Difference between revisions of "Stun"

From Morloch Wiki
Jump to: navigation, search
Line 1: Line 1:
 
[[Category:Powers]]
 
[[Category:Powers]]
'''Stun''' is a power that, when successful, prevents all actions from the target except: chat, emotes, change of flight tier, combat mode toggle, and sit toggle. Most stuns depend on an [[attack rating]] for success.
+
'''Stun''' is a power that, when successful, prevents all actions from the target except: chat, emotes, change of flight tier, combat mode toggle, and sit toggle. Stun also disables the target's passive defense. Most stuns depend on an [[attack rating]] for success.
 
== Immunity and Removal ==
 
== Immunity and Removal ==
When stunned by any means, the target is given a stun immunity that lasts twice as long as the stun itself to prevent a chain. If a stun is attempted on a target that still has a stun immunity, the immunity duration will be reset. The act of intentionally stunning oneself or another target specifically to revive the stun immunity is known as ''prestunning''.
+
When stunned by any means, the target is given a stun immunity that lasts three times as long as the stun itself to prevent a chain. If a stun is attempted on a target that still has a stun immunity, the immunity duration will be reset. The act of intentionally stunning oneself or another target specifically to revive the stun immunity is known as ''prestunning''.
 
=== Racial or Class Bonus ===
 
=== Racial or Class Bonus ===
 
* [[Assassin]]s are granted a personal buff called "Slayer's Focus", which will block all stun effects for its duration.  
 
* [[Assassin]]s are granted a personal buff called "Slayer's Focus", which will block all stun effects for its duration.  

Revision as of 17:19, 5 August 2009

Stun is a power that, when successful, prevents all actions from the target except: chat, emotes, change of flight tier, combat mode toggle, and sit toggle. Stun also disables the target's passive defense. Most stuns depend on an attack rating for success.

Immunity and Removal

When stunned by any means, the target is given a stun immunity that lasts three times as long as the stun itself to prevent a chain. If a stun is attempted on a target that still has a stun immunity, the immunity duration will be reset. The act of intentionally stunning oneself or another target specifically to revive the stun immunity is known as prestunning.

Racial or Class Bonus

  • Assassins are granted a personal buff called "Slayer's Focus", which will block all stun effects for its duration.
  • Barbarians are immune to stuns for the duration of "Battle Rage"
  • Half Giants can not be stunned for the duration of "Violent Rage".
  • Minotaurs can not be stunned.

Removal

  • Commanders can dispell stuns from all group members with "Rally Troops".
  • Thralls can dispell stuns from all group members with "Thog-Maalra".

Availability

Weapon Powers

Class

  • All mage-based classes have access to stun at level seven. This stun lasts nine seconds at GM.
  • Assassins obtain "Shadow Touch" at level fifteen. This stun lasts nine seconds at GM.
  • Barbarians obtain "Shout" at level thirty. This is an area of effect stun, and lasts five seconds at GM.
  • Bards obtain "Dread Dissonance" at level twelve. This power has a stun component that lasts three seconds at GM.
  • Druids obtain "Call Lightning" at level fourty. This power has a stun component that lasts three seconds at GM.
  • Furies obtain "Call the Sky's Fury" at level ten. This power has a stun component that lasts three seconds at GM.
  • Prelates obtain "Condemnation" at level sixteen. This stun lasts nine seconds at GM.
  • Priests obtain "Divine Condemnation" at level twelve. This stun lasts eleven seconds at GM.
  • Priests obtain "Sanction" at level twenty-seven. This stun lasts fifteen seconds at GM.
  • Priests obtain "Psalm of Sanction" at level fourty-two. This is a ranged area of effect stun, and lasts fourteen seconds at GM.
  • Warlockss obtain "Mind Strike" at level ten. This power has a stun component that lasts three seconds at GM.
  • Warlockss obtain "Psychic Shout" at level sixteen. This is an area of effect power, that has a stun component, which lasts three seconds at GM.
  • Wizards obtain "Word of Power" at level foureen. This is a ranged area of effect stun, and lasts eight seconds at GM.

Discipline

  • Dark Knight's "Dark Curse" lasts three seconds at JM. This stun's success chance is automatic and does not depend on an ATR.