Difference between revisions of "Leadership"
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+ | '''Leadership''' is a skill granted by the [[Commander]] [[disciplene]]. It provides a bonus to gained experienc. It grants an estimated one percent additional experience amount per point invested without exeeding the experienc cap (percent of the exp normally gained at their level). For leadership to be in effect, the character employing it must be set as the party leader and be within experience-gain range. | ||
− | + | For example: A level 30 character gains 50,000 exp per kill at a cap of 55,000 per kill. Leadership, regardless of skill level, can only provide 55,000. | |
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Revision as of 22:24, 31 July 2007
Leadership is a skill granted by the Commander disciplene. It provides a bonus to gained experienc. It grants an estimated one percent additional experience amount per point invested without exeeding the experienc cap (percent of the exp normally gained at their level). For leadership to be in effect, the character employing it must be set as the party leader and be within experience-gain range.
For example: A level 30 character gains 50,000 exp per kill at a cap of 55,000 per kill. Leadership, regardless of skill level, can only provide 55,000.