Difference between revisions of "Experience Point"

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[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]
'''Experience''', ''exp'', or ''XP'' is the term used to refer to points which are accumulated after killing a mobile or another player in PVP (provided said player is level 40 and above, not killed by the same person in the past 30 minutes, and not in the same nation as the killer).
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'''Experience points''', (also known as XP or exp) are points accumulated after killing a [[mobile|mob]] or player character. Shadowbane uses level-based progression, and experience points are required to gain [[level]]s and thus additional training points and ability points. The only source of experience points in Shadowbane is the killing of mobs.
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The maximum experience per kill from a monster that is blue, yellow, or orange on the selected bar can be calculated using the following formula.
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== Soft Cap and Monster Con ==
*(((Level^2-Level)*50)+16)
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As a character gains levels, it will receive less experience from the mobs it kills. This is known as a soft cap. A mob's difficulty is indicated by the color of its name in the selection bar and is sometimes referred to as its '''con''' (I.e., "a gray-con mob" or something that "cons red"). This term is a holdover from MUDs/MUSHs/MUCKs where the standard command to determine difficulty was /con or /consider.
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Below is a table to better illustrate difference of con and experience gain.
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{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #666666;"
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! rowspan="1" | Color
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! rowspan="1" | Difficulty
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! rowspan="1" | Experience Gained
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|- align="right"
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|- bgcolor="#FFFFFF"
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| align="center" | White<br />
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| align="center" | Very Easy<br />
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| align="center" | One Point<br />
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|- valign="bottom"
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|- bgcolor="#00CC66"
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| align="center" | Green<br />
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| align="center" | Easy<br />
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| align="center" | Very Little<br />
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|- valign="bottom"
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|- bgcolor="#00CCFF"
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| align="center" | Cyan<br />
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| align="center" | Somewhat Easy<br />
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| align="center" | Almost All<br />
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|- valign="bottom"
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|- bgcolor="#0066FF"
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| align="center" | Blue<br />
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| align="center" | Fair Fightt<br />
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| align="center" | All<br />
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|- valign="bottom"
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|- bgcolor="#FFFF00"
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| align="center" | Yellow<br />
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| align="center" | Somewhat Difficult<br />
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| align="center" | Almost All<br />
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|- valign="bottom"
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|- bgcolor="#FF3300"
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| align="center" | Orange<br />
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| align="center" | Difficult<br />
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| align="center" | Almost All<br />
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|- valign="bottom"
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|- bgcolor="#FF0000"
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| align="center" | Red<br />
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| align="center" | Very Difficult<br />
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| align="center" | Very Little<br />
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|}
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=== Leadership ===
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Players who apply the [[Commander]] discipline will receive a new skill called Leadership. Leadership will grant players experience they may have lost through the soft cap at a rate of approximately one percent per point of Leadership. For Leadership work, the character employing it must be set as the party's leader and be within experience-gaining range of group members.
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=== Formulas ===
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The maximum experience per kill from a monster that is blue, yellow, or orange con can be calculated using the following formula.
 +
*(((Level^2-Level)*50)+16)  
  
The actual experience gained per kill varies with the monster, and can be increased by the [[Leadership]] skill. Light blue yields less experience than the above mentioned, green less than that, until you reach white, which gives only 1 experience point.
 
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The total experience needed to reach a level starting from level one can be calculated using the following formula.
 
The total experience needed to reach a level starting from level one can be calculated using the following formula.
 
*(((Level-1)^3)*150)
 
*(((Level-1)^3)*150)
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== PvP Experience ==
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Players will receive experience points from killing enemy players. In order to receive points from PvP, the other player must be at least level 40, must not have been killed by the same person in the past 30 minutes, and also can not be in the same [[guild|nation]].
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== External Links ==
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*Wikipedia's article for [http://en.wikipedia.org/wiki/Experience_point Experience point]

Revision as of 02:36, 1 January 2010

Experience points, (also known as XP or exp) are points accumulated after killing a mob or player character. Shadowbane uses level-based progression, and experience points are required to gain levels and thus additional training points and ability points. The only source of experience points in Shadowbane is the killing of mobs.

Soft Cap and Monster Con

As a character gains levels, it will receive less experience from the mobs it kills. This is known as a soft cap. A mob's difficulty is indicated by the color of its name in the selection bar and is sometimes referred to as its con (I.e., "a gray-con mob" or something that "cons red"). This term is a holdover from MUDs/MUSHs/MUCKs where the standard command to determine difficulty was /con or /consider.

Below is a table to better illustrate difference of con and experience gain.

Color Difficulty Experience Gained
White
Very Easy
One Point
Green
Easy
Very Little
Cyan
Somewhat Easy
Almost All
Blue
Fair Fightt
All
Yellow
Somewhat Difficult
Almost All
Orange
Difficult
Almost All
Red
Very Difficult
Very Little

Leadership

Players who apply the Commander discipline will receive a new skill called Leadership. Leadership will grant players experience they may have lost through the soft cap at a rate of approximately one percent per point of Leadership. For Leadership work, the character employing it must be set as the party's leader and be within experience-gaining range of group members.

Formulas

The maximum experience per kill from a monster that is blue, yellow, or orange con can be calculated using the following formula.

  • (((Level^2-Level)*50)+16)

The total experience needed to reach a level starting from level one can be calculated using the following formula.

  • (((Level-1)^3)*150)

PvP Experience

Players will receive experience points from killing enemy players. In order to receive points from PvP, the other player must be at least level 40, must not have been killed by the same person in the past 30 minutes, and also can not be in the same nation.

External Links