Difference between revisions of "Defense"
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Defense can be calculated using the following formula<sup>(1)</sup>: | Defense can be calculated using the following formula<sup>(1)</sup>: | ||
*<code> '''Defense''' = (('''Dexterity'''*2) + ('''Total Armor Defense'''*('''Armor Skill''' * .03)) + ('''Shield Armor''' * ( * .03)) + (('''Primary Weapon Skill''' + '''Secondary Weapon Skill''')/2)) * (1. '''Stance Modification''')</code> | *<code> '''Defense''' = (('''Dexterity'''*2) + ('''Total Armor Defense'''*('''Armor Skill''' * .03)) + ('''Shield Armor''' * ( * .03)) + (('''Primary Weapon Skill''' + '''Secondary Weapon Skill''')/2)) * (1. '''Stance Modification''')</code> | ||
− | == Hit | + | == Hit-roll == |
Regardless of one's defense or attack rating, there is a five percent chance of success for every event. This is known as the hit roll. | Regardless of one's defense or attack rating, there is a five percent chance of success for every event. This is known as the hit roll. | ||
Revision as of 12:57, 6 August 2007
Defense or Def is one's ability to avoid mêlée damage, casted damage, or effects that depend on an attack rating for success. The chance of avoiding damage is in your favor if you are attacked with an attack rating that is lower then your defense rating.
Formula
Defense can be calculated using the following formula(1):
Defense = ((Dexterity*2) + (Total Armor Defense*(Armor Skill * .03)) + (Shield Armor * ( * .03)) + ((Primary Weapon Skill + Secondary Weapon Skill)/2)) * (1. Stance Modification)
Hit-roll
Regardless of one's defense or attack rating, there is a five percent chance of success for every event. This is known as the hit roll.
References
1. Defense formula: Conformed Game Formulas (UBI Forum) Template:Jargon