Difference between revisions of "Attack Speed"
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Increased weapon speed is represented by a ''negative'' modifier in-game. This is to show that the modifier is reducing the delay between weapon swings. | Increased weapon speed is represented by a ''negative'' modifier in-game. This is to show that the modifier is reducing the delay between weapon swings. | ||
+ | |||
+ | == Pros and Cons == | ||
+ | A fast weapon speed results in more damage per second (DPS). However, so too can increased damage per swing. Below, we weight the pros and cons of a faster attack speed versus more damage per swing. | ||
+ | |||
+ | '''Pros''' | ||
+ | * Spike damage, which is difficult for healers to predict. | ||
+ | * More chances for a [[Proc]] to fire. | ||
+ | * Better chance of bypassing [[Fortitude]] | ||
+ | |||
+ | '''Cons''' | ||
+ | * Increased stamina usage | ||
+ | * Vulnerability to [[Damage Shield]]s | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] |
Revision as of 19:57, 13 February 2018
Attack Speed is the rate at which a character swings their weapon.
Modifiers
Each weapon has a base weapon speed score, as shown on its mouseover. This score is further modified enchantments placed upon it, and the wielder's own attack speed buffs (if any).
Increased weapon speed is represented by a negative modifier in-game. This is to show that the modifier is reducing the delay between weapon swings.
Pros and Cons
A fast weapon speed results in more damage per second (DPS). However, so too can increased damage per swing. Below, we weight the pros and cons of a faster attack speed versus more damage per swing.
Pros
- Spike damage, which is difficult for healers to predict.
- More chances for a Proc to fire.
- Better chance of bypassing Fortitude
Cons
- Increased stamina usage
- Vulnerability to Damage Shields