Difference between revisions of "Attack Rating"
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[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
'''Attack rating''', or ''ATR'', is one's ability to land a hit on a target versus their [[defense]]. | '''Attack rating''', or ''ATR'', is one's ability to land a hit on a target versus their [[defense]]. | ||
+ | == Formula == | ||
+ | '''Attack Rating''' can be calculated using the following formulas: | ||
+ | === Melee === | ||
+ | *<code>((('''Dexterity''' or '''Strength''' which ever higher'''/'''2) + ('''Primary Skill *''' 4) + ('''Secondary Skill *''' 2) + ('''Attack Rating Magical Bonuses on Weapon(s)''')) * (1'''.Stance Modifer''')) * (1.'''Special Attack Modifer''') | ||
+ | </code> | ||
+ | === Spell === | ||
+ | *<code>(7 '''* Spell Focus Line''') + ('''Dexterity'''/2) + '''Weapon Bonus''' * '''Stance''' * '''Special Attack'''</code> | ||
== Hit-roll == | == Hit-roll == | ||
Regardless of one's defense or attack rating, there is a five percent chance of success for every event. This is known as the hit roll. | Regardless of one's defense or attack rating, there is a five percent chance of success for every event. This is known as the hit roll. | ||
{{jargon}} | {{jargon}} |
Revision as of 06:15, 24 January 2008
Attack rating, or ATR, is one's ability to land a hit on a target versus their defense.
Contents
Formula
Attack Rating can be calculated using the following formulas:
Melee
(((Dexterity or Strength which ever higher/2) + (Primary Skill * 4) + (Secondary Skill * 2) + (Attack Rating Magical Bonuses on Weapon(s))) * (1.Stance Modifer)) * (1.Special Attack Modifer)
Spell
(7 * Spell Focus Line) + (Dexterity/2) + Weapon Bonus * Stance * Special Attack
Hit-roll
Regardless of one's defense or attack rating, there is a five percent chance of success for every event. This is known as the hit roll. Template:Jargon