Difference between revisions of "Category:Weapons"
Line 12: | Line 12: | ||
=====Axes===== | =====Axes===== | ||
:1 handed | :1 handed | ||
− | ::Pros: Def cut, powerblock, physical damage debuff | + | ::Pros: Def cut, powerblock x2, physical damage debuff |
::Cons: No stun | ::Cons: No stun | ||
:2 handed | :2 handed | ||
Line 27: | Line 27: | ||
=====Spear===== | =====Spear===== | ||
− | ::Pros: Stun, powerblock, some debuffs (physical damage debuff), most toons using it gets access to Wyrmslayer rune, which grants a nice power ( | + | ::Pros: Stun, powerblock, some debuffs (physical damage debuff), most toons using it gets access to Wyrmslayer rune, which grants a nice power (DoT and snare) |
::Cons: No def cut | ::Cons: No def cut | ||
Line 69: | Line 69: | ||
=====Bow===== | =====Bow===== | ||
− | ::Pros: Overall good weapon powers, long range (150 units) | + | ::Pros: Overall good weapon powers, long range (150 units), can ground any flier (even natural) |
::Cons: No expose to it`s damage type, no stun, no powerblock | ::Cons: No expose to it`s damage type, no stun, no powerblock | ||
=====Xbow===== | =====Xbow===== | ||
− | ::Pros: Overall good weapon powers, long range (150+ units), a potential for high bursts of damage | + | ::Pros: Overall good weapon powers, long range (150+ units), a potential for high bursts of damage, can ground any flier (even natural) |
::Cons: No expose to it`s damage type, no stun, no powerblock, expensive powers | ::Cons: No expose to it`s damage type, no stun, no powerblock, expensive powers |
Revision as of 07:09, 5 February 2009
MELEE
Strength Based
Swords
- 1 handed
- Pros: Relatively high DPS, snare power, a number of debuffs (Str/Dex debuff, physical damage debuff, attack speed debuff)
- Cons: No def cut, no stun, no powerblock
- 2 handed
- Pros: Relatively high DPS, passive defense blocking power, a number of debuffs (Str/Dex debuff, physical damage debuff, attack speed debuff)
- Cons: No def cut, no stun, no powerblock
Axes
- 1 handed
- Pros: Def cut, powerblock x2, physical damage debuff
- Cons: No stun
- 2 handed
- Pros: Def cut, stun, powerblock, physical damage debuff
- Cons: None
Hammers
- 1 handed
- Pros: Many stuns and powerblocks, stance knocking power, physical damage debuff
- Cons: No def cut
- 2 handed
- Pros: Many stuns and powerblocks, stance knocking power, stamina damaging weapon power
- Cons: No def cut
Spear
- Pros: Stun, powerblock, some debuffs (physical damage debuff), most toons using it gets access to Wyrmslayer rune, which grants a nice power (DoT and snare)
- Cons: No def cut
Polearm
- Pros: Relatively high damage, stun, powerblock, physical damage debuff
- Cons: None (One should take note though that the slashing expose on the Polearm is shorter than the one on the axe, and therefore PA is considered somewhat subpar to axe)
Dexterity Based
Daggers
- Pros: Atk debuffs, exposes, bleeds, passive defense blocking power, healing debuff power
- Cons: No def cut, no stun, no powerblock
Unarmed
- Pros: Fastest attacks (procs), def cut, stun, powerblock
- Cons: No atr cut unless a toon is Irekei and has a Sundancer rune applied
Staff
- Pros: Slow animation + fast atk spd = bursts of damage, many stuns and powerblocks, attack speed debuff
- Cons: No def cut
Blademaster/Bladeweaver
- Pros: Access to sword powers ( STR/Dex debuff, bleed), stun, powerblock, def cut
- Cons: None
RANGED
Strength Based
Throwing Hammer
- Pros: Somewhat faster than throwing axes, a ranged stun (3 sec duration), a ranged snare
- Cons: Can only be rolled with suboptimal enchantements, no def cut
Throwing Axe
- Pros: Relatively high DPS, ranged powerblock (9 seconds, this is videly considered very useful), a ranged snare
- Cons: Can only be rolled with suboptimal enchantements
Dexterity Based
Throwing Dagger
- Pros: Fast (procs), a ranged snare
- Cons: Can only be rolled with suboptimal enchantements, no def cut
Bow
- Pros: Overall good weapon powers, long range (150 units), can ground any flier (even natural)
- Cons: No expose to it`s damage type, no stun, no powerblock
Xbow
- Pros: Overall good weapon powers, long range (150+ units), a potential for high bursts of damage, can ground any flier (even natural)
- Cons: No expose to it`s damage type, no stun, no powerblock, expensive powers
Pages in category "Weapons"
The following 200 pages are in this category, out of 264 total.
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- Ball Mace
- Bane Sword
- Barbed Pick
- Barbed Pike
- Bardiche
- Basilard
- Battle Axe
- Battle Pick
- Battle Staff
- Bearded Axe
- Bearded Great Axe
- Bellugh Nuathal Hammer
- Betrayer
- Bill Hook
- Bladed Club
- Boar Spear
- Bodkin
- Bone Staff
- Bone Wand
- Bonecutter Axe
- Bonereaver
- Braialla's Blade
- Brandstock
- Brass Knuckles
- Broad Spear
- Burning Blade
- Burning Great Sword
- Butcher
C
D
F
G
- Gilded Scepter
- Glaive
- Glass Axe
- Glass Bow
- Glass Cestas
- Glass Crossbow
- Glass Dagger
- Glass Great Axe
- Glass Great Hammer
- Glass Great Sword
- Glass Hammer
- Glass Long Blade
- Glass Pole Arm
- Glass Spear
- Glass Staff of Dispatch
- Glass Sword
- Glass Throwing Axe
- Glass Throwing Dagger
- Glass Throwing Hammer
- Glass Tlanarion Long Sword
- Glass Weapons
- Gnarled Staff
- Gothic Mace
- Grace
- Grand Scepter
- Great Axe (weapon)
- Great Flanged Mace
- Great Holy Blade
- Great Mace
- Great Spear
- Great Warspike