Difference between revisions of "Crowd Control"

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The following spell types only work on [[mob]]s.
 
The following spell types only work on [[mob]]s.
 
=== [[File:Amnesia cam.png]] Amnesia ===
 
=== [[File:Amnesia cam.png]] Amnesia ===
'''Amnesia''' spells clear a [[mob]]ile's [[hate]] list and render targets docile. If a player is still in the mob's awareness radius or uses an ability on it after the fact, it will attack as normal.
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'''Amnesia''' spells clear a creature's [[hate]] list, usually rendering them docile. If a player is still in the mob's awareness radius or uses an ability on it after the fact, it will attack as normal.
 +
 
 
=== [[File:Charm cam.png]] Charm ===
 
=== [[File:Charm cam.png]] Charm ===
 
'''Charm''' spells allow the caster to take control of the target mob as if it were their summoned [[pet]]. Charm spells often have mob level or type restrictions.
 
'''Charm''' spells allow the caster to take control of the target mob as if it were their summoned [[pet]]. Charm spells often have mob level or type restrictions.

Revision as of 15:16, 1 February 2018

Crowd control (often abbreviated CC) are a category of powers that hinder a target's ability to move or act.

Crowd Control Effects

Blockdrain cam.png Power Block

A power block is a type of crowd control that prevents the target from using any powers or skills. All power blocks include a brief power block immunity to prevent chaining power blocks over and over.

Root cam.png Root

Root abilities prevent horizontal movement and are broken if the target receives any damage after they are cast. Roots bypass defense and usually have a long duration.

Snare cam.png Snare

Snares reduce a target's horizontal movement speed by a flat percentage.

Stun cam.png Stun

Main article: stun

Stuns prevent a creature from attacking, avoiding attacks via Passive Defense, casting powers, and from moving horizontally. All stuns include stun immunity to prevent chaining stuns over and over.

Mob-Only Crowd Control

The following spell types only work on mobs.

Amnesia cam.png Amnesia

Amnesia spells clear a creature's hate list, usually rendering them docile. If a player is still in the mob's awareness radius or uses an ability on it after the fact, it will attack as normal.

Charm cam.png Charm

Charm spells allow the caster to take control of the target mob as if it were their summoned pet. Charm spells often have mob level or type restrictions.

Fear cam.png Fear

Fear abilities and enchantments cause the target mob to run the opposite direction of the source until the effect wares off.

Lull cam.png Lull

Lull spells and abilites reduce the awareness radius of mobs. This can enable a player to pass by a mob unnoticed. Lulls have no effect on mobs which are already attacking.

Mes cam.png Mesmerize

Mesmerize is an effect that forbids the target from taking any actions. Mesmerize spells work exactly like stuns except that any damage caused to the target will end the effect, and they do not impose a stun immunity. A creature that is immune to stun is also immune to mesmerize.

Frenzy cam.png Taunt

Taunt abilities force the target creature to attack them by placing them at the top of its hate list.