Difference between revisions of "Defense"

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[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]
 
[[Category:Formulas]]
 
[[Category:Formulas]]
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[[Category:Combat]]
 
'''Defense''' or ''Def'' is a rating of one's ability to avoid mêlée damage, cast damage, or effects that depend on an [[attack rating]] for success. The  chance of avoiding damage is in your favor if you are attacked with an attack rating that is lower then your defense rating.  
 
'''Defense''' or ''Def'' is a rating of one's ability to avoid mêlée damage, cast damage, or effects that depend on an [[attack rating]] for success. The  chance of avoiding damage is in your favor if you are attacked with an attack rating that is lower then your defense rating.  
 
=== Formula ===
 
=== Formula ===

Revision as of 23:02, 9 January 2010

Defense or Def is a rating of one's ability to avoid mêlée damage, cast damage, or effects that depend on an attack rating for success. The chance of avoiding damage is in your favor if you are attacked with an attack rating that is lower then your defense rating.

Formula

Defense can be calculated using the following formula <ref>Confirmed Game Formulas</ref>:

  • Defense = ((Dexterity*2) + (Total Armor Defense*(Armor Skill * .03)) + (Shield Armor * (shield skill * .03)) + ((Primary Weapon Skill + Secondary Weapon Skill)/2)) * (1. Stance Modification)

Hit-roll

Regardless of one's defense or attack rating, there is a five percent chance of success for every attack event. This is known as the hit-roll.

References

<references/>