Difference between revisions of "Sitting"
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'''Bonuses''' | '''Bonuses''' | ||
---- | ---- | ||
− | *Health regeneration increases by 5x, making you regenerate 4% of your health every 10 seconds (assuming that you have no regeneration modifiers) | + | *Health regeneration increases by 5x, making you regenerate 4% of your health every 10 seconds (assuming that you have no regeneration modifiers). |
*You can still avoid attacks with your passive defense, as they receive no penalty. | *You can still avoid attacks with your passive defense, as they receive no penalty. | ||
− | *Resistances will still reduce the amount of damage you take normally | + | *Resistances will still reduce the amount of damage you take normally. |
'''Penalties''' | '''Penalties''' | ||
---- | ---- | ||
− | *You cannot avoid attacks through defense (but the 5% chance to miss rule still applies) | + | *You cannot avoid attacks through defense (but the 5% chance to miss rule still applies). |
− | *All powers do 2.5x as much damage to you, and physical attacks do 4x as much damage to you (minus resistances) | + | *All powers do 2.5x as much damage to you, and physical attacks do 4x as much damage to you (minus resistances). |
Revision as of 19:05, 17 June 2008
Characters may sit to increase the regeneration rate of their stamina, health, and mana. The player also receives several penalties while sitting.
Bonuses
- Health regeneration increases by 5x, making you regenerate 4% of your health every 10 seconds (assuming that you have no regeneration modifiers).
- You can still avoid attacks with your passive defense, as they receive no penalty.
- Resistances will still reduce the amount of damage you take normally.
Penalties
- You cannot avoid attacks through defense (but the 5% chance to miss rule still applies).
- All powers do 2.5x as much damage to you, and physical attacks do 4x as much damage to you (minus resistances).