Difference between revisions of "Defense"

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[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]
'''Defense rating''' or ''Def'' is one's ability to avoid mêlée damage, casted damage, or effects that depend on an [[attack rating]] for success. The  chance of avoiding damage is in your favor if you are attacked with an attack rating that is lower then your defense rating.  
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'''Defense''' or ''Def'' a rating of one's ability to avoid mêlée damage, casted damage, or effects that depend on an [[attack rating]] for success. The  chance of avoiding damage is in your favor if you are attacked with an attack rating that is lower then your defense rating.  
 
=== Formula ===
 
=== Formula ===
 
Defense can be calculated using the following formula<sup>(1)</sup>:
 
Defense can be calculated using the following formula<sup>(1)</sup>:

Revision as of 23:36, 5 January 2008

Defense or Def a rating of one's ability to avoid mêlée damage, casted damage, or effects that depend on an attack rating for success. The chance of avoiding damage is in your favor if you are attacked with an attack rating that is lower then your defense rating.

Formula

Defense can be calculated using the following formula(1):

  • Defense = ((Dexterity*2) + (Total Armor Defense*(Armor Skill * .03)) + (Shield Armor * ( * .03)) + ((Primary Weapon Skill + Secondary Weapon Skill)/2)) * (1. Stance Modification)

Hit-roll

Regardless of one's defense or attack rating, there is a five percent chance of success for every attack event. This is known as the hit-roll.

References

1. Defense formula: Conformed Game Formulas (UBI Forum) Template:Jargon