Difference between revisions of "Experience Point"
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[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
− | '''Experience point''' (also known as XP or Exp) is the unit that tracks Shadowbane's level-based progression system. Experience points are required to gain [[level]]s and thus additional training points and ability points. The only source of experience points in Shadowbane is the killing of mobs and players. | + | '''Experience point''' (also known as XP or Exp) is the unit that tracks Shadowbane's level-based progression system. Experience points are required to gain [[level]]s and thus additional training points and ability points. The only source of experience points in Shadowbane is the killing of mobs and players, and once gained, they can not be lost. |
== Soft Cap and Monster Con == | == Soft Cap and Monster Con == |
Revision as of 02:50, 1 January 2010
Experience point (also known as XP or Exp) is the unit that tracks Shadowbane's level-based progression system. Experience points are required to gain levels and thus additional training points and ability points. The only source of experience points in Shadowbane is the killing of mobs and players, and once gained, they can not be lost.
Soft Cap and Monster Con
As a character gains levels, it will receive less experience from the mobs it kills. This is known as a soft cap. A mob's difficulty is indicated by the color of its name in the selection bar and is sometimes referred to as its con (I.e., "a white-con mob" or something that "cons red"). This term is a holdover from MUDs/MUSHs/MUCKs where the standard command to determine difficulty was /con or /consider.
Below is a table to better illustrate difference of con and experience gain.
Color | Difficulty | Experience Gained |
---|---|---|
White |
Very Easy |
One Point |
Green |
Easy |
Very Little |
Cyan |
Somewhat Easy |
Almost All |
Blue |
Fair Fightt |
All |
Yellow |
Somewhat Difficult |
Almost All |
Orange |
Difficult |
Almost All |
Red |
Very Difficult |
Very Little |
Leadership
Players who apply the Commander discipline will receive a new skill called Leadership. Leadership will grant players experience they may have lost through the soft cap at a rate of approximately one percent per point of Leadership. For Leadership work, the character employing it must be set as the party's leader and be within experience-gaining range of group members.
Formulas
The maximum experience per kill from a monster that is blue, yellow, or orange con can be calculated using the following formula.
- (((Level^2-Level)*50)+16)
The total experience needed to reach a level starting from level one can be calculated using the following formula.
- (((Level-1)^3)*150)
PvP Experience
Players will receive experience points from killing enemy players. In order to receive points from PvP, the other player must be at least level 40, must not have been killed by the same person in the past 30 minutes, and also can not be in the same nation.
External Links
- Wikipedia's article for Experience point