Difference between revisions of "Crowd Control"
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'''Amnesia''' spells clear a [[mob]]ile's [[hate]] list and render targets docile. If a player is still in the mob's awareness radius or uses an ability on it after the fact, it will attack as normal. | '''Amnesia''' spells clear a [[mob]]ile's [[hate]] list and render targets docile. If a player is still in the mob's awareness radius or uses an ability on it after the fact, it will attack as normal. | ||
=== Charm === | === Charm === | ||
− | '''Charm''' spells allow the caster to take control of the target mobile as if it were their summoned [[pet]]. | + | '''Charm''' spells allow the caster to take control of the target mobile as if it were their summoned [[pet]]. Charm spells often have mobile level or type restrictions. |
=== Fear === | === Fear === | ||
− | '''Fear'' | + | '''Fear''' abilities and enchantments cause the target mobile to run the opposite direction of the source until the effect wares off. |
=== Lull === | === Lull === | ||
'''Lull''' spells and abilites reduce the awareness radius of mobiles. This can enable a player to pass by a mobile unnoticed. Lulls have no effect on mobs which are already attacking. | '''Lull''' spells and abilites reduce the awareness radius of mobiles. This can enable a player to pass by a mobile unnoticed. Lulls have no effect on mobs which are already attacking. | ||
=== Mesmerize === | === Mesmerize === | ||
− | '''Mesmerize''' is a mobile-only effect that forbids the target from taking any actions. Mesmerize spells work exactly like '''stuns''' except that any damage caused to the target will end the effect. | + | '''Mesmerize''' is a mobile-only effect that forbids the target from taking any actions. Mesmerize spells work exactly like '''stuns''' except that any damage caused to the target will end the effect. A creature that is immune to stun is also immune to mesmerize. |
=== Power Block === | === Power Block === | ||
A '''power block''' is a type of crowd control that prevents the target from using any [[power]]s or skills. All power blocks include a brief power block immunity to prevent chaining power blocks over and over. | A '''power block''' is a type of crowd control that prevents the target from using any [[power]]s or skills. All power blocks include a brief power block immunity to prevent chaining power blocks over and over. |
Revision as of 21:30, 21 November 2017
Crowd control (often abbreviated CC) are a category of powers that hinder a target's ability to move or act.
Contents
Types of Crowd Control
Amnesia
Amnesia spells clear a mobile's hate list and render targets docile. If a player is still in the mob's awareness radius or uses an ability on it after the fact, it will attack as normal.
Charm
Charm spells allow the caster to take control of the target mobile as if it were their summoned pet. Charm spells often have mobile level or type restrictions.
Fear
Fear abilities and enchantments cause the target mobile to run the opposite direction of the source until the effect wares off.
Lull
Lull spells and abilites reduce the awareness radius of mobiles. This can enable a player to pass by a mobile unnoticed. Lulls have no effect on mobs which are already attacking.
Mesmerize
Mesmerize is a mobile-only effect that forbids the target from taking any actions. Mesmerize spells work exactly like stuns except that any damage caused to the target will end the effect. A creature that is immune to stun is also immune to mesmerize.
Power Block
A power block is a type of crowd control that prevents the target from using any powers or skills. All power blocks include a brief power block immunity to prevent chaining power blocks over and over.
Root
Root abilities prevent horizontal movement and are broken if the target receives any damage after they are cast. Roots bypass defense and usually have a long duration.
Snare
Snares reduce a target's horizontal movement speed.
Stun
- Main article: stun
Stuns prevent a creature from attacking, avoiding attacks via passive defense, casting powers, and from moving horizontally. All stuns include stun immunity to prevent chaining stuns over and over.
Taunt
Taunt abilities force the target creature to attack them by placing them at the top of its hate list.