2008 by WyvernsFang (talk | contribs)
WyvernsFang is a UbiUser who specializing in making spec toons, finding out that no one wants to use them, and then trashing them because they would only work in ideal circumstances anyway. As a result, he browses MorlochWiki a lot and corrects/fills in every page with incorrect/missing information in his spare time and spends more time double checking information on the Wiki in game than he spends actually playing Shadowbane.
Pet Peeves
This section has changes that I would like to see happen in Shadowbane that I believe would be possible to put in. Wereforms do not have all their buffs consolidated under one effect.
- Problems Caused
- Clutters the Effects Bar, making it more difficult to check remaining durations.
- Certain effects do not stack with other enchantments. Ex. Werewolf attack speed buff, Wererat dexterity buff
- The effects can be dispelled individually by spells such as Countersong or Sway the Balance, which makes no sense, as they are applied and expire as a whole, and because they are all attributes that are associated with that form.
- Problems Caused by Fixing It
- Giant Killer's Cut Down to Size would no longer dispel the Wereform constitutions buffs, in my opinion it would make more sense to have them dispel the Wereform completely, as well as dispelling constitution buffs.
- Werewolf's attack speed buff would be overpowered, it would have to be adjusted to be more in line with the Huntress Transformation, I would recommend having it scale from 0% at untrained to 10% at JM, making it just a perk, and not altering the current balance too much.
Sprint is flagged as a spell.
- Problems Caused
- Breaks Wereforms (which does not make sense), Chants (which sorta makes sense, but not enough that this should happen), and Stealth (which makes sense, rogues shouldn't be able to stay hidden from people while sprinting all out).
- Problems Caused by Fixing It
- Escaping Rogues would be able to escape quickly and invisibly, making attacking someone almost completely zero risk for them if they have insta-cast stealth.
There is no 'Stop Moving' Button
- This wouldn't Be that hard to implement, as many spells make you stop moving while you cast it, you would just have to make one that stopped you permanently until you issue a new movement order, or have it issure a movement order directly below your character. This would prevent the time wasted by having to click on a spot near where you are in order to stop your character so that you can use powers that cannot be used while moving.