Difference between revisions of "Saboteur"
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'''Power Type''': Skill<br> | '''Power Type''': Skill<br> | ||
'''Stamina Cost''': 50<br> | '''Stamina Cost''': 50<br> | ||
− | '''Casting Time''': | + | '''Casting Time''': 4 seconds<br> |
'''Recycle Time''': 300 seconds<br> | '''Recycle Time''': 300 seconds<br> | ||
'''Requires Hit Roll''': No<br> | '''Requires Hit Roll''': No<br> |
Revision as of 00:25, 20 October 2017
“ | Saboteurs can disable all the devices used in warfare, from spires to trebuchets. Their skills can halt an attack or leave a city wide open, and their mastery of stealth can carry them into or out of enemy holds unseen. Things break all the time, but they're never missed quite so much as when they break on a battlefield. A simple twig can turn a trebuchet or mangonel into a useless heap of wood, if you know which cogs to foul it with. That's what we Saboteurs are for. Armed with an engineer's knowledge and an assassin's cunning, we break things. One well-placed Saboteur can throw a City's defenders into disarray or blunt the offensive might of an attacker's bulwarks. |
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Discipline Information |
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Discipline Effects
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Discipline Dropper
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Trainer Locations
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Discipline Powers |
With Catlike Tread Granted: Level 20
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Infiltrate Granted: Level 20
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Sabotage Granted: Level 20
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Foul The Works Granted: Level 20
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