Difference between revisions of "Leadership"
m |
Najwalaylah (talk | contribs) m |
||
Line 1: | Line 1: | ||
[[Category:Focus]][[Category:Skills]] | [[Category:Focus]][[Category:Skills]] | ||
− | '''Leadership''' is a skill granted by the [[Commander]] [[ | + | '''Leadership''' is a skill granted by the [[Commander]] [[discipline]]. It provides a bonus to gained experience. It grants an estimated one percent additional experience amount per point invested without exceeding the experience cap (percent of the exp normally gained at a given level). For leadership to be in effect, the character employing it must be set as the party leader and be within experience-gaining range. |
For example: A level 30 character gains 50,000 exp per kill at a cap of 55,000 per kill. Leadership, regardless of skill level, can only provide 55,000. | For example: A level 30 character gains 50,000 exp per kill at a cap of 55,000 per kill. Leadership, regardless of skill level, can only provide 55,000. |
Revision as of 22:00, 16 June 2008
Leadership is a skill granted by the Commander discipline. It provides a bonus to gained experience. It grants an estimated one percent additional experience amount per point invested without exceeding the experience cap (percent of the exp normally gained at a given level). For leadership to be in effect, the character employing it must be set as the party leader and be within experience-gaining range.
For example: A level 30 character gains 50,000 exp per kill at a cap of 55,000 per kill. Leadership, regardless of skill level, can only provide 55,000.